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Ecm Should Counter Ams


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#1 ColonelMetus

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Posted 19 February 2013 - 10:41 PM

ECM should turn off enemy AMS within jamming range. because how is AMS supposed to fire if it cant even target the missiles?!

this change would buff ECM and make it more like the table top.

#2 valkyrie

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Posted 19 February 2013 - 10:44 PM

You're joking, right? Someone please tell me he's joking.

#3 KuruptU4Fun

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Posted 19 February 2013 - 10:46 PM

Posted Image

#4 Ialti

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Posted 19 February 2013 - 10:48 PM

Starting another troll thread, I see.

#5 Mechafruit

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Posted 19 February 2013 - 10:49 PM

No, it shouldn't. ECM doesn't need to counter more than it already does. Also as fair warning, you opened a can of worms asking for an ECM buff.

#6 Kaspirikay

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Posted 19 February 2013 - 10:50 PM

View Postvalkyrie, on 19 February 2013 - 10:44 PM, said:

You're joking, right? Someone please tell me he's joking.


[Redacted]

Edited by Egomane, 21 February 2013 - 12:37 PM.
No ponies outside the pony topics allowed


#7 Orgasmo

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Posted 19 February 2013 - 11:13 PM

LYNCH THIS MAN!!!

#8 Ursh

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Posted 19 February 2013 - 11:16 PM

I think ECM should turn off the HUD of enemy mechs.

#9 Tarman

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Posted 19 February 2013 - 11:22 PM

View PostIalti, on 19 February 2013 - 10:48 PM, said:

Starting another troll thread, I see.



No effort or craftsmanship in this at all; what shoddy work. I don't think he's ever even been under a bridge in his life. He must have been in the overnight tank with one and thought it was cool. It's not like we don't have shining examples living here to train with; there's just no excuse for this kind of second-rate hackery. It hurts me in my heart.

#10 Levon K

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Posted 19 February 2013 - 11:23 PM

Better yet, friendly mechs in the ECM bubble should get healed over time and get a +5 modifier to weapon damage.

#11 Alvor

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Posted 19 February 2013 - 11:25 PM

ECM should give you instant win & whole team kills.

Plus a gazillion XP n Cbills.

LoLs L33T

#12 Hedonism Robot

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Posted 19 February 2013 - 11:25 PM

I don't see why ECM has any weight at all, in the TT it only costs c-bills. The ECM also getting countered by ppc makes no sense, the ecm should just disrupt the beam.

#13 ColonelMetus

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Posted 19 February 2013 - 11:27 PM

View PostUrsh, on 19 February 2013 - 11:16 PM, said:

I think ECM should turn off the HUD of enemy mechs.


if you get close enough to an enemy mech ECM should shutdown ALL electronics

#14 GBizzle

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Posted 19 February 2013 - 11:28 PM

OP is right, maybe ECM should shut down arm and leg actuators too?

#15 Orgasmo

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Posted 19 February 2013 - 11:40 PM

I propose any enemy mech coming within your ECM bubble automatically self-implodes. In fact, mounting an ECM should give you a free win without even the need to fight.

#16 Xant

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Posted 20 February 2013 - 12:01 AM

Ecm schould explode mechheads in 1800m radius.
Edit.
And it schould make coffe, toast and beacon.

Edited by Xant, 20 February 2013 - 12:03 AM.


#17 FrostPaw

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Posted 20 February 2013 - 12:08 AM

ECM should force a game disconnect within radius. It blocks transmission signals...right?

#18 Lady Oscar Francois De Jarjayes

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Posted 20 February 2013 - 12:09 AM

View PostColonelMetus, on 19 February 2013 - 10:41 PM, said:

ECM should turn off enemy AMS within jamming range. because how is AMS supposed to fire if it cant even target the missiles?!

this change would buff ECM and make it more like the table top.

Only if you are withing 1000~1005 meters away from an ECM mech. Any farther or closer than that range then AMS should function normally.

#19 SpiralRazor

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Posted 20 February 2013 - 12:24 AM

View PostColonelMetus, on 19 February 2013 - 10:41 PM, said:

ECM should turn off enemy AMS within jamming range. because how is AMS supposed to fire if it cant even target the missiles?!

this change would buff ECM and make it more like the table top.


trolling reported.

#20 Thirdstar

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Posted 20 February 2013 - 12:26 AM

ECM ate my babbies!!!!!!


My metal babbies that is.



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