Like what for existance?
Let me draw out a map in your mind.
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CANYON MAZE(Gopher Gultch) - Gopher Gultch is a average sized map about say 2.5 KM square. It starts out as two sides with bases on top on opposite sides of the map. However each side leads down into a canyon area in which the walls of the canyon are say about 20 to 30 meters in height. They are tall enough to where the tallest mech, the Atlas cannot see over, but the canyon twists and winds through several areas, in which there are several routes to choose from, and there are many archways of hardened granite rock which can interconnect one passage way of the canyon to the next passage way.
Give it a either a desert motif in the summer and in the winter give it areas in which ice can block certain passageways and when enough damage is given the ice will give way to where you can break through.
Also certain areas will have long interconnecting sight lines so people could lay ambushes or the center of Gopher Gultch can have an opened middle ground, directly in the center of the canyon area in which people can fight in for close combat quarters. Also certain canyon areas will lead up to where you can spot via climbing up those areas to get a vantage point to spot other enemy mechs, however it can lead to you being profiled on a higher area and it can come with a risk of being up there too long and other mechs can possibly see you in return.
If you would be running ASSAULT matches, you could fight it out in the canyon or sneak around to try and cap a base and hope you don't get caught going the same way.
Conquest could be areas set up to mine and made open big enough to set up the Conquest mining base area, with the center area being the main area/middle ground to secure.
The point would be to allow people to choose which route to take. Do they split up their forces and send a mech down each route? Do they all run down one and hope they don't run into the same forces doing the same thing?
And here's the best part...mechs with jump jets would be king in this area as they could fly up the walls, land on top of certain areas, and then drop down to another path and take different areas. Or the could scout up from on high and determine the location of where the enemy is.
Now throw in some other things...like weather conditions, (summer, winter, spring and fall) rain/snow/ice to make the rocks slippery/icy to where if you slip and fall you could fall off the side and take falling damage, or low-lying fog to where if you go into the lower areas of the canyon, it's shrouded in fog/mist to where visability is limited and makes things even scarier!
You could also make this interesting and say that because of the hardened rock and because of lead-lined elements embedded into the rock, certain scanners like the proposed magtometer scanner doesn't work, making it harder to find mechs in the area.
Thoughts?
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What do you think? Since the DEV's won't get us a map-maker to where we could create our own maps, why can't we be a part of suggesting the maps and helping give them ideas to create the maps we want?
PIN THIS PLEASE???
Edited by Tice Daurus, 22 February 2013 - 11:13 AM.