New Atlas Rs, Need Some Tips :)
#1
Posted 06 December 2012 - 07:25 AM
Just bought myself a brand new spanking Atlas RS yesterday after getting kind of tired and burned out by the Cat variants...saved up the Cbills and everything. Not a wallet warrior here
Went for the RS because it has the 4 Energy hardpoints in the arms and I intend to use them!
So here is my build (incomplete) could use suggestions as well as general tips in how to properly operate an assault mech. (The trial Atlases I had access to seemed okish but lacked the brute fire power Im aiming for here and I didnt play them much)
So first thing I did was strip the med lasers & LRMs and AMS off (ECM is so prevalent that Im wondering whether I really need it)
I put 4 Large Lasers in the arms
Std 300 Engine (default)
Left the AC10 with 3 tons of ammo
Crammed as many Heatsinks as possible (it only turned out to be one or two more)
Obviously Im going to put in DHS as soon as I save up as right now Im prone to overheating.
The AC10 also feels rather like a secondary weapon and it doesnt really complement the lasers well, it also runs rather hot. Thinking of going Gauss there but heard they were completely ruined by the latest patch. Im open to suggestions here...
Ok a few questions. Should I go endo steel to get some extra weight free? Would I have enough space for both DHS and Endo Steel, and another thing. Would Endo Steel make me more "fragile" the way XL engines are prone to making mechs explode for no reason?
Please feel free to comment, flame, suggest away
#2
Posted 06 December 2012 - 09:27 AM
#3
Posted 06 December 2012 - 09:31 AM
I went in my mechlab and played around with my RS. No Endo/Ferro/DHS.
Large Laser (x4)
Gauss Rifle (2 tons ammo)
21 heatsinks
300 standard engine
Armor max except legs (50 points each)
1.08 heat efficiency
Will probably roll better with DHS but I'm not gonna upgrade him right now because I have some other mechs to play with.
#4
Posted 06 December 2012 - 09:33 AM
My favorite ranged configuration with the RS would be -
14 Double Heatsinks, Endo Steel, STD 300 engine
2 Large Lasers
TAG laser
Gauss rifle w/ 2 tons ammo
LRM 15 + LRM 20 w/ 3 tons ammo
TAG cuts through ECM and lets you target them, and drop serious firepower on their heads from long range. Sure gauss was nerfed... but its more fragile now. Your not supposed to be brawling in this thing anyway!
If you want to brawl... then yea, load up medium lasers / medium pulses, an AC/20, and SRM6's.
#5
Posted 06 December 2012 - 09:54 AM
#6
Posted 06 December 2012 - 12:13 PM
#7
Posted 06 December 2012 - 11:25 PM
As you be using the LLs me assume you will be fighting from range where your gauss faces less of a risk of being shot off.
& aye, me am a close range brawler which be why me has stopped using gauss. (Me kind of expect to take several dozen rounds in my torso area every match.)
#8
Posted 07 December 2012 - 07:16 AM
#9
Posted 08 December 2012 - 05:50 AM
Im thinking of trying out Medium Lasers (or Pulse) with an AC20 and SRMs if I can take on the weight...
But gotta say 4LL Atlas is waaay overrated....
#10
Posted 08 December 2012 - 05:53 AM
is fun
#12
Posted 08 December 2012 - 12:51 PM
Edited by Xerkics, 08 December 2012 - 12:54 PM.
#13
Posted 10 December 2012 - 04:29 AM
I found that playing an Atlas can be both a frustrating and very rewarding experience because most of the time you NEED to have a good team, or at least a competent one that understands that assault mechs need to have backup otherwise.....Fail!
Here is the Build:
4x Med. Pulse Lasers (Pew Pew!)
2x SRM6 /w Artemis (3 tons)
LBX10 (complements the Artemis very nicely) (3 tons)
Max Armor (ammo in the legs FTW!)
20 DHS
Its a pure brawler build and works really well against all kinds of mechs, well placed alpha strike's will ONE shot mediums and Lights. (Artemis and proper range is a must for this to work though)
Im considering going back to standard Heat sinks, as I have weight to spare and could really use the critical slots to maybe slot in one some more ammo and even AMS and then using the 75% free rearm, since im actually losing Cbills on a bad loss...
#14
Posted 10 December 2012 - 04:32 AM
KerenskyClone, on 08 December 2012 - 05:50 AM, said:
Im thinking of trying out Medium Lasers (or Pulse) with an AC20 and SRMs if I can take on the weight...
But gotta say 4LL Atlas is waaay overrated....
4 Large laser is my favorite laodout, however if you combine that with a ballistic weapon you lose a lot of crit slots (ballistics take up a lot of crits compared to lasers!)
4 LL plus some SRMs, or 4LL plus some LRMs, are both great builds depending on what distance you want to operate at. In the currentmeta SRM might be better since they're not affected by ECM.
Using the full arm arc is vital; If you have 4 LL in the arm but you never swing your arms around to their maximum traverse, you're missing out on the best asset fo the Atlas RS.
#15
Posted 10 December 2012 - 04:40 AM
325 Engine, 20 DHS
2 ERPPC
2 SRM4 +1T
2 Small Laser
1 Ultra AC 5 +2T
AMS +1T
The ERPPC's are the main armament. Unlike lasers they do all their damage in one shot and have a ridiculously short cooldown. Unfortunately they also do like 40% of my heat. I resist the urge to use the UAC5 at medium/long range to save ammo. When stuff gets up close, SRM+UAC+SL go to rapid fire, with the occasional ERPPC blast depending on heat.
I'm still getting used to the sheer heat this thing puts out, but I did just have a 6 kill game on it =D
Edited by Gaeb, 10 December 2012 - 04:42 AM.
#16
Posted 10 December 2012 - 04:45 AM
KerenskyClone, on 08 December 2012 - 05:50 AM, said:
Im thinking of trying out Medium Lasers (or Pulse) with an AC20 and SRMs if I can take on the weight...
But gotta say 4LL Atlas is waaay overrated....
Keep in mind that higher rating engines mean storing extra heatsinks without taking up a crit slot...
250 = 10x 2.0 DHS
275 = 10x 2.0 DHS + 1 x1.4DHS
300 = 10x 2.0 DHS + 2 x1.4DHS
325 = 10x 2.0 DHS + 3 x1.4DHS
350 = 10x 2.0 DHS + 4 x1.4DHS
Edited by Gaeb, 10 December 2012 - 04:46 AM.
#17
Posted 10 December 2012 - 05:05 AM
360 XL, 19 DHS
4 LL
1 Guass +4T
#18
Posted 10 December 2012 - 05:08 AM
Edited by Flapdrol, 10 December 2012 - 05:09 AM.
#19
Posted 10 December 2012 - 05:12 AM
Sure you have to close but there are very few places on most maps in this game where you can use the range advantage in a mech as big and slow as this one is.
#20
Posted 10 December 2012 - 08:34 AM
KerenskyClone, on 10 December 2012 - 05:12 AM, said:
The best place on every map to use the range advantage is directly behind your team. Just keep your entire team between you and the enemy, while being close to your team as well. Basically in a long range Atlas you've got everyone's backs, while they've got your front covered.
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