Jump to content

Jump Jet/ Flamer Fuel


12 replies to this topic

#1 buttmonkey

    Member

  • PipPipPipPipPipPipPip
  • 666 posts
  • LocationNorway

Posted 21 February 2013 - 05:54 AM

as the title suggests, adding fuel for flamers and jump jets would be welcome in my opinion

1. it would put an end to poptarting or at least give it a limit.

2 it makes sense that these things would need fuel.

3 if a machine gun (weakest item in game) needs a ton of ammo, surely these 2 items also need some kind of weight cost.

please bump if you agree, and feel free to add any suggestions you have, or any additions to my ideas :angry:

by the way, great patch devs keep up the good work!

#2 Max Liao

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 695 posts
  • Facebook: Link
  • Twitch: Link
  • LocationCrimson, Canopus IV

Posted 21 February 2013 - 05:56 AM

Vehicle flamers use fuel. Mech flamers are powered by their power plant and don't use fuel.

Jump jets are basically the same.

#3 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 21 February 2013 - 05:58 AM

View Postbuttmonkey, on 21 February 2013 - 05:54 AM, said:

1. it would put an end to poptarting or at least give it a limit.


I thought Jump Jets having to recharge already did this.

Quote

2 it makes sense that these things would need fuel.


Well, aside from the fact that 30+ years of Lore explains how they work without discrete fuel of their own, using various byproducts of the onboard fusion reactor each Mech has:

Quote

Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release


Quote

By harnessing the power of a 'Mech's fusion engine to superheat air or another suitable fluid, Jump Jets allow a BattleMech to briefly overcome gravity and rocket short distances over the battlefield.

Edited by Alois Hammer, 21 February 2013 - 06:06 AM.


#4 buttmonkey

    Member

  • PipPipPipPipPipPipPip
  • 666 posts
  • LocationNorway

Posted 21 February 2013 - 06:25 AM

View PostAlois Hammer, on 21 February 2013 - 05:58 AM, said:


I thought Jump Jets having to recharge already did this.



Well, aside from the fact that 30+ years of Lore explains how they work without discrete fuel of their own, using various byproducts of the onboard fusion reactor each Mech has:

[/size][/font]



ok im not really talking about lore here, im talking about gameplay, i think it would be a nice addition to the game.

pop tarting is the act of jumping up and down while snipering, so i dont see how it has been eliminated as the jump jets still have unlimitted fuel.

i dont think it matters about the lore of BT really, otherwise there would be 3rd person view, which IS in the lore of BT whether you like that or not, and the ECM is also non canon as it stands right now.

#5 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 21 February 2013 - 09:37 AM

Poptarting only bothers me with SSRM lock on mechanic, but their short range limits the annoyance. That said, the only utility for JJ today is poptarting.

#6 Arisaema

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 252 posts
  • LocationNova Scotia

Posted 21 February 2013 - 09:41 AM

I'm on book 34 of the Battletech series, and many of the books indicate that Jump Jets have a limited fuel supply.

#7 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 21 February 2013 - 09:43 AM

View PostArisaema, on 21 February 2013 - 09:41 AM, said:

I'm on book 34 of the Battletech series, and many of the books indicate that Jump Jets have a limited fuel supply.

Books make for crappy game play. Additionally, most the authors of books like those were contracted to write a book with knowing crap about the content before they started. It's just a pay check to them and therefore they should not be taken as canon (regardless of the what the official BT wiki says).

#8 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 21 February 2013 - 10:49 AM

It was the engine that had limited fuel supply, but since they are fusion they just happen to last a really long time

#9 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 21 February 2013 - 10:53 AM

View Postfocuspark, on 21 February 2013 - 09:37 AM, said:

Poptarting only bothers me with SSRM lock on mechanic, but their short range limits the annoyance. That said, the only utility for JJ today is poptarting.

i use jump jets for high speed maneuvers with my jenners and my SRM catapult. hopping over short buildings, leaping up cliff faces, jumping over mechs that are trying to rush or body block you, hovering to line up complicated shots, mitigating fall damage, rapid sharp turns (hover while you turn your legs then you will land and rapidly accelerate in the new direction), and probably many more that i cannot remember.

most of my mechs that i use JJ with do not have weapons with sufficient range or accuracy to "poptart".

#10 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 21 February 2013 - 11:38 AM

View Postbuttmonkey, on 21 February 2013 - 06:25 AM, said:

ok im not really talking about lore here, im talking about gameplay, i think it would be a nice addition to the game.


I suppose a TARDIS would too, but I don't see it happening. Just like flamer fuel.

View PostArisaema, on 21 February 2013 - 09:41 AM, said:

I'm on book 34 of the Battletech series, and many of the books indicate that Jump Jets have a limited fuel supply.


They also indicate that Mech engines were made on the same assembly line as the 1974 Ford Pinto, and like said Pintos tend to explode on impact.

This ain't the books, where how a fight turns out is based on "What would be, liek, teh kewlest ending" because the authors know squat about the game setting.
.

#11 MasterErrant

    Member

  • PipPipPipPipPipPipPip
  • 739 posts
  • LocationDenver

Posted 21 February 2013 - 04:30 PM

Actually lore does imply a fuel limit for jump. but it's just water and the mech sucks up some every time you walk through water...most battles are too short for this to factor.

I think the recharge is one of the few well balanced things in the game. "Pop Tarting" is one of the tactice lights should have to use to fight hevier mechs.
The TT analog is jumping from cover to cover. the jumper gets full move and cover bonuses but only get the jump penaltiy to hit.

Edited by MasterErrant, 21 February 2013 - 05:00 PM.


#12 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 21 February 2013 - 05:45 PM

I am not for this.

#13 Elyam

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 538 posts
  • LocationDenver, CO

Posted 21 February 2013 - 06:59 PM

Stay with established BT lore for these systems.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users