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Missile Tubes And Weapon Cooldown


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#1 Buckminster

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Posted 05 March 2013 - 01:37 PM

Just wondering... Missile hardpoints include a tube limit, and larger missile launchers are broken down into salvos.

So does the recharge time start after the *first* missile or the *last* missile fires? Also, any idea in what the delay is between salvos?

Just for s&g's, I was thinking of putting an LRM20 in a 1 or 2 tube missile slot. Depending on how salvos and cooldown are handled, it could become a constant stream of missiles. Sure, AMS would probably eat it up, but I'm really just here for the chuckles.

Edited by Buckminster, 05 March 2013 - 01:38 PM.


#2 Texas Merc

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Posted 05 March 2013 - 01:49 PM

Try the testing grounds?

#3 Khell DarkWolf

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Posted 05 March 2013 - 01:50 PM

View PostBuckminster, on 05 March 2013 - 01:37 PM, said:

So does the recharge time start after the *first* missile or the *last* missile fires?


The recycle time starts after the "Last" missile fires

#4 Kobold

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Posted 05 March 2013 - 01:51 PM

View PostKhell DarkWolf, on 05 March 2013 - 01:50 PM, said:


The recycle time starts after the "Last" missile fires


Also interesting is that the heat builds up depending on the rate of the individual missiles being fired.

#5 Buckminster

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Posted 05 March 2013 - 03:30 PM

View PostTexas Merc, on 05 March 2013 - 01:49 PM, said:

Try the testing grounds?

I did just this, with an LRM15 in the single tube missile slot on a Raven 3L.

It fired a stream of single missiles until it had fired 15. Cooldown started on the *first* missile, and the weapon was ready to fire again after about 9 missiles. A cooldown of 4.25 seconds and about 9 missiles makes sense, figuring .25 seconds per missile salvo fired.

So with this setup, holding the trigger fired a constant stream of single missiles, 1 missile every quarter of a second.

Interesting... (tapping fingers like Mr. Burns)

#6 stjobe

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Posted 05 March 2013 - 03:36 PM

I once put a SRM-6 in the CT slot of a COM-1B (which has just two tubes). It made for a nice fwoosh-fwoosh-fwoosh, fwoosh-fwoosh-fwoosh effect, although accuracy took a nose dive ;)

#7 Tarman

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Posted 05 March 2013 - 03:38 PM

View PostBuckminster, on 05 March 2013 - 03:30 PM, said:

I did just this, with an LRM15 in the single tube missile slot on a Raven 3L.

It fired a stream of single missiles until it had fired 15. Cooldown started on the *first* missile, and the weapon was ready to fire again after about 9 missiles. A cooldown of 4.25 seconds and about 9 missiles makes sense, figuring .25 seconds per missile salvo fired.

So with this setup, holding the trigger fired a constant stream of single missiles, 1 missile every quarter of a second.

Interesting... (tapping fingers like Mr. Burns)


New MG - Missile Gun. Sounds like the beginnings of a trollmech loadout.

#8 One Medic Army

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Posted 05 March 2013 - 03:40 PM

So there is no point in ever putting something bigger than an LRM10 into a NARC tube?

#9 Padic

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Posted 05 March 2013 - 03:42 PM

View PostOne Medic Army, on 05 March 2013 - 03:40 PM, said:

So there is no point in ever putting something bigger than an LRM10 into a NARC tube?


Heat efficiency, I guess?

#10 One Medic Army

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Posted 05 March 2013 - 03:45 PM

View PostPadic, on 05 March 2013 - 03:42 PM, said:

Heat efficiency, I guess?

I doubt that the extra heat efficiency makes up for the extra tonnage and crit space.
You could probably get equivalent with an LRM10+Heatsinks?

#11 Padic

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Posted 05 March 2013 - 03:47 PM

View PostOne Medic Army, on 05 March 2013 - 03:45 PM, said:

I doubt that the extra heat efficiency makes up for the extra tonnage and crit space.
You could probably get equivalent with an LRM10+Heatsinks?


That's a good factor to consider. I'd need to do the arithmetic.

#12 OneEyed Jack

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Posted 05 March 2013 - 03:52 PM

View PostOne Medic Army, on 05 March 2013 - 03:40 PM, said:

So there is no point in ever putting something bigger than an LRM10 into a NARC tube?

it's rather amusing.

It may serve to keep your opponents' heads down as they have constant missile warnings. But no, there's no use in even putting a 10-pack in, really. Even if they changed to cooldown to start immediately (rather than after the last missile fired) which, along with lasers, it looks like they may have done, you're still missing the large impact, giving your target more time to seek cover, and making your launcher very susceptible to AMS.

#13 Monky

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Posted 05 March 2013 - 03:55 PM

The easiest way to make this better would be to have all missile launchers fire 1 missile at a time, very rapidly. 1 slot and 20 slot missile hardpoints would work identically, as well as everything inbetween.

#14 Harabeck

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Posted 05 March 2013 - 03:57 PM

View PostMonky, on 05 March 2013 - 03:55 PM, said:

The easiest way to make this better would be to have all missile launchers fire 1 missile at a time, very rapidly. 1 slot and 20 slot missile hardpoints would work identically, as well as everything inbetween.

No, I like that different chassis handle missiles differently. Why homogenize it?

#15 Kyoulkoa

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Posted 05 March 2013 - 03:59 PM

SRMS seem to work the same.
I threw a srm6 on a single tube launcher. cooldown started after the first missile. after firing the last missile the cooldown was about halfway over(may have been a bit less).

#16 Texas Merc

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Posted 05 March 2013 - 04:01 PM

This might be effective if everyone on your team was doing it.


Hilarious no doubt.

#17 Glythe

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Posted 05 March 2013 - 04:01 PM

Treb 7M left torso slot is Narc. load a LRM 20 and grief yourself.

#18 Buckminster

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Posted 05 March 2013 - 04:04 PM

I was thinking a Cicada X-5, with a pair of LRM20s. 10 Salvos of two pairs of missiles, ready to go as soon as it's done. It'd be a constant rain of missiles. It wouldn't do much but look impressive, but that alone makes me want to pony up and buy an X-5.

#19 One Medic Army

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Posted 05 March 2013 - 04:09 PM

View PostBuckminster, on 05 March 2013 - 04:04 PM, said:

I was thinking a Cicada X-5, with a pair of LRM20s. 10 Salvos of two pairs of missiles, ready to go as soon as it's done. It'd be a constant rain of missiles. It wouldn't do much but look impressive, but that alone makes me want to pony up and buy an X-5.

I test fitted that.
3tons of ammo, no armor on the arms, XL 170, no backup lasers.

#20 Monky

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Posted 05 March 2013 - 04:11 PM

View PostHarabeck, on 05 March 2013 - 03:57 PM, said:

No, I like that different chassis handle missiles differently. Why homogenize it?


Load an LRM20 into a port with 1 missile slot and tell me that's useful. Homogenization has a purpose.

Edited by Monky, 05 March 2013 - 04:11 PM.






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