Mawai, on 22 February 2013 - 04:21 AM, said:
I'm not sure that the ammo will auto-explode if the component section is destroyed. I was under the impression that a critical hit on ammo was required to cause an ammo explosion.
Welp, this is the post I'm talking about I got.
Quote
At time of writing, I believe this is working correctly.
Damage will transfer from one part to another, and then another if there was enough damage sustained by the ammo explosion. All remaining unspent ammo detonates. So lets say you're a LRM boat with 800 ammo remaining in an arm. It goes pop... well... thats 800*1.6 dmg to transfer to the side torso and then the centre torso.
I don't believe anything related to damage transfer changed in this patch, apart from its now much more obvious when this occurs. Previously deaths in prior builds would likely have been written off as some other cause.
Damage will transfer from one part to another, and then another if there was enough damage sustained by the ammo explosion. All remaining unspent ammo detonates. So lets say you're a LRM boat with 800 ammo remaining in an arm. It goes pop... well... thats 800*1.6 dmg to transfer to the side torso and then the centre torso.
I don't believe anything related to damage transfer changed in this patch, apart from its now much more obvious when this occurs. Previously deaths in prior builds would likely have been written off as some other cause.
It may just be me reading it wrong, but it sounds to me like if the arm is destroyed, the ammo explodes.
Edited by Polojilarious, 22 February 2013 - 05:13 PM.