Is An Ac/10 A Bad Idea?
#1
Posted 07 December 2012 - 08:02 PM
#2
Posted 07 December 2012 - 08:13 PM
Usually you don't.
AC10 is alot more bursty and a whole load more reliable than AC2s are.
#3
Posted 07 December 2012 - 09:01 PM
#4
Posted 07 December 2012 - 09:06 PM
You aren't going toe to toe with other mechs, but if you're smart you can panic your opponents with mass fire and hamper their movements, divert their advances.
You can blunt advances with all that dakka.
Experiment with you have extra resources to try out bizarre finesse builds.
#5
Posted 07 December 2012 - 11:07 PM
get the AC10s (or 4 AC 5s if you want the same alpha strike more often)
#6
Posted 07 December 2012 - 11:55 PM
Suck it and see.
#7
Posted 07 December 2012 - 11:57 PM
ropanock, on 07 December 2012 - 08:02 PM, said:
I'll let you on a secret, you can mount two gauss rifles on the 4X. Mind blown? But don't tell anyone! Shshhhh....
#8
Posted 08 December 2012 - 12:29 AM
I've got 2 UAC5s in my Hunchback, and they seem to be a good compromise between the ease of aiming that the AC-2 has, and the brute force of the AC-10. The UAC-5 can actually do MORE damage over time then an AC-10. The UAC-5 can get 2 single shots off in the time it takes the AC-10 to fire once, and if you're lucky, you can get off as many as 4 (but you stand a 25% chance of a jam on shots taken while the UAC-5 is in cooldown)
Showing my work.
AC-10 Damage= 10 Cooldown= 2.5 DPS= 4.00
UAC-5 Damage= 5 Cooldown= 1.1 DPS=4.55 (This does NOT account for double tapping.)
Even when single tapping, the UAC-5 does more DPS, weighs less, generates less heat, takes up fewer critical slots, has better range, higher projectile speed, and you get more ammo per ton. On top of all that, you can supersize your damage for the low price of a 25% chance of jamming.
UAC-5. Whats not to love?
Edited by Socket7, 08 December 2012 - 12:31 AM.
#10
Posted 08 December 2012 - 08:25 AM
#11
Posted 08 December 2012 - 10:53 AM
#12
Posted 08 December 2012 - 11:14 AM
If you mount AC2s, you should be a harasser staying well back on the battlefield plugging away at engaged/distracted, shutdown or LRM boat mechs.
#13
Posted 08 December 2012 - 03:37 PM
Crits are like 25% chance to do 1x weapon damage to item, 14% chance to do 2x weapon damage to item, or 3% chance to do 3x weapon damage to item as long as the location you are hitting has no armor left.
With AC/10 if you hit a location without armor, that means you have a 42% chance to destroy a component. With an AC/5 that chance drops to 17% with AC/2 you will need to score several crits to break anything.
That said, taking up 1 critical spot, an AC/2 almost never gets destroyed whereas an AC/10 with 7? slots is much more likely to get destroyed.
#14
Posted 08 December 2012 - 06:06 PM
#15
Posted 08 December 2012 - 06:48 PM
Jaroth Winson, on 08 December 2012 - 11:14 AM, said:
If you mount AC2s, you should be a harasser staying well back on the battlefield plugging away at engaged/distracted, shutdown or LRM boat mechs.
How do you figure?
Max DPS on a single AC2 is 4, which is actually the same as an AC10. An AC20 scores a 5 DPS. That means max DPS on *4* AC2 is 16, which is considerable.
If all that shaking causes you to miss even one AC20 shot, your DPS just fell through the floor. The AC20 is great if you can get the drop on someone and take them out with your first shot or two, but a quad AC2 setup can put a hurting on someone just the same. You just have to use it almost like a cross between an AC and a laser, with consistent targeting to one mech location.
On top of that, you need to either remove additional limbs or score separate criticals to take out each AC2 that a mech might mount, which is a nice buffer for someone in a brawl that likes to use multiple ballistics.
#16
Posted 09 December 2012 - 07:47 AM
Ryft, on 08 December 2012 - 06:48 PM, said:
Lock-on, aim at center of red box, that's how I figured out how to ignore shake. The screen shakes, your aim doesn't.
The AC/20 user can make use of cover, and speed. AC/2 needs sustained fire to keep DPS up.
Edited by Stingz, 09 December 2012 - 07:18 PM.
#17
Posted 09 December 2012 - 01:15 PM
I do feel that dual ac/10 scares people a bit faster then ac/2's.
#18
Posted 09 December 2012 - 02:47 PM
#19
Posted 09 December 2012 - 08:45 PM
ropanock, on 09 December 2012 - 02:47 PM, said:
well, yes and no.. LBX is a great weapon for a close support mech that can be utterly devastating at close range against an already-damaged opponent, particularly if you are agile and don't have the luxury of most precise aim. the same 10 damage is spread out in flechettes that can multiply the chance of a critical hit.. But a single lbx10 is quite terrible against armour.. the only real, viable brawler sort of setup i've seen that can utilise this weapon well is a 3xlbx10 ilya m. ..unfortunately i haven't had much experience with it since i'm not yet in the habit of paying real money for stuff in games.
#20
Posted 10 December 2012 - 04:03 AM
20 points of damage with pinpoint acuracy
Flank kill win ... easy !
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