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Things I Would Like To See Implemented


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#1 Dark Link

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Posted 21 February 2013 - 01:10 AM

please comment below with your suggestions as well

Mine are...

#1 The ability to shoot incoming missiles down. The mechs are too slow to move unless you are light, i should be able to look up and swat a few of them with a medlaser.

#2 The trees/street lamps should come crashing down when you run over them. It would triple the visual quality of the game. It is immersion breaking when you clip through them with no sound. You can also add footprint cracks/terrain marks.

#3 Make nightvision more usefull, it is pointless right now and everyone uses thermal.

#4 Explanations/pictures in the weapon section of your mechlab. A new person has no idea what any of these abbreviations are and what to pick.

Edited by Dark Link, 21 February 2013 - 01:12 AM.


#2 blinkin

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Posted 21 February 2013 - 01:15 AM

#3 is likely a result of you running at lower resolution. i along with several of my friends use and love nightvision. we honestly wish there were a few more maps where it worked. in some cases using NV conveys the feeling of fighting blind children.

but, back to my original point. it is very likely that NV becomes more effective as you increase graphics settings.

#3 Dark Link

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Posted 21 February 2013 - 01:58 AM

View Postblinkin, on 21 February 2013 - 01:15 AM, said:

#3 is likely a result of you running at lower resolution. i along with several of my friends use and love nightvision. we honestly wish there were a few more maps where it worked. in some cases using NV conveys the feeling of fighting blind children.

but, back to my original point. it is very likely that NV becomes more effective as you increase graphics settings.

no i play 1920X1080 on max settings, it is still worse than thermal. I am not the only one with this oppinion.

#4 blinkin

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Posted 21 February 2013 - 02:24 AM

View PostDark Link, on 21 February 2013 - 01:58 AM, said:

no i play 1920X1080 on max settings, it is still worse than thermal. I am not the only one with this oppinion.

yes i know and this issue baffles me.

NV is not good for long range sniping, but for close up brawling it is far better than thermal.
  • thermal blurs when things traverse the screen very quickly (so the whole screen blurs if you are moving quickly)
  • you cannot tell mech facings very easily because it is all just an orange blob (precision fire on components is at best difficult)
  • it takes several passes of the thermal imager before most terrain is defined clearly
  • smoke from in game effects, mech corpses, or smoking components on live mechs very easily obscure view
NV has somewhat short range (i would say 500m reliable sight range) but it does not suffer from any of the issues thermal has.

#5 Stringburka

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Posted 21 February 2013 - 03:16 AM

I agree with OP on nightvision, thermal is almost always better. While I agree facing is hard to see with that, I find with nightvision I often have a hard time telling if something is a building or a 'mech. There's nowhere I get splatcatted as much as RC Night while trying to use night vision. With thermal that much more rarely happens, though I usually have to hold my shot for a second longer to see the facing of the 'mech.

However, I don't think the issue is with NV being too bad (it SHOULD take extra skill to fight during night) but with thermal being too good. Honestly, I know plenty of players use only thermal, all the time, regardless of map.

Personally, I'd like to see thermal moved into scouting/unprecise sniping territory, by making it update like maybe twice per second only or so, making standard vision the, well, standard vision for any combat.

#6 Beeman

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Posted 21 February 2013 - 04:22 AM

Earlier I had a friend try shooting down LRMs with his machine guns(he was in the trial K2). Someone told him that it doesn't work that way and when he asked me why in TeamSpeak all I could say was "you need AMS, a little machine gun designed to shoot missiles out of the air". He was a bit confused >_>

That said, I don't actually mind that you can't shoot LRMs out of the air. If you could, they'd be practically useless...or they'd have to move much faster or something. They'd definitely have to find a new way to balance them out. But to people who have zero BattleTech or even MechWarrior experience...it's one of those "...why?" moments...

#7 Calimaw

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Posted 21 February 2013 - 04:34 AM

I agree on all points.

Point #1
Missiles are objects, hit them (although they may be currently treated as a swarm, not sure on netcode: citation needed).

Point #2
Loved the racks in MW3, smashing stuff is gratifying.

Point #3
If its hot, it might shoot you. Night vision is just a wash.

Point #4
More info, mo' better.

#8 blinkin

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Posted 21 February 2013 - 10:35 AM

View PostBeeman, on 21 February 2013 - 04:22 AM, said:

Earlier I had a friend try shooting down LRMs with his machine guns(he was in the trial K2). Someone told him that it doesn't work that way and when he asked me why in TeamSpeak all I could say was "you need AMS, a little machine gun designed to shoot missiles out of the air". He was a bit confused >_>

That said, I don't actually mind that you can't shoot LRMs out of the air. If you could, they'd be practically useless...or they'd have to move much faster or something. They'd definitely have to find a new way to balance them out. But to people who have zero BattleTech or even MechWarrior experience...it's one of those "...why?" moments...

i am not really against being able to shoot lrm in flight and even if nothing else changed i think it would very likely lead to many more lrm kills. many more people would stand out in the open firing into the volley of 20 missiles. they would likely hit 5 and then the other 15 would hit them full on. regardless of whether this is included in game or not i will hide behind a building or hill that will shoot down all 20 missiles for me.

#9 Dark Link

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Posted 21 February 2013 - 05:11 PM

View Postblinkin, on 21 February 2013 - 10:35 AM, said:

i am not really against being able to shoot lrm in flight and even if nothing else changed i think it would very likely lead to many more lrm kills. many more people would stand out in the open firing into the volley of 20 missiles. they would likely hit 5 and then the other 15 would hit them full on. regardless of whether this is included in game or not i will hide behind a building or hill that will shoot down all 20 missiles for me.

Yes the balance of the lrm shooting would be that...
#1 you cant hit them all before they reach you.
#2 You are wasting heat on it
#3 you have no idea whats going on and can be owned while looking at the sky instead of people killing you.

it would add much loved complexity to the game, another option to fight/defend. Maybe you flank someone while another spams lrms and he shoots them down. who knows, i can only imagine it would be a good addition.

#10 focuspark

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Posted 21 February 2013 - 06:02 PM

LRM should move faster, too fast for a 'mechs arm to align to shoot - alas due to the OP lock on mechanic they nerf'd velocity instead of fixing the mechanic.

Destructible terrain is fine, but realize it need to be broadcast to every other player. Right we need lighter, better netcode not more network attached objects.

Thermal just need to be worse.

Mech lab sucks. Yup.

#11 Larth

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Posted 21 February 2013 - 06:32 PM

#1: I really have no opinion on this. That's what my AMS is for, let it do it's thing while I concentrate on the guy shooting me.

#2: I know they are still working on the Net Code. One of the final phases is going to be collisions, mech collisions and I do believe I read somewhere (This part I am not 100% sure about) that it would affect trees and similar objects. As for the Netcode, I believe it was three staged and they are near the finish to stage 2 (Note I say "I" believe.) So, if all goes well, perhaps we weill see that in a month or two.

#3: Nightvision almost works like how modern nightvision works. It's green, it's a pain, but once you get accustomed to how it works, it's not so bad. Flipping between thermal and nightvision helps too. Although Nightvision seems to work better at short range and thermal does great for longer range.

#4: Mechlab is getting better and better. This last patch added more details. The previous big patch did the same. So they are fleshing it out more and more. From new player's perspective, I agree, it could still use a bit more work or at least have a wiki/dictionary on the website to address that sort of thing.

#12 Dark Link

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Posted 22 February 2013 - 07:17 PM

View PostLarth, on 21 February 2013 - 06:32 PM, said:

#1: I really have no opinion on this. That's what my AMS is for, let it do it's thing while I concentrate on the guy shooting me.

#2: I know they are still working on the Net Code. One of the final phases is going to be collisions, mech collisions and I do believe I read somewhere (This part I am not 100% sure about) that it would affect trees and similar objects. As for the Netcode, I believe it was three staged and they are near the finish to stage 2 (Note I say "I" believe.) So, if all goes well, perhaps we weill see that in a month or two.

#3: Nightvision almost works like how modern nightvision works. It's green, it's a pain, but once you get accustomed to how it works, it's not so bad. Flipping between thermal and nightvision helps too. Although Nightvision seems to work better at short range and thermal does great for longer range.

#4: Mechlab is getting better and better. This last patch added more details. The previous big patch did the same. So they are fleshing it out more and more. From new player's perspective, I agree, it could still use a bit more work or at least have a wiki/dictionary on the website to address that sort of thing.

modern nightvision is A LOT better than MWO nightvision, it doesn't have a **** range to it and everything is as clear as day but green. It can often also have a crisp overlay of thermal with it that isn't blurry at all like the current thermal in MWO. I understand things need to be balanced but it's rediculous the way it is right now.

i hope 2 and 4 are true and that this stuff with come, and come sooner rather than later.





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