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5 Trebuchet Loadouts


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#1 Waladil

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Posted 21 February 2013 - 01:44 PM

Sitting around bored in my classes, so I decided to throw together a bunch of Trebuchet builds. No idea if these are any good, I've never actually piloted a Treb. But I've spent so long fiddling around with the 'Mechs I do pilot, I'm not worried about those builds. Anyway, here goes.

3C: TBT-3C
3x large lasers, reasonable/high speed, and SRM-4s for those of you good at snapshots. Substitute SSRMs if you're not as accurate. (And I guess a slightly bigger engine.)

7K: TBT-7K
An ER-PPC and twin AC/5s (not UAC) give this guy a mid-longrange punch. The original build called for a Gauss, but I wasn't happy about the fragility and potential of a weapon explosion. No weapons on the arms and accordingly thin armor there. Use them as shields as best you can.

5J: TBT-5J
Two ER-PPCs, 5 jump jets. This'll be for you poptart lovers. Should have good results if you've got poptartysnipery skills. (P.S. poptarts are stupid.)

3C (LRMs): TBT-3C LRM
This one ought to shine on Alpine Peaks. This 'Mech is for those of us who know that LRMs aren't n00b weapons, that there's a lot of skill involved. With this you really want to get LOS on your target, and hit them with Artemis-enhanced LRMs, then get outta dodge before they can retarget on you. It could even keep up with slower scouts and ruin their day.

5N: TBT-5N
The only brawler in the set, boasting a quad of medium lasers and 12 SRMs in a single alpha. Survivable yet quick with a standard 285 engine. Just... try to lose your left side before your right, ok?

So there are my Treb builds. Feel free to use them, tweak them, and critique them. Dunno how they'd all actually perform, but they look pretty good.

EDIT: Formatting fixed.

Edited by Waladil, 21 February 2013 - 01:47 PM.


#2 Monky

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Posted 21 February 2013 - 01:54 PM

Some of your links are going to the wrong builds (5J leads to 7K).

Here is my current 5J build, I use it as an escort and fire support mech, that can really murder lights. The JJ's are few in number but great for when a light gets behind you. You're fast enough that they keep tailing you, so jump, spin in midair, blast them with a head on shot.

http://mwo.smurfy-ne...4dc04e3096c0cc2

#3 Parnage Winters

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Posted 21 February 2013 - 02:05 PM

I am sorry did you just take a LRM mech into a fight with no backup weapons with that 3C? Yeah no, you are doing it wrong. You are the free kill for faster light mechs because of this.

Drop the engine, throw on a pair of medium lasers and perhaps a ton more ammo. Also armor

#4 Voridan Atreides

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Posted 21 February 2013 - 02:11 PM

I prefer the 7M because it has it all. JJs, 3 missle slots (well two if you don't count the frustrating NARC tube), three energy slots, and it can carry a fast engine. I don't see a point in the 3C because its like the base version of the 7M.

#5 Waladil

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Posted 21 February 2013 - 05:42 PM

View PostParnage, on 21 February 2013 - 02:05 PM, said:

I am sorry did you just take a LRM mech into a fight with no backup weapons with that 3C? Yeah no, you are doing it wrong. You are the free kill for faster light mechs because of this.

Drop the engine, throw on a pair of medium lasers and perhaps a ton more ammo. Also armor



Uh... there's two medium lasers there. One in the CT, one in the left arm. It's got 4 tons LRM ammo which is plenty to hurt a lot of people badly... if they hit.

#6 Voridan Atreides

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Posted 21 February 2013 - 05:49 PM

View PostWaladil, on 21 February 2013 - 05:42 PM, said:

Uh... there's two medium lasers there. One in the CT, one in the left arm. It's got 4 tons LRM ammo which is plenty to hurt a lot of people badly... if they hit.


Not trying to judge your builds or anything but I tweaked your LRM variant. Your armour was a little low and with an XL that is pretty dangerous. I also put all of your ammo in the legs, gave you four medium lasers, and downgraded your engine to a 330 which still gives you some immense speed for a medium. Tell me what you think.

http://mwo.smurfy-ne...a2052dfbe701c94

Edited by Voridan Atreides, 21 February 2013 - 05:50 PM.


#7 Alistair Winter

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Posted 21 February 2013 - 06:07 PM

Nice thread.

I think it's interesting to compare your builds with other Medium mech alternatives.
Trebuchet 3C vs Centurion AL
http://mwo.smurfy-ne...b6a6bb8a6fc87b9
Centurion is somewhat slower, has slightly more armour and more DPS (more heat sinks)

Trebuchet 7K vs Hunchback 4G
http://mwo.smurfy-ne...dc2cdd2907eab5d
Trebuchet is a bit faster (13 kph without speed tweak), Hunchback is better armored. Otherwise nearly identical.

Trebuchet 5J vs.... no other medium mech with JJs.

Trebuchet 3C vs Hunchback 4J
http://mwo.smurfy-ne...198f23112aba6a6
Trebuchet is MUCH faster (30 kph!), but Hunchback has STD engine instead of XL engine, making it more durable.

Trebuchet 5N vs Centurion AL
http://mwo.smurfy-ne...11d04f5f1515765
These are almost identical. Trebuchet is 3 kph faster. Has more weapons in the arms, which is both good and bad. Would perhaps prefer the Centurion as a brawler, due to its zombie mode.

All in all, I guess that in order to really make use of the Trebuchet, I would go for builds that really bring out its unique abilities, such as the combination of speed and firepower, sometimes even with jump jets.

#8 Vite Ramen

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Posted 21 February 2013 - 07:09 PM

View PostAlistair Winter, on 21 February 2013 - 06:07 PM, said:


All in all, I guess that in order to really make use of the Trebuchet, I would go for builds that really bring out its unique abilities, such as the combination of speed and firepower, sometimes even with jump jets.

I agree. I feel the trebuchet is best with good speed (faster than most meds) and good firepower (stronger than on a light), combined with the extra maneuverability of JJ's.

#9 Tickdoff Tank

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Posted 21 February 2013 - 07:39 PM

View PostAlistair Winter, on 21 February 2013 - 06:07 PM, said:

Trebuchet 3C vs Centurion AL
http://mwo.smurfy-ne...b6a6bb8a6fc87b9
Centurion is somewhat slower, has slightly more armour and more DPS (more heat sinks)

Trebuchet 7K vs Hunchback 4G
http://mwo.smurfy-ne...dc2cdd2907eab5d
Trebuchet is a bit faster (13 kph without speed tweak), Hunchback is better armored. Otherwise nearly identical.
.


The Treb has the same armor as a Cent or a Hunch, all 50 tonners can mount 338 in the same distributions.

#10 Waladil

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Posted 22 February 2013 - 05:31 AM

View PostAlistair Winter, on 21 February 2013 - 06:07 PM, said:

Nice thread.

I think it's interesting to compare your builds with other Medium mech alternatives.
Trebuchet 3C vs Centurion AL
http://mwo.smurfy-ne...b6a6bb8a6fc87b9
Centurion is somewhat slower, has slightly more armour and more DPS (more heat sinks)

Trebuchet 7K vs Hunchback 4G
http://mwo.smurfy-ne...dc2cdd2907eab5d
Trebuchet is a bit faster (13 kph without speed tweak), Hunchback is better armored. Otherwise nearly identical.

Trebuchet 5J vs.... no other medium mech with JJs.

Trebuchet 3C vs Hunchback 4J
http://mwo.smurfy-ne...198f23112aba6a6
Trebuchet is MUCH faster (30 kph!), but Hunchback has STD engine instead of XL engine, making it more durable.

Trebuchet 5N vs Centurion AL
http://mwo.smurfy-ne...11d04f5f1515765
These are almost identical. Trebuchet is 3 kph faster. Has more weapons in the arms, which is both good and bad. Would perhaps prefer the Centurion as a brawler, due to its zombie mode.

All in all, I guess that in order to really make use of the Trebuchet, I would go for builds that really bring out its unique abilities, such as the combination of speed and firepower, sometimes even with jump jets.


Yeah, it's kinda annoying that PGI gave us three 50-ton medium 'Mechs -- they really don't vary much, except on hardpoint count/location. There's not gonna be much you can do with one chassis that you can't do with another one.

#11 Stoicblitzer

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Posted 22 February 2013 - 05:34 AM

why are poptarts stupid? :P

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#12 Tremendous Upside

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Posted 22 February 2013 - 05:48 AM

View PostVoridan Atreides, on 21 February 2013 - 02:11 PM, said:

I prefer the 7M because it has it all. JJs, 3 missle slots (well two if you don't count the frustrating NARC tube), three energy slots, and it can carry a fast engine. I don't see a point in the 3C because its like the base version of the 7M.


The NARC tube hardpoint does kind of suck - but it works well enough with streaks or SRM2s packed in -- and if you want to run close to the top end engine on the 7M, that's just about what you'd be limited to carrying there anyways. It's an extra 5pts of splash damage instead of a 4th ML... Easier on the heat, and it fires straight into that little convergence "dead zone" down the center between the other two missile hardpoints. It just sort of "works" for the 7M.

I'm with you though - I don't see any reason to get the 3C aside from having to choose a mech to work the basics out on before taking the 7M up to master. You "can" fit a bigger engine in on the 3C, but it won't be all that much bigger if you're carrying a similar offensive payload. In my case, I'm running 50pts of firepower for each, and on the 7M I can fit an XL320 on. For the 3C, it's an XL340 - and the difference comes down to weight saved not having jump jets... 114kph vs. 121kph without jump jets? I'd much rather have the former than the latter. If I had to guess, I'd wager 70% of my damage comes from jump shots over enemies, buildings, hills, etc... If you go much bigger than that on the engine for the 3C, you'll have to do it at the expense of something else.

#13 Muffinator

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Posted 22 February 2013 - 03:24 PM

View PostVoridan Atreides, on 21 February 2013 - 02:11 PM, said:

I prefer the 7M because it has it all. JJs, 3 missle slots (well two if you don't count the frustrating NARC tube)

Try this for a laugh: take that 1 tube missile hardpoint and stick an LRM20 in there. They really do come out one after the other - if nothing else it has the benefit of being very confusing. Interestingly if you had locked on to someone and lost lock all the missiles continue to rain on the same spot even if you are moving away.

#14 jakucha

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Posted 22 February 2013 - 03:29 PM

Since I'm a medium/short range fighter, they just feel like lackluster 4sps to me. I do like the autocanon one though, it's fun.

Edited by jakucha, 22 February 2013 - 03:31 PM.


#15 Voridan Atreides

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Posted 22 February 2013 - 05:23 PM

View PostMuffinator, on 22 February 2013 - 03:24 PM, said:

Try this for a laugh: take that 1 tube missile hardpoint and stick an LRM20 in there. They really do come out one after the other - if nothing else it has the benefit of being very confusing. Interestingly if you had locked on to someone and lost lock all the missiles continue to rain on the same spot even if you are moving away.


hahah awesome. I will have to try that out someday.





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