A Few Things I Still Don't Understand.
#1
Posted 23 December 2012 - 11:46 PM
1. Is there a catapult variant with EMC? I swear I saw one the other day but I didn't get to look at his variant. I checked one of the old patches and didn't see one under the listed variants that should have EMC.
2. Double heat sinks. I looked for a few threads but most were talking about how they aren't/weren't working as intended. Are they working now and how do they work exactly. Am I suppose to just switch a few heat sinks to doubles and run the rest as singles?
3. How do heat sinks work with your engine? I noticed when I pulled out my engine and upgraded it to a bigger xl engine my heat sinks doubled, is this a glitch, or somethign the XL engines do?
(this is on the stat menu. I had like 6 heat sinks in and when I put in the engine it says I have 12.)
4. Artemis. I understand that this makes your missiles more accurate but whats the trade off? I don't see a weight or slot usage or anything. Also it says that you need artemis ammo but I don't see this anywhere.
Thanks for any answers, I might not see some of them until after x-mas since I am going to be gone for the next few days.
#2
Posted 24 December 2012 - 12:05 AM
2: The DHS in the engine works at the 2.0 times SHS capacity that you'd expect from the name "DOUBLE heatsink". Every heatsink besides that work only at 1.4 times SHS capacity. You can not combine DHS and SHS on a mech.
3: The engine will get 1 heatsink for every full 25 in rating it has (100=4HS, 225=9HS, 195=7HS) up to a max of 250 engine. Every 25 above that gives you the option to place one heatsink in a special engine-slot (great with DHS as you can get an extra DHS for none of the extra crit-slots). Both XL and STD engines work the same and you will need a total of atleast 10 heatsinks to launch with a mech.
4: Artemis weighs one extra ton for your missiles and takes up one extra crit-slot. The LRM and SRM ammo in the list will automagically change to Artemis variants which is more expensive.
Edited by Dewil, 24 December 2012 - 12:06 AM.
#3
Posted 24 December 2012 - 12:39 AM
#4
Posted 24 December 2012 - 01:35 AM
XWorldEaterX, on 24 December 2012 - 12:39 AM, said:
Bug in the implementation of DHS purchase. The system strips your mech of all heat sinks and therefore shows a lower heat efficiency. I'd suggest getting the MWO Mechbay program or the Mechlab spreadsheets to try builds in without having to spend C-bills and finding out your idea won't work.
Excel MWO design workbook: http://mwomercs.com/...s-excel-inside/
MWO Mechbay Java app: http://mwomercs.com/...echbay-program/
Also see this post for a browser based Mechlab: http://mwomercs.com/...-mechlab-12168/
Edited by Gristle, 24 December 2012 - 01:48 AM.
#5
Posted 24 December 2012 - 02:12 AM
Gristle, on 24 December 2012 - 01:35 AM, said:
Bug in the implementation of DHS purchase. The system strips your mech of all heat sinks and therefore shows a lower heat efficiency. I'd suggest getting the MWO Mechbay program or the Mechlab spreadsheets to try builds in without having to spend C-bills and finding out your idea won't work.
Excel MWO design workbook: http://mwomercs.com/...s-excel-inside/
MWO Mechbay Java app: http://mwomercs.com/...echbay-program/
Also see this post for a browser based Mechlab: http://mwomercs.com/...-mechlab-12168/
Wait so it's just a bug thats showing me it lower? Is it always better to go double heat sinks then? Also thank you very much for the mechlab program setting it up right now.
Edited by XWorldEaterX, 24 December 2012 - 02:13 AM.
#6
Posted 24 December 2012 - 03:34 AM
Also, if you are planning on upgrading to double heat sinks, I would advice that you first sell off all single heat sinks before doing the upgrade. Once you've upgraded, you no longer have access to the single heat sinks in your load out.
#7
Posted 24 December 2012 - 10:00 AM
this game, is quite... arcane...
#8
Posted 24 December 2012 - 10:56 AM
As an note, each additional Double Heat Sink (DHS) takes 3 critical slots each. Your average mech will have 47–51 critical slots. And you cannot add DHSs where there aren't enough critical slots to begin with, such as the legs, center torso, and head.
#9
Posted 24 December 2012 - 01:35 PM
Changing an engine can cause a similar issue.
#10
Posted 24 December 2012 - 04:36 PM
Dewil, on 24 December 2012 - 12:05 AM, said:
Where's the source for that? You're not the first person to tell me, but the testing I did when I swapped my Atlas to double sinks didn't seem to indicate a double efficiency in engine sinks (the heat efficiency rating with 19 singles was substantially lower than the ten internal double sinks the engine came with.) I'd be happy if I made some kind of mistake, but I can't find anything in the patch notes available to us that says the internal sinks work differently.
Edited by Void Angel, 24 December 2012 - 04:52 PM.
#11
Posted 24 December 2012 - 05:00 PM
#12
Posted 24 December 2012 - 05:16 PM
#13
Posted 24 December 2012 - 10:40 PM
#15
Posted 25 December 2012 - 09:16 AM
Gristle, on 24 December 2012 - 01:35 AM, said:
Bug in the implementation of DHS purchase. The system strips your mech of all heat sinks and therefore shows a lower heat efficiency. I'd suggest getting the MWO Mechbay program or the Mechlab spreadsheets to try builds in without having to spend C-bills and finding out your idea won't work.
Excel MWO design workbook: http://mwomercs.com/...s-excel-inside/
MWO Mechbay Java app: http://mwomercs.com/...echbay-program/
Also see this post for a browser based Mechlab: http://mwomercs.com/...-mechlab-12168/
I highly, highly recommend using the browser based mechlab. The Java app is very feature rich, but extremely complicated and user unfriendly for a new player. The browser based mechlab at http://mwo.smurfy-net.de/mechlab is MUCH easier to use.
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