Jump to content

A Few Things I Still Don't Understand.


14 replies to this topic

#1 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 23 December 2012 - 11:46 PM

Hey folks. I just started about a week ago and have a pretty good grasp of the game but I need a little help with a few things.

1. Is there a catapult variant with EMC? I swear I saw one the other day but I didn't get to look at his variant. I checked one of the old patches and didn't see one under the listed variants that should have EMC.

2. Double heat sinks. I looked for a few threads but most were talking about how they aren't/weren't working as intended. Are they working now and how do they work exactly. Am I suppose to just switch a few heat sinks to doubles and run the rest as singles?

3. How do heat sinks work with your engine? I noticed when I pulled out my engine and upgraded it to a bigger xl engine my heat sinks doubled, is this a glitch, or somethign the XL engines do?
(this is on the stat menu. I had like 6 heat sinks in and when I put in the engine it says I have 12.)

4. Artemis. I understand that this makes your missiles more accurate but whats the trade off? I don't see a weight or slot usage or anything. Also it says that you need artemis ammo but I don't see this anywhere.

Thanks for any answers, I might not see some of them until after x-mas since I am going to be gone for the next few days.

#2 Dewil

    Member

  • PipPipPipPipPip
  • 149 posts

Posted 24 December 2012 - 12:05 AM

1: No, but if he was close enough to an ECM from his team he would get the same benefits.

2: The DHS in the engine works at the 2.0 times SHS capacity that you'd expect from the name "DOUBLE heatsink". Every heatsink besides that work only at 1.4 times SHS capacity. You can not combine DHS and SHS on a mech.

3: The engine will get 1 heatsink for every full 25 in rating it has (100=4HS, 225=9HS, 195=7HS) up to a max of 250 engine. Every 25 above that gives you the option to place one heatsink in a special engine-slot (great with DHS as you can get an extra DHS for none of the extra crit-slots). Both XL and STD engines work the same and you will need a total of atleast 10 heatsinks to launch with a mech.

4: Artemis weighs one extra ton for your missiles and takes up one extra crit-slot. The LRM and SRM ammo in the list will automagically change to Artemis variants which is more expensive.

Edited by Dewil, 24 December 2012 - 12:06 AM.


#3 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 24 December 2012 - 12:39 AM

Thank you very much. Quick question, so if you don't have enough room then double heat sinks are bad right? Both time that I tried to use the feature I noticed my heat efficiency would actually be lower then before so I cancelled.

#4 Gristle

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationN. E. Kentucky

Posted 24 December 2012 - 01:35 AM

View PostXWorldEaterX, on 24 December 2012 - 12:39 AM, said:

Thank you very much. Quick question, so if you don't have enough room then double heat sinks are bad right? Both time that I tried to use the feature I noticed my heat efficiency would actually be lower then before so I cancelled.


Bug in the implementation of DHS purchase. The system strips your mech of all heat sinks and therefore shows a lower heat efficiency. I'd suggest getting the MWO Mechbay program or the Mechlab spreadsheets to try builds in without having to spend C-bills and finding out your idea won't work.

Excel MWO design workbook: http://mwomercs.com/...s-excel-inside/

MWO Mechbay Java app: http://mwomercs.com/...echbay-program/

Also see this post for a browser based Mechlab: http://mwomercs.com/...-mechlab-12168/

Edited by Gristle, 24 December 2012 - 01:48 AM.


#5 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 24 December 2012 - 02:12 AM

View PostGristle, on 24 December 2012 - 01:35 AM, said:


Bug in the implementation of DHS purchase. The system strips your mech of all heat sinks and therefore shows a lower heat efficiency. I'd suggest getting the MWO Mechbay program or the Mechlab spreadsheets to try builds in without having to spend C-bills and finding out your idea won't work.

Excel MWO design workbook: http://mwomercs.com/...s-excel-inside/

MWO Mechbay Java app: http://mwomercs.com/...echbay-program/

Also see this post for a browser based Mechlab: http://mwomercs.com/...-mechlab-12168/


Wait so it's just a bug thats showing me it lower? Is it always better to go double heat sinks then? Also thank you very much for the mechlab program setting it up right now.

Edited by XWorldEaterX, 24 December 2012 - 02:13 AM.


#6 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 24 December 2012 - 03:34 AM

Not so much a bug as it is that your new heat efficiency is based only on the heat sinks in the engine while your original value was based on all heat sinks on the mech. That is because upgrading your mech to double heat sinks strips your mech of all single heat sinks. You could manually strip off all of the single heat sinks first and then do the upgrade to see how the heat efficiency improves—because you are not comparing apples to apples.

Also, if you are planning on upgrading to double heat sinks, I would advice that you first sell off all single heat sinks before doing the upgrade. Once you've upgraded, you no longer have access to the single heat sinks in your load out.

#7 vaalir

    Rookie

  • 2 posts

Posted 24 December 2012 - 10:00 AM

and when i buy DHS, i only buy it for that particular mech? or does every mech get them?
this game, is quite... arcane... :P

#8 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 24 December 2012 - 10:56 AM

Only for that mech. Just like upgrading the stereo system in your vehicle only affects that vehicle and not all the ones you own. The same goes for Endo Steel structure and Ferro-Fibrous armor upgrades (though you lose 14 critical slots for each).

As an note, each additional Double Heat Sink (DHS) takes 3 critical slots each. Your average mech will have 47–51 critical slots. And you cannot add DHSs where there aren't enough critical slots to begin with, such as the legs, center torso, and head.

#9 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 24 December 2012 - 01:35 PM

A note on heat sinks. A mech must have 10 heat sinks regardless of whether they are standard or doubles. The 10 requirement includes the crit free heat sinks inside the engine, and any remainder that must be put on the critical chart. When you upgrade to double heat sinks the mechlab will strip all standard ones out. You will then have to add in double heat sinks to bring the number up to 10.

Changing an engine can cause a similar issue.

#10 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 6,711 posts
  • LocationParanoiaville

Posted 24 December 2012 - 04:36 PM

View PostDewil, on 24 December 2012 - 12:05 AM, said:

2: The DHS in the engine works at the 2.0 times SHS capacity that you'd expect from the name "DOUBLE heatsink". Every heatsink besides that work only at 1.4 times SHS capacity. You can not combine DHS and SHS on a mech.


Where's the source for that? You're not the first person to tell me, but the testing I did when I swapped my Atlas to double sinks didn't seem to indicate a double efficiency in engine sinks (the heat efficiency rating with 19 singles was substantially lower than the ten internal double sinks the engine came with.) I'd be happy if I made some kind of mistake, but I can't find anything in the patch notes available to us that says the internal sinks work differently.

Edited by Void Angel, 24 December 2012 - 04:52 PM.


#11 nungunz

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • 612 posts

Posted 24 December 2012 - 05:00 PM

You won't find it in the path notes. It's in the XML files for the game itself.

#12 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 6,711 posts
  • LocationParanoiaville

Posted 24 December 2012 - 05:16 PM

Interesting; so if it's in the game files, it should be true... I wonder if the mech lab doesn't accurately calculate it, or if I made an error. Thanks for the information!

#13 nungunz

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • 612 posts

Posted 24 December 2012 - 10:40 PM

Currently I don't think mechlab accurately calculates the efficiency, not sure on that one, though

#14 Gristle

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationN. E. Kentucky

Posted 24 December 2012 - 10:50 PM

http://mwomercs.com/...ost__p__1474814

#15 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 25 December 2012 - 09:16 AM

View PostGristle, on 24 December 2012 - 01:35 AM, said:


Bug in the implementation of DHS purchase. The system strips your mech of all heat sinks and therefore shows a lower heat efficiency. I'd suggest getting the MWO Mechbay program or the Mechlab spreadsheets to try builds in without having to spend C-bills and finding out your idea won't work.

Excel MWO design workbook: http://mwomercs.com/...s-excel-inside/

MWO Mechbay Java app: http://mwomercs.com/...echbay-program/

Also see this post for a browser based Mechlab: http://mwomercs.com/...-mechlab-12168/


I highly, highly recommend using the browser based mechlab. The Java app is very feature rich, but extremely complicated and user unfriendly for a new player. The browser based mechlab at http://mwo.smurfy-net.de/mechlab is MUCH easier to use.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users