Odd Damage
#1
Posted 03 December 2022 - 09:30 PM
Does Vitric Station have an atmosphere? It might explain why sounds are muted on the map for me.
#2
Posted 03 December 2022 - 11:24 PM
1Exitar1, on 03 December 2022 - 09:30 PM, said:
Does Vitric Station have an atmosphere? It might explain why sounds are muted on the map for me.
Probably some enemy ECM/Stealth Gauss Assault sniper. Or - if that damage came from your rear - one of your stupid lance mates.
#3
Posted 04 December 2022 - 06:19 AM
#4
Posted 04 December 2022 - 06:55 AM
On the other day I was hit on long range by a Clan AC. It hit my left torso - and it blew up completely (match had just started and my mech was undamaged)
At other times I was hit and no damage sound was played
#5
Posted 04 December 2022 - 10:43 AM
As for lasers, yes they do make noise as they hit your mech. You should pay more attention, it just might save your mech.
Something else, If I were hit from behind, then the damage partially transferred to the front or it hit me from the front and did more damage to the rear. Either way, it didn't blow through all my armor, but it was close. I can't remember if I got any crits from the hit though.
#6
Posted 04 December 2022 - 11:04 AM
1Exitar1, on 04 December 2022 - 10:43 AM, said:
I was not there, but ...
Shadow Cat can be a pretty nimble (full set of jump jets) and fast 'Mech (97 km/h standard, 122 km/h with MASC). If you take the Prime configuration and swap Clan AP for the Clan ECM suite, you will get a fast, agile and stealthy Gauss platform. No visible laser beam when sniping, no PPC flash.
#7
Posted 04 December 2022 - 12:03 PM
This type of information is what is missing from the Hitbox Localization thread. I love that thread but with the weird mech geometry and how PGI utilize their hitbox locations lives lots to be desired. At least a 4th, possibly a 5th view from above would be helpful, to show there the front meets the rear. Atm, a player could hit the Rear Center Torso for many ( I believe it is almost all of them) by shooting in low fin front, low between the legs. One would need a good angle on it. Imho, CT should have never been extended to the groan area, wrapping from the from the front to the rear.
https://mwomercs.com...localization-2/
Two extreme examples of the differences in the area between the legs. And at least one where that does not wrap around.
Raven vs Spider. Then review the Archer/Rifleman (rear legs) and the Awesome (frontal legs) where it appears the CT does not wrap around from front to rear.
Edited by Tarl Cabot, 04 December 2022 - 12:28 PM.
#8
Posted 04 December 2022 - 02:53 PM
Weeny Machine, on 04 December 2022 - 06:55 AM, said:
On the other day I was hit on long range by a Clan AC. It hit my left torso - and it blew up completely (match had just started and my mech was undamaged)
At other times I was hit and no damage sound was played
I have had that happen to me in FP a few times. Also had zero heat and no ammo so... Maybe I somehow shot myself, I am bad enough to manage that I am sure.
#9
Posted 04 December 2022 - 09:03 PM
Tarl Cabot, on 04 December 2022 - 12:03 PM, said:
That is probably how it happened, I was torso twisting to look at another mech when I got hit. That part isn't what bothered me the most as it has happened numerous times. My main concern was the lack of sound of impact.
#10
Posted 04 December 2022 - 09:46 PM
Sometimes sounds don't play for hits. I'm guessing it's either tied to desync/lag, where the damage happens on a different moment in the server and so it doesn't play for you but then once the server syncs your playstate catches up and you take the damage, or a sound bug where multiple sounds playing can override each other. But these are just guesses.
#11
Posted 05 December 2022 - 09:30 AM
#12
Posted 06 December 2022 - 12:38 PM
#13
Posted 06 December 2022 - 02:39 PM
PocketYoda, on 04 December 2022 - 06:19 AM, said:
I abuse this like crazy when ecm backstabbing though there is a sound and its more like a slight hissing sound that is easily lost in the din of battle. If they are distracted by firing or taking hits you can often keep banging away until they die.
#14
Posted 11 December 2022 - 07:07 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users