Lrm Damage Not Propagating
#1
Posted 17 January 2013 - 10:15 AM
There was an intermittent problem last month with LRM damage not registering in the final stats; did this ever get fixed? 'Cuz it sure looks like it's back.
#2
Posted 17 January 2013 - 10:25 AM
Edited by Sheraf, 17 January 2013 - 10:26 AM.
#4
Posted 17 January 2013 - 10:42 AM
#5
Posted 17 January 2013 - 10:42 AM
In the end of course it matters if you actually do damage, not what is registered by the statistics, but it's still odd.
#6
Posted 17 January 2013 - 10:45 AM
I can definitely confirm this is happening though. I spotted for a friend's missiles and watched him soften up and destroy from nearly fresh a couple of enemy mechs, then end up with double digit damage. I saw his missiles impact way more active mechs than that number would lead you to believe.
#7
Posted 17 January 2013 - 10:53 AM

Founders Cat with 2 LRM-15+Artemis, TAG and 3 ML.
(yes, I'm just bragging. I'm quite happy with it)
Edited by Heffay, 17 January 2013 - 10:53 AM.
#9
Posted 17 January 2013 - 10:58 AM
If you are talking about stationary targets that are not under cover then there is a problem, but I have yet to experience anything like this. I'll have low damage done in a round with my LRM boat but I can usually tell it's due to the skill of the target to evade my missiles or my poor firing.
#10
Posted 17 January 2013 - 11:06 AM
#11
Posted 17 January 2013 - 11:07 AM
Thomas Dziegielewski, on 17 January 2013 - 10:58 AM, said:
If you are talking about stationary targets that are not under cover then there is a problem, but I have yet to experience anything like this. I'll have low damage done in a round with my LRM boat but I can usually tell it's due to the skill of the target to evade my missiles or my poor firing.
I think the OP is talking about a scoreboard/payout-specific bug... not a gameplay effect.
Edited by Prosperity Park, 17 January 2013 - 11:07 AM.
#12
Posted 17 January 2013 - 12:02 PM
Thomas Dziegielewski, on 17 January 2013 - 10:58 AM, said:
If you are talking about stationary targets that are not under cover then there is a problem, but I have yet to experience anything like this. I'll have low damage done in a round with my LRM boat but I can usually tell it's due to the skill of the target to evade my missiles or my poor firing.
Thanks for the info. I didnt' know you could 'out run' missles. I usually duck for cover in movie slow motion, in my big Atlas.
#13
Posted 17 January 2013 - 12:05 PM
Prosperity Park, on 17 January 2013 - 11:07 AM, said:
I think the OP is talking about a scoreboard/payout-specific bug... not a gameplay effect.
Er... Thomas is saying that the scoreboard/payout 'bug' is likely the result of the gameplay effect he describes (many missiles 'missing' but still getting a red recticle).
If the LRM user thinks they are hitting with a full spread, but in fact is only hitting with one missile, then the score would seem 'low', but in fact would exactly represent the amount of damage being done in-game.
Edited by HRR Insanity, 17 January 2013 - 12:06 PM.
#14
Posted 17 January 2013 - 12:06 PM
Pierce Rossignol, on 17 January 2013 - 10:15 AM, said:
If it is back, it is intermittent again. I did ~1350 damage in a mission yesterday with my Stalker 5S which is equipped with 4 x LRM-15 with Artemis. But I also had a mission in which I basically solo killed two Cataphracts with the same Mech, in addition to firing on several other Mechs, and the final stats said I only did 300 damage. /shrug
#15
Posted 17 January 2013 - 09:03 PM
But on a couple of occasions after what I can tell is a really good game on my part, my damage is much lower than I'd expect. It happened twice today, out of about 20 games overall.
#16
Posted 17 January 2013 - 09:17 PM
With that said, it seems to only be affecting LRMs. The games where I put up close to normal damage numbers were the games where I was engaged at closer ranges and switched to my SRMs.
As I will likely be finishing efficiencies on my CAT A1 this weekend, I will try to remember to keep a log and post back regarding the frequency and any other data I can provide regarding the issue.
#17
Posted 23 February 2013 - 08:19 AM
But not always sometimes Damage seems to be correctly recorded, sometimes not...
Edited by Balfor, 23 February 2013 - 08:20 AM.
#18
Posted 23 February 2013 - 08:32 AM
I still have one but the damage of a 2xLRM5 or 1x LRM10-15 can be as low as16 points even if you fired 200 missiles.
ECM, Cover, Speed, AMS do LRM not well while "Superboating" of LRM can obliterate the enemy.
It is as it is: Superboat or 3rd Rate auxiliary weapon for fluff reasons - a players choice.
Edited by Thorqemada, 23 February 2013 - 08:32 AM.
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