Elo Is About To Cause Me To Quit!
#41
Posted 21 February 2013 - 07:41 PM
#42
Posted 21 February 2013 - 07:45 PM
#43
Posted 21 February 2013 - 07:45 PM
Xenois Shalashaska, on 21 February 2013 - 07:41 PM, said:
I feel the same way. I don't understand how anyone can call this system fair or based on skill when it clearly isn't matched correctly. Things were fine as they were before and the game was a lot funner.
Edited by Darkslicer, 21 February 2013 - 07:46 PM.
#44
Posted 21 February 2013 - 07:49 PM
Darkslicer, on 21 February 2013 - 07:41 PM, said:
It's obviously not when you get teams with 5 lights, 2 mediums, and 1 heavy vs. a light, a bunch of heavies, and assaults. I've also seen many matches with 1 Assault vs. 3-4. It is not balanced to weight as it currently is.
Dude your killing me...
It's stated that the thresholds for finding matches increase the longer it takes to find a match. So after 20 seconds if a match isnt found for a maximum tonnage difference of 50 tons, the threshold is increased to 100 tons. After another minute its increased to 150 tons.
Yes this will lead to some imbalances, but would you rather wait 5 minutes to find the perfect match? We saw how well that worked Tuesday.
While I have no definitive evidence that it takes weight into account (because I have looked at zero of the code involved, which happens to be the same amount as you) I am more inclined to trust the developer statement on this than you because you had a couple lopsided matches. Like I said, the thresholds for weight increase so you don't spend 10 minutes waiting for a match. This system will improve over time to, but is still subject to error. There is no perfect matchmaker.
#45
Posted 21 February 2013 - 07:53 PM
#46
Posted 21 February 2013 - 07:55 PM
Both the pug and premade matches we pretty even, in the pugs I ended up losing more than winning but the 4 mans we won more than lost.
overall felt pretty balanced and more 'good' players on each team
#47
Posted 21 February 2013 - 08:19 PM
Xenois Shalashaska, on 21 February 2013 - 07:41 PM, said:
Well i think ELO is great now all the HACKING TARDS will have to play eachother lolllllll i hope it makes them quit the game or quit there hacking.
#48
Posted 21 February 2013 - 08:26 PM
Vassago Rain, on 21 February 2013 - 07:54 PM, said:
But why aren't the *rest* of your team also matched with the same folks? Again, I'm not saying i'm all that good...but every solo drop I've been in in the last few hours has been *horrible*. It's so lopsided it's not even funny. So if the system was working, then both sides would be monkeys trying to **** a football instead of just one.
#49
Posted 21 February 2013 - 08:33 PM
re: mismatched sizes, I played roughly 20 matches last night, and was watching out for the mismatches all night. I checked every single post match for a missive lopsidedness. It didnt happen. Sure there were a couple where one side otr the other had a light instead of a medium, or 2 assaults and a heavy instead of 3 assaults, but generally speaking that level of difference wont make much of a change in result.
I will say though, I was playing prime NA time, playing off hours might make a difference I suppose.
#50
Posted 21 February 2013 - 08:34 PM
Its game quality that matters...
Since ELO I've noticed that PUGging now has the same intensity as 8s..
Team mates stick together, nobody does stupid moves.. Minutes go by before any side gets a kill.
#51
Posted 21 February 2013 - 08:39 PM
Ihasa, on 21 February 2013 - 06:08 PM, said:
Indeed you are right. I've seen your videos. You are the definitive lone wolf....go off on your own, do what you want, don't stick with the team. Sure you get 3 or 4 kills yourself, but that is often the only kills your team gets. You can build great mechs with awesome firepower. But that means nothing if you don't share that firepower with the LRM suppoprt that is getting hammered by a light or fast medium, or that light getting accosted by a heavy medium chaser.
Your stats perfectly reflect the anti-team player. So do your videos. I'm grateful to you for showing me a build on a new mech class to try, but seriously, you are not Jim Kirk. Your 3 or 4 kills don't mean squat when your team loses so much.
I've heard from others in this forum, sometimes in a troll way, that if you are too often losing, maybe it's not the team you should be blaming. I totally agree. Many of my teams win despite my craptastic marksmanship and often noobish decisions. Because despite my stupid actions, I'm still a team player. I often communicate, and do mostly what I am told unless I'm in a fog of confusion or experiencing an awesome ********.
this is a team game. it takes 8 players to win. not one. (though sometimes that one is so spectacular he can carry a whole team against other baddies).
This is a Team Game.........
Yet they allow people to drop without being in a team. Why?
If they want so much for this to be a team game maybe they should force everyone to find a place on an 8 man team before dropping.
Not everyone wants to be part of a team. If they don't want those players then they are stupid. money spends the same from teams or individuals.
I've already come to the conclusion that this game is likely to fail. The Devs don't seem to understand that you can't focus on one segment of the population and come out ahead. You need to build systems that are attractive to the entire spectrum of players. Its great to have a vision of what you want, but when you put on blinders and see only that vision and not the low hanging fruit along the way, you aren't working smarter.
Edited by Antares Reborn, 21 February 2013 - 08:41 PM.
#52
Posted 21 February 2013 - 08:40 PM
Hawkeye 72, on 21 February 2013 - 07:49 PM, said:
It's stated that the thresholds for finding matches increase the longer it takes to find a match. So after 20 seconds if a match isnt found for a maximum tonnage difference of 50 tons, the threshold is increased to 100 tons. After another minute its increased to 150 tons.
Yes this will lead to some imbalances, but would you rather wait 5 minutes to find the perfect match? We saw how well that worked Tuesday.
While I have no definitive evidence that it takes weight into account (because I have looked at zero of the code involved, which happens to be the same amount as you) I am more inclined to trust the developer statement on this than you because you had a couple lopsided matches. Like I said, the thresholds for weight increase so you don't spend 10 minutes waiting for a match. This system will improve over time to, but is still subject to error. There is no perfect matchmaker.
That would be a good explanation if not for the fact that each of those games I mentioned got matched within 10 seconds. There needs to be a greater focus on weight balance or people will exploit this system to no end. Right now it's not about skill level, but who gets the better balance of mechs. This could easily be fixed by lobbying players together on a team before the match starts so you can each see what you're all picking and pick your own mechs accordingly. That's pretty much how LoL handled ELO and it worked a lot better (though people would still find ways to exploit it, but I'm not going into that). ELO is pretty much gone now from that game though and replaced by a division system which works a lot better for team games in my opinion, though that has its problems too.
#53
Posted 21 February 2013 - 08:44 PM
#54
Posted 21 February 2013 - 08:44 PM
anyway I see no real change
#55
Posted 21 February 2013 - 08:48 PM
#56
Posted 21 February 2013 - 08:50 PM
Antares Reborn, on 21 February 2013 - 08:39 PM, said:
Yet they allow people to drop without being in a team. Why?
If they want so much for this to be a team game maybe they should force everyone to find a place on an 8 man team before dropping.
Not everyone wants to be part of a team. If they don't want those players then they are stupid. money spends the same from teams or individuals.
I've already come to the conclusion that this game is likely to fail. The Devs don't seem to understand that you can't focus on one segment of the population and come out ahead. You need to build systems that are attractive to the entire spectrum of players. Its great to have a vision of what you want, but when you put on blinders and see only that vision and not the low hanging fruit along the way, you aren't working smarter.
Then why are you here? You sound like a typical Star Trek Online player complaining about how optional 5-man pvp shouldn't even be included in that game simply because it requires 5 people acting like a unit to win.
This in an 8 man pvp game. If you or anyone else doesn't want to be a functional part of an 8 man unit, this game is not for you.
The people that don't realize that fact are the ones having the worst time and complaining the most.
#57
Posted 21 February 2013 - 08:50 PM
#58
Posted 21 February 2013 - 09:01 PM
#59
Posted 21 February 2013 - 09:04 PM
Admittedly I mostly pugged before and largely still do now. I never teamed up to farm pugs and as such never inflated my score well beyond my skills. I've had nothing but awesome matches since Elo went in.
Be patient. You may need to lose a lot before you drop down to an Elo level commensurate with where your skill level places you when pugging or when playing against people and teams of a comparable skill.
#60
Posted 21 February 2013 - 09:09 PM
Pando, on 21 February 2013 - 07:53 PM, said:
Enemy mistakes are becoming very very important to a victory. Tactically, making the wrong decision usually ends up in a stomping.
Ya, I think this is often going to be the case. It was how many NR games went back in MW4.
If both teams have pilots who can hit what they are aiming for, mechs can drop quite fast if they get out of position. And once a mech drops, the advantage the other team has is likely to be exploited, which will make mechs drop faster, increasing the advantage, etc.
Overall, I have to say I like the ranking system. I've been in some games where I'm surprised at the bad moves some folks make, but for the most part, folks seem to know what's going on.
I suspect that after a few weeks, the scores will settle down quite a bit.
The little "Solo play only" tournament is a smart move on the part of the devs, as it'll accelerate the rate at which folks' scores get knocked up/down to where they should be, as individuals.
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