How Does The Community Like Pulse Lasers?
#1
Posted 15 November 2012 - 10:32 PM
Correct me if I'm wrong, medium pulse lasers do not have any critical bonus or extra effects on the target. They also have the same cycle time right?
#2
Posted 15 November 2012 - 10:40 PM
IMO they are almost worse in every situation except for killing lights. Because of the way Lasers work vs Pulse laser; Pulse Lasers are much better for killing lights if you have issues tracking them smoothly. Or if you can manage your heat well and find yourself with a lot of weight left over then I suppose they are better.
Personally though, I think they sound a lot cooler too and look sweet. So they have more of a flair factor to them over regular Lasers.
Edited by Xenophontis, 15 November 2012 - 10:43 PM.
#3
Posted 15 November 2012 - 10:51 PM
#4
Posted 16 November 2012 - 12:50 AM
#6
Posted 16 November 2012 - 01:03 AM
MPL and PL in general are very good for hunting down other lights if you have a mid-high ping. They are easier to use because you don't need to keep them focused on target so much. They are awesome for pinpoint damage while you run around (e.g. on the right shoulder of Atlas-k, destroying gauss and the whole mech due to the xl engine). You shoot less, but more efficiently if you have good aim.
#7
Posted 16 November 2012 - 02:34 AM
I've enjoyed using a dual MPLAS on my Dragon 5n (+ gauss, endo, xl325 and 1SRM6), it was very useful even against lights.
#8
Posted 16 November 2012 - 04:03 AM
#9
Posted 16 November 2012 - 04:08 AM
They simply work better for regarding how fast I can take an enemy down.
And regarding hunting light mechs I found my answer how to do.
#10
Posted 16 November 2012 - 08:45 AM
#11
Posted 16 November 2012 - 10:00 AM
- Lots of armour
- Lots of heatsinks
- Medium Pulse Lasers
If you build your mechs right, you can brawl in them all day.
#12
Posted 16 November 2012 - 10:39 AM
(arms for killing lights)
#13
Posted 16 November 2012 - 11:39 AM
John MatriX82, on 16 November 2012 - 02:34 AM, said:
I've enjoyed using a dual MPLAS on my Dragon 5n (+ gauss, endo, xl325 and 1SRM6), it was very useful even against lights.
Yep. If you play a light the way it is supposed to be (hit and run) the pulse lasers help with pinpointing damage on a weak area in short enough order that you can get the hell out of dodge afterwards.
#14
Posted 16 November 2012 - 01:42 PM
Infavol, on 16 November 2012 - 08:45 AM, said:
I agree with this, however my brawler is a hunchback 4sp and I have really had a good time with MPulseLasers. I think the reason for this is due to a lot of the jenner spam after LRMs were nerfed. It used to be you could kill light mechs with the LRMs, now they just don't seem to do enough. Also when I'm going against an atlas I usually can duck out to cool off my lasers while I get behind him again. Against other hunchbacks though and dragons I do find myself better off with regular medium lasers.
#15
Posted 17 November 2012 - 12:13 AM
#16
Posted 17 November 2012 - 12:17 AM
#17
Posted 17 November 2012 - 12:25 AM
if you're slow, the range disadvantage hurts you because you can't close in as quickly. not to mention you're using up tonnage that could go towards a bigger engine. you're also hotter, and this same extra tonnage could go to heatsinks
if you're shooting something slow, it's just not as efficient a weapon. heavier, hotter, shorter range. you're better off with a med laser, unless you're so heat neutral and free of tonnage and max engine etc etc (i.e. never) and your limitation is lack of hardpoints
#18
Posted 17 November 2012 - 12:33 AM
Thontor, on 16 November 2012 - 11:56 AM, said:
I personally find it hard to justify the extra weight. 6 ML with 30 damage alpha for 6 tons. Or 5 MPL for 30 damage(applied quicker) alpha for 10 tons.. I would rather take the 6 ML and use the extra weight for heat sinks.
Of course, I drive medium mechs... I suppose in an Assault mech where you generally have the weight to spare but crit slots are limited, I might use pulse lasers.
Per the MW Cannon Pulse Lasers are clan tech that are supposed to do same-slightly more damage than a regular laser and generate half the heat. The "pulse" portion is what is supposed to reduce the heat.
However I can see how that could be broken in the game. I have found that on my Hunch using them in Single fire rotation actually allows me to keep the pressure on without burning up too much.
#19
Posted 17 November 2012 - 12:56 AM
#20
Posted 18 November 2012 - 01:53 PM
PGI should incorporate bonus damage based on how much focused your beam was. Works perfectly with their canon specifics.
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