Kyutaru, on 21 February 2013 - 09:22 PM, said:
How about the AC2s? Would boating a bunch of them be more effective than an AC20? It obviously does less damage, but the refire rate and accuracy they have...
It's situational, but here's the gist of it. With AC/20s you get to torso twist and distribute damage from return fire, whereas with the AC/2s you don't. You can either keep DPSing and have a staring contest, or stop firing and twist the damage, not both. The target also gets to torso twist damage from AC/2s rather well, whereas the AC/20s don't. You're pretty much gonna eat 40 damage vs. AC/20s on the first volley to wherever the AC/20 mech puts them.
In order for 2 AC/2s to catch up on the damage inflicted by a single AC/20 because of the alpha difference, it will take about 10 seconds for them to surpass the total damage done from the AC/20 by a reasonable margin. I don't think most people will have an opportunity to dps a single target for ten seconds so AC/2s suffer a lot when opponents can simply duck behind cover, and you will constantly get out-traded by mechs with heavier alpha strikes. Keep in mind almost EVERYTHING will have a bigger alpha strike than boated AC/2s due to the fact that other than Flamers and Machine Guns, AC/2s have the worst alpha in the game.
That being said, AC/2s are more sniper like with solid extreme range damage, whereas AC/20s can't shoot half way across the biggest maps and actually do damage. As for accuracy, I would say it's harder to aim with AC/20s due to the drop of the shell at longer distances, but the reward is much more focused damage. AC/2s at longer ranges will never concentrate their damage on any area, except against a perfectly still target. Again, who holds perfectly still while being pelted at range?
In the case of a king crab, you can boat 6 AC/2s for 16.68 base dps (quirks, mastery will change this) whereas the AC/20 gets based 10 dps, BUT, you can take a firing module to increase your AC/20 firing and you get more firing bonuses from quirks than the AC/2 gets in the KGC-000 , which makes the overall dps much more comparable. There currently is no AC/2 firing module so that alone is somewhat significant.
Bottom line, extreme range is very situational and short lived, whereas mid/short range is where most people (including your teammates and opponents) will play in. AC/2s hurt your survivability but do have better accuracy, yet because of their high rate of fire and low alpha, will naturally spread damage much more than AC/20s and be much less lethal. AC/20 is great for snap shots whereas AC/2s will hardly be noticed. If you have to choose between the 2, I'd go with the AC/20 every time, unless your *only* priority is range.
Edited by Skarlock, 24 February 2015 - 09:31 PM.