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The Osteon Problem


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#1 PaintedWolf

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Posted 28 July 2012 - 02:46 PM

I am not sure the Mech can even be countered: http://www.sarna.net/wiki/Osteon

It is really ridiculously OP. WAY worse then Daishi C's which I use as my test case in MegaMek, and which I had just barely just started beating pretty easy with Improved Jump Jets and LBXs before reading about this thing. Ferro-Lamellor and Reinforced Structure plus 4 iATM 9s with 13 tons of ammo, CASE 2, Nova CEWS and Torso-Mounted Cockpit? Geez I am glad Society did not win the Reaving.

Anyways, maybe Reactive Armor plus AMS. I was really wanting to make Mechs which take advantage of Silver Bullet Gauss a major factor, but that is now out the window. MRM Carriers could do well with Reactive Armor, but the Osteon can take them at range. Honestly, I don't think there is much in the Mech cost/effective weapons config to counter the Osteon effectively. Maybe super specialists could work- maybe- but that would be countered by the Clans just switching to another variant and then case closed.

I mean maybe battle armor, but an Osteon can be expected to have a reasonable amount of support. Especially with Protomechs running around, those guys are really nasty in numbers at close range and they are also very fast.

Edited to add: So maybe Super-Heavy Mechs, if the Clans are too stupid to use artillery and aerospace, or if you can give them reactive Armor? I mean a super-heavy Mech will shred an Osteon head-on. Super-Heavy plus AMS plus Reactive Armor maybe? That means even if Clans use Artillery (which they have almost never used much of before) and Aerospace maybe, IF backed by MRM Carriers with Apollo or Kanazuchi (from a DCMS perspective, other Houses are on their own with respect to this problem). I mean, if done right, it could work, Clans could counter with Warship bombardment, but that would be foolish of them, and they are not fools, just chauvanists.

So yeah, maybe Super-Heavies could counter Clan Osteon-equivalents (note- I am not limiting this discussion to only the Osteon, but any equivalent the Clans could create if they decided to restart the Invasion). That would leave other forces to counter Proto-Mechs.

But.....

You'd have to mess with Dropship production and that probably kills the plan, right or no?

Edited by PaintedWolf, 28 July 2012 - 03:01 PM.


#2 empath

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Posted 28 July 2012 - 03:00 PM

How will we counter this? Talk to us in fifteen or so years since it's a Jihad-Era OmniMech...

#3 Hexial

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Posted 28 July 2012 - 03:07 PM

I don't think anyone won the reaving...

And I don't get your problem. Are you wanting to fight this 1v1? Battlevalue? Scenario?

#4 PaintedWolf

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Posted 28 July 2012 - 04:56 PM

View PostHexial, on 28 July 2012 - 03:07 PM, said:

I don't think anyone won the reaving...

And I don't get your problem. Are you wanting to fight this 1v1? Battlevalue? Scenario?


Wow dude. One would think a strategic issue for a strategy game would be asked for obvious reasons. I mean why ask "How do I counter X Aerospace?" Or "How do I counter super-cloaked infantry?" ?

You ask that because the whole purpose of the game is to play out and experience and think of new strategies. I mean, it is the very essence of the game.

#5 Kenyon Burguess

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Posted 28 July 2012 - 05:12 PM

thats 3067 to 3087 and is waaaaaaay outside of the inner sphere. you'll never encounter it in MWO thankfully. we never got into the reaving in table top for reasons such as that mech. clans r OP, thats the Op sauce to drown out the bad taste of the OP

Edited by Geist Null, 28 July 2012 - 05:14 PM.


#6 Toothman

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Posted 28 July 2012 - 05:26 PM

If this game is still kicking in 15-20 years we'll worry about it.

#7 PaintedWolf

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Posted 28 July 2012 - 07:30 PM

So basically, none of you guys have any solution.

#8 wanderer

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Posted 28 July 2012 - 07:39 PM

Fortunately, they're obscenely high BV- and can be shot up by Clan 'Mechs fairly easily, all things considered. It's like the MD Word of Blake Omnis- often freakishly expensive with all the "proper options", but generally outdone by sheer weight of lower-BV machines. When a Clantech machine is expensive by CLAN BV standards, you know it's got all the toys.

Edit note: Incidentally, wait til you see all the variants. Osteons are by default nasty customers, but were numerically inferior to the Clan forces they faced, with inferior pilots. And AMS is pretty darn handy against iATM boats (or ATM), since they seriously penalize the cluster hit roll and iATM's don't fire large numbers of missiles to begin with.

Now, the pulse laser version....that's even more heinous.

Edited by wanderer, 28 July 2012 - 07:42 PM.


#9 Mrllamaface

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Posted 28 July 2012 - 07:52 PM

Perhaps I am wrong but my understanding of torso mounted cockpits is that hits to the torso still damage the pilot, which makes killing the pilot very very easy.

#10 SakuranoSenshi

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Posted 29 July 2012 - 03:28 PM

What problem? It's a completely different era, one that will almost certainly never be relevant in any way to MWO and within that era you compete with it using any number of equally 'overpowered' (compared to tech 40 years younger) mechs.

P.S. It's not a strategic question, it's a tactical one.

Edited by SakuranoSenshi, 29 July 2012 - 03:28 PM.


#11 Beazle

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Posted 29 July 2012 - 10:15 PM

Shoot it until its dead.

Seriously, i don't see why this mech is any more special than plenty of other assault mechs out there.

#12 Dr Killinger

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Posted 30 July 2012 - 04:22 AM

View Postempath, on 28 July 2012 - 03:00 PM, said:

How will we counter this? Talk to us in fifteen or so years since it's a Jihad-Era OmniMech...

View PostGeist Null, on 28 July 2012 - 05:12 PM, said:

thats 3067 to 3087 and is waaaaaaay outside of the inner sphere. you'll never encounter it in MWO thankfully. we never got into the reaving in table top for reasons such as that mech. clans r OP, thats the Op sauce to drown out the bad taste of the OP

View PostSakuranoSenshi, on 29 July 2012 - 03:28 PM, said:

What problem? It's a completely different era, one that will almost certainly never be relevant in any way to MWO and within that era you compete with it using any number of equally 'overpowered' (compared to tech 40 years younger) mechs.

P.S. It's not a strategic question, it's a tactical one.


Please look at which forum this is posted in -.-

#13 SakuranoSenshi

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Posted 30 July 2012 - 01:54 PM

View PostDr Killinger, on 30 July 2012 - 04:22 AM, said:

Please look at which forum this is posted in -.-


Fair point, my bad. I was thinking in terms of TT chat relating to MWO but aye, I see what you mean. Answer stays mostly the same, though; it's just another assault mech and it's not atypical for the period.

#14 PaintedWolf

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Posted 30 July 2012 - 02:12 PM

View PostMrllamaface, on 28 July 2012 - 07:52 PM, said:

Perhaps I am wrong but my understanding of torso mounted cockpits is that hits to the torso still damage the pilot, which makes killing the pilot very very easy.


Except there is Reinforced Structure. Reinforced Structure makes it so you are less likely to get a crit chance. Also there are lots of Critsinks in the CT- Engine, Gyro, etc. Left and Right Torso Life Support loss really sucks.

Edited by PaintedWolf, 30 July 2012 - 02:18 PM.


#15 PaintedWolf

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Posted 30 July 2012 - 02:17 PM

View Postwanderer, on 28 July 2012 - 07:39 PM, said:

Fortunately, they're obscenely high BV- and can be shot up by Clan 'Mechs fairly easily, all things considered. It's like the MD Word of Blake Omnis- often freakishly expensive with all the "proper options", but generally outdone by sheer weight of lower-BV machines. When a Clantech machine is expensive by CLAN BV standards, you know it's got all the toys.

Edit note: Incidentally, wait til you see all the variants. Osteons are by default nasty customers, but were numerically inferior to the Clan forces they faced, with inferior pilots. And AMS is pretty darn handy against iATM boats (or ATM), since they seriously penalize the cluster hit roll and iATM's don't fire large numbers of missiles to begin with.

Now, the pulse laser version....that's even more heinous.


What about this guy? http://www.sarna.net/wiki/Cephalus

That with the iATMs? Then there is that Turkina variant with 4 iATM 12s. Also remember iATMs can shoot iInfernos and IMPs. That combination of spotter plus invincible fire support must be brutal.

#16 jimhighwind

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Posted 30 July 2012 - 02:35 PM

View PostMrllamaface, on 28 July 2012 - 07:52 PM, said:

Perhaps I am wrong but my understanding of torso mounted cockpits is that hits to the torso still damage the pilot, which makes killing the pilot very very easy.

I would say that this is right, although http://www.sarna.net...Mounted_Cockpit doesnt specifiy. so i would say and mech with a greater range would do well aginst it. i say well mind you.





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