Durant Carlyle, on 13 July 2012 - 09:01 PM, said:
Let's just for one minute assume that things work the way you want them to, Glythe...
I've got my nice shiny new Catapult with LRM-15s, Artemis IV systems and a full load of multi-guidance ammo. I lock onto an enemy scout 400 meters away right in front of me and press the firing button. I hear the usual 'whoosh' as the missiles ripple-fire and I see them streak towards my target ... only to turn 90º to the left and follow the NARC guidance signal from the target my Raven drop-buddy just marked. I sit there open-mouthed as the missiles that might have killed the puny Jenner scout instead fly towards some other target I didn't even know was there.
In other words ... how is the hypothetical multi-guidance missile going to choose which guidance signal to follow?
In this game you target an enemy with LRM and the missiles track to the best of their ability. You invented a scenario where the missiles chose a different target mid flight. That's not in any way how I described the situation.
Durant Carlyle, on 13 July 2012 - 09:01 PM, said:
We don't need the kind of empty complexity that would add to the game.
You want targeting system A to only work with Missile A, system B to only work with Missile B, and system C to only work with Missile C.
Meanwhile I want there to only be regular LRMs and Artemis IV LRMs both of which work with target enhancement systems. Now which one is empty complexity?
Which one makes more sense given that the majority of any player's game experience will be from random matches? Do you think people would even bother to bring NARC/TAG LRM if they were playing alone? Remember not everyone has a clan from another game that will be on 24/7 to help them fill a lance.
Durant Carlyle, on 13 July 2012 - 09:01 PM, said:
Besides ... I haven't seen anything saying that we'll be running random 'Mechs in matches. I've just seen stuff saying we'll be running with random people sometimes, but we'll each have our normal 'Mechs to choose from. And as I said in my last post above, all we have to do is chat with each other to find out what we're equipped with and change up ammo accordingly.
Go read the community warfare developer blog it clearly states that part of the game (organized play... aka clan matches) will not be available for at least six months to a year. In the meantime you and up to three friends will be playing lots and LOTS of random matches.
The complexity you guys seem to want is going to ensure that 75-90% of the time your LRMs are going to be acting on their own guidance... which is not enough to track a hunchback moving at top speed (in one official video they all miss and another shot has a few partial hits). Might I mention the hunchback is the second slowest mech in the game?
From a video game development standpoint you're talking about a lot of added complexity to the game. Which might translate to an extra 6 weeks to 6 months to get the missiles exactly right. I have an idea they aren't going to implement them the way you want because the way you suggest sounds incredibly frustrating. It is also a lot of extra work (and I can't emphasize that enough from a design standpoint). When you make a game like this... when everything else is equal the simpler option usually wins. Might I point out that your version... while true to the board game makes little sense at all (meaning less than equal) to bother spending the time to implement.
So far the only argument you can make is that the table top game doesn't work that way. Is there any other reason? The way you want them to work won't work with MWO as long as there are random matches. Imagine you have 3 different battle tech armies on your desk and you scoop them up into a big pile and then reassign them all to different groups. Let's say the weight just happened to work out so that each team only gets 1-2 catapults. If we assume that each team might have had a different weapons loadout how many teams are now viable? Wouldn't it suck if you were one of the teams that got catapults with incompatible missiles? That's exactly what you are asking for.... and I don't think this is a good idea.
Edited by Glythe, 14 July 2012 - 08:52 AM.