3C: TBT-3C
3x large lasers, reasonable/high speed, and SRM-4s for those of you good at snapshots. Substitute SSRMs if you're not as accurate. (And I guess a slightly bigger engine.)
7K: TBT-7K
An ER-PPC and twin AC/5s (not UAC) give this guy a mid-longrange punch. The original build called for a Gauss, but I wasn't happy about the fragility and potential of a weapon explosion. No weapons on the arms and accordingly thin armor there. Use them as shields as best you can.
5J: TBT-5J
Two ER-PPCs, 5 jump jets. This'll be for you poptart lovers. Should have good results if you've got poptartysnipery skills. (P.S. poptarts are stupid.)
3C (LRMs): TBT-3C LRM
This one ought to shine on Alpine Peaks. This 'Mech is for those of us who know that LRMs aren't n00b weapons, that there's a lot of skill involved. With this you really want to get LOS on your target, and hit them with Artemis-enhanced LRMs, then get outta dodge before they can retarget on you. It could even keep up with slower scouts and ruin their day.
5N: TBT-5N
The only brawler in the set, boasting a quad of medium lasers and 12 SRMs in a single alpha. Survivable yet quick with a standard 285 engine. Just... try to lose your left side before your right, ok?
So there are my Treb builds. Feel free to use them, tweak them, and critique them. Dunno how they'd all actually perform, but they look pretty good.
EDIT: Formatting fixed.
Edited by Waladil, 21 February 2013 - 01:47 PM.