

Tbt-7K Vs Tbt-7M
#1
Posted 21 February 2013 - 03:14 AM
I'm currently running the 5N and 5J and looking for the 3rd variant for mastering the chasis.
The builds I'd run for the 2 would be:
TBT-7K: http://mwo.smurfy-ne...0c0a38b9b12ae39
TBT-7M: http://mwo.smurfy-ne...f8df1a2d9bb0b87
Any thoughts?
#2
Posted 21 February 2013 - 04:13 AM

jumpjet are good for sniping and brawling for lrmi never tryed it. But i would like to see, how is it works.
7M i see someone runing it with srms and max jump jet + medL runing 110 + and it was extremely effective in brawling
#3
Posted 21 February 2013 - 04:37 AM
x2 ER PPC, x2 SRM4, x4 jumpjets, x14 DHS, XL255 engine (90.9 kph with speed tweak)
http://mwo.smurfy-ne...118da4a80f6cb73
This is one of the best 7M builds you can run IMO. You get decent pinpoint damage at all ranges in the form of two ER PPCs. With 14 DHS youre fine on heat. You go 90kph or so with speedtweak and you have jumpjets. And lastly theres the two SRM4s for when you need a little bit of extra punch (but only one ton of ammo so its best to use the SRM4s on heavies and assaults). Unfortunately the one SRM4 fires out of the NARC hole but thats unavoidable. If that bothers you though you can replace the two SRM4s with a single SRM6.
Edited by Khobai, 21 February 2013 - 04:55 AM.
#4
Posted 21 February 2013 - 05:23 AM
Flying Judgement, on 21 February 2013 - 04:13 AM, said:

jumpjet are good for sniping and brawling for lrmi never tryed it. But i would like to see, how is it works.
7M i see someone runing it with srms and max jump jet + medL runing 110 + and it was extremely effective in brawling
I like trying unconventional things, but you are right, I've yet to see a 7K on the battlefield.
JJ with a LRM setup work very well too. You can get to more good firing positions and can adapt to changing situations more quickly.
#5
Posted 21 February 2013 - 06:09 AM
The Trebs are the first mechs I've come across where the stock amount of SHS were no where near good enough. Maybe when I get DHS on my 7K it will be better. Or I thought about going with a UAC5 and a SRM6 instead of the two AC2s.
For what it's worth, I was able to recreate the stock Thor config on a 7K. So that's something.
#7
Posted 21 February 2013 - 08:12 AM
Khobai, on 21 February 2013 - 04:37 AM, said:
Well...it kind of is completely avoidable. Can't you just move the SRM4 to the left arm?
#8
Posted 21 February 2013 - 08:32 AM
The 7K is just a better HBK-4G. Using a gauss and a ERPPC it is more accurate as the firing locations are closer together than shooting a PPC from the arm of the hunchback. The torso doesn't stick out like a sore thumb. And you only give up a single energy port, but gain 2 good SSRM slots.
#9
Posted 21 February 2013 - 08:34 AM
300XL, max armour, Endosteel
ERPPC
Med Laser
2 MG
2 SSRMs
BAP
AMS
some amount of heat sinks.
Thing with the 7K is that the missile HPs are in the arm, and the rest in the body. Since I'm used to Centurions, no issues.
#10
Posted 21 February 2013 - 08:44 AM
http://camospecs.com...ure.asp?ID=6216
I use the Default Loadout, plus a '3050'-ized version of it as well.
(Default)
PPC
AC/5 (1 ton ammo)
SRM2 (1 ton ammo)
(3050-ized)
PPC
Ultra AC/5 (2 tons ammo)
SSRM2 (1 ton ammo)
Endo Steel
Edited by General Taskeen, 21 February 2013 - 08:47 AM.
#11
Posted 21 February 2013 - 08:46 AM
Roadbuster, on 21 February 2013 - 03:14 AM, said:
I'm currently running the 5N and 5J and looking for the 3rd variant for mastering the chasis.
The builds I'd run for the 2 would be:
TBT-7K: http://mwo.smurfy-ne...0c0a38b9b12ae39
TBT-7M: http://mwo.smurfy-ne...f8df1a2d9bb0b87
Any thoughts?
I run the 7M with an XL285, 2 meds, 1 tag, and 2 LRM15s with about 700 ammo.
The 7K I have an AC5, 2 meds, and 2 SRM6. It seems to work alright though the missles come out in 2 packs in a stream because it only have two tubes and the missiles go into the one arm. That can be a problem sometimes buts it seems to be helpful against lights.
Edit: Keep in mind the 7K can run an AC20 or a Gauss and AC5 together if you can get enough weight free. Don't even know if you can get that much weight free but slot wise it works.
Edited by Imperial X, 21 February 2013 - 08:49 AM.
#12
Posted 21 February 2013 - 08:47 AM
#13
Posted 21 February 2013 - 08:53 AM
#14
Posted 21 February 2013 - 08:55 AM
#15
Posted 21 February 2013 - 08:57 AM
#16
Posted 21 February 2013 - 08:58 AM
It's failing is that it tries to be something that it's not. The stock load out isn't terrible on heat until you start using the PPC. Then it gets silly how fast it heats up. I did manage a kill with it on a Hunchback 4G. I switched the build from the stock SRM2, PPC and AC5 to this:
2x ER Large Laser
2x Machine Guns
2x SRM2
Overall it's not terrible but not amazing. I don't plan on keeping it. If I have to get close the 2xSRM6 5xML 5JJ 7M I have is more then sufficient. And the 5J is a nice LRM boat but I'm unlikely to keep it in favor for the Catapult C4 which I have set up for LRMs. I figured it'd be nice to have a LRM medium but it just seems lacking in comparison. The 5J is slightly better then the Hunchback HBK-4J solely for the jump jets though.
End review of the 7K: it's a fun mech to change up the Treb grind but isn't a "keeper"
#17
Posted 21 February 2013 - 09:21 AM
Butane9000, on 21 February 2013 - 08:58 AM, said:
2x Machine Guns
2x SRM2
There's your problem. That build lacks any sort of hard hitting power. Ditch the machine guns, ditch the ER larges, and get an AC/10 or an AC/5, either with dual mlas and SRM 4s or 6s, or an ERPPC and SRM 4.
XL 300 gives plenty of cooling efficiency for me with my ERPPC, AC/10, mlas build.
Your build simply lacks any sort of punch.
#18
Posted 21 February 2013 - 09:21 AM
XL engine (90<x<100 KPH no tweak), Endo, DHS
2 LL
2 MGs (2 tons ammo)
2 Streaks (2 tons ammo)
AMS (1 ton ammo)
I would say this is the most effective I have tested so far.
I also had a build with a stock engine, DHS
AC-5 (2 tons ammo)
2/1 +DHS Flamer(s)
2 S/SRM (1/2 tons ammo)
Was not horrible, but by no means great.
I changed to a single Flamer so I could blind slower mechs.
#19
Posted 21 February 2013 - 09:35 AM
#20
Posted 21 February 2013 - 09:44 AM
TBT-7M
ML'sx3
SSRMSx3
AMS
JJx5
DHSx12
XL325 Engine
Speed: 105.3 (non tweaked)
FP: 30
HE: 1.41
Armor: 336 (standard)
Endo Steel
JD: 28
Played a few rounds it, specifically on Alpine and it was great. It was speedy enough to scout, and since it was bigger than most enemy scouts, I was able to chase them away with litte to no issue.
TBT-7K
ER LLx2
SSRMx2
AMS
JJ - NA
DHAx13
BAP
XL Engine 250
Speed: 81kph (non-tweaked)
FP: 28
HE: 1.31
Armor: 320 (standard)
Endo Steel
JD: 0
I played a few rounds with this, one in River City (conquest), one in Forest Colony (assault) and was satisfied with performance. I scored a kill each match, and with the long distance punch of the dual pinpoint ER LL I was able to harrass much larger 'mechs from a relatively safe distance while keeping on the move being as difficult a target as possible.
Heat is a slight issue, which is why I didn't go with ER PPCs, I can get of 4 or 5 shots with the ER LL before having to worry about heat, as opposed to two rounds with ER PPCs, and I sacrifice only 4 points of fire power.
These are great 'mechs and have a durability factor as good as, if not better, than the hunchie (god explative damn hunchies are hard to kill some times, running around at 15%, jerks), and with JJ option on the various models they can make great heavy scouts.
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