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Skill Tree? what do you think?
#1
Posted 28 May 2012 - 06:42 AM
#2
Posted 28 May 2012 - 06:46 AM
#3
Posted 28 May 2012 - 07:00 AM
#4
Posted 28 May 2012 - 07:04 AM
Edited by Xendojo, 28 May 2012 - 07:05 AM.
#5
Posted 28 May 2012 - 07:05 AM
The mech efficiency skill trees are how well your pilot character can perform in each chassis, and the more time you spend in that mech, the more mech XP you'll earn, to reflect learning how to get the most out of your machine. These efficiency skills are only tiny percentage increases.
The role warfare skills are mostly focused on earning your modules, which are, for the most part, extra software/hardware for your mech and not exactly a learned 'skill' per se.
#6
Posted 28 May 2012 - 07:20 AM
#7
Posted 28 May 2012 - 07:27 AM
The "Elite" status can only be achieved (for now anyways) after tricking out 4 (original +3 variant) Mechs. The more Mechs you drive, the longer that "Elite" status will take on any one chassis.
Whether some see that as a "Good or Bad" method will always be debated but it is what it is. Generating Mech XP may be the key to the whole mess. Some folks are finding out right now.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Edited by MaddMaxx, 28 May 2012 - 07:29 AM.
#8
Posted 28 May 2012 - 07:30 AM
#9
Posted 28 May 2012 - 07:31 AM
None of that seems balance destroying, it just seems to reward sticking with a play style/ mech and giving a slight edge. Anyone could earn the benfits and I don't feel someone with a fully complete tree would immediately crush someone with nothing unlocked yet because they can start-up/ shutdown 10% faster and can fire one more small laser before shutting down.
If I had one concern though it is the commander skills and how devastating artillery and the like could be. I don't want one guy to be so important in swaying a battle one way or the other that he makes or breaks a match. That could very quickly be annoying to me, and things like a having a UAV sweep and not having one seems like they could be huge.
Edited by Tovran, 28 May 2012 - 07:33 AM.
#10
Posted 28 May 2012 - 07:49 AM
Redshift2k5, on 28 May 2012 - 07:05 AM, said:
I like the idea of getting a little bit more out of a mech you spend a lot of time in vs a mech your unfamiliar with, that just makes sense to me.
Redshift2k5, on 28 May 2012 - 07:05 AM, said:
This is where I start to have issues. Why do you have to earn software/hardware? Why can't you just buy it? Unless your making/upgrading it yourself that doesn't make sense at all. My antivirus works exactly the same on my computer as any pc, and anyone can buy it. I didn't have to earn access to it by personally writing antivirus scripts (whatever) for it.
I may be better at utilizing my ecm because I use it a lot but why is my ecm better than anyone else's (with the same package)?
#11
Posted 28 May 2012 - 08:06 AM
#12
Posted 28 May 2012 - 08:57 AM
#13
Posted 29 May 2012 - 02:37 AM
Xendojo, on 28 May 2012 - 07:04 AM, said:
Well if you rea dthe Dev post it IS in teh mechlab.. You earn points that you spend on the tree. each part you unlock allows a different module for you to ADD to a mech your driving.. You only get a limited number of addons to any Mech frame. But the skill tree things are slight lke 0.5% more speed or Jump range or whatever.. Maybe a 5% increase in AC range.. 10% faster torso twist ect... Not game breakers but things that can help...
Maybe 10% longer range with nightvision . Or ability to pickup a shutdown mech 10 meters further away with the Magnetic scanners..
The explination was very straight forward and not about better pilot stats like in SWG or D&D.. You are still only as good as you are. But with modules your machine might be able to do just a little more... But who knows it you can make it worth the trouble ...
#14
Posted 29 May 2012 - 03:22 AM
This one is for Mechs
![Posted Image](http://img.mwomercs.com/news/dev_blog4_01.jpg)
And these are for pilots
![Posted Image](http://img.mwomercs.com/news/dev_blog4_02.png)
The Pilot Skills unlock fancy "Modules" that apparently weigh nothing and cost C-bills but have a special affect on the ability of the Mech
The Mech Skills make the Mech just a little bit better.
#15
Posted 29 May 2012 - 07:19 AM
Tovran, on 28 May 2012 - 07:31 AM, said:
None of that seems balance destroying, it just seems to reward sticking with a play style/ mech and giving a slight edge. Anyone could earn the benfits and I don't feel someone with a fully complete tree would immediately crush someone with nothing unlocked yet because they can start-up/ shutdown 10% faster and can fire one more small laser before shutting down.
And they arenot guided.
If I had one concern though it is the commander skills and how devastating artillery and the like could be. I don't want one guy to be so important in swaying a battle one way or the other that he makes or breaks a match. That could very quickly be annoying to me, and things like a having a UAV sweep and not having one seems like they could be huge.
I agree on the arty and such. I am hoping amss works on it to. Imean they are not moving all that much faster
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