I was thinking that the best way to "balance" it is the following.
ECM is by default off should not have any special characteristics while OFF. When using the button to activate ECM (which is J for like "Jam"), it would do what the current version does... provide the cloak and the anti-streak protection and radar protection/disruption.
However, this lasts for a short period of time... like 8 to 10 seconds or so. When the time expires, it will take 15 to 20 seconds before it can be enabled again.
This will allow the most beneficial effects of ECM to be available, but not indefinitely as the semi-permanent invisible cloak that it is literally being used as... also being used as simply the anti-streak locking mechanism that neuters mech building (or pretty much eliminating most lights out of the equation). ECM can still being used for scouting and stealth, but not to the degree that it is currently being used now and won't need a separate counter added (which many have suggested BAP).
Please strongly consider this balance. I personally want to hear what PGI thinks of ECM as the problems and I'm sure people can come up with better ideas to fit the criteria which would make this more balanced....
Edit: The only other tweak I had forgotten about is that ECM should ONLY give the mech with ECM anti-streak protection. It simply should NOT be shared for all friendly mechs under the cloak.
Anyways, I forgot to mention that ECM under these circumstances can be "waited" out in any chase situation (preferably if the one being chased knows how to use buildings/cover effectively) so these battles can be not so one sided between other light mechs.
Edited by Deathlike, 23 February 2013 - 01:58 AM.


















