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Lrm Damage Not Propagating


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#1 Pierce Rossignol

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Posted 17 January 2013 - 10:15 AM

Several games yesterday and again just now, I was dropping LRM's with Artemis on enemies, seeing my reticle turn red, seeing parts of enemy mechs turn yellow and red on my instruments, but at the end of the game, after firing over 800 rounds, I was registering damage in the double-digits. In one game yesterday I registered Zero damage. None. (In that match we had mopped the enemy team up before I could close to brawling range because my spotters are gods among men.)

There was an intermittent problem last month with LRM damage not registering in the final stats; did this ever get fixed? 'Cuz it sure looks like it's back.

#2 Sheraf

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Posted 17 January 2013 - 10:25 AM

My catapult c1 with 3 salvo of lrm 15 artemis is very likely to strip the target's front armor.

Edited by Sheraf, 17 January 2013 - 10:26 AM.


#3 BerryChunks

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Posted 17 January 2013 - 10:37 AM

View PostSheraf, on 17 January 2013 - 10:25 AM, said:

My catapult c1 with 3 salvo of lrm 15 artemis is very likely to strip the target's front armor.


Thanks for not reading the OP or understanding what he's talking about.

#4 Solis Obscuri

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Posted 17 January 2013 - 10:42 AM

I've been suspecting this as well.

#5 GODzillaGSPB

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Posted 17 January 2013 - 10:42 AM

Well, for a time I was running my Centurion 9AL with two LRM5, later with one LRM10, just to give a bit of long range support. And I always felt like, while getting good hits with the LRMs, they registered far less damage as they should.

In the end of course it matters if you actually do damage, not what is registered by the statistics, but it's still odd.

#6 Culler

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Posted 17 January 2013 - 10:45 AM

There was a bug a while ago not registering LRM damage properly. I would say something similar is occurring, but at least mechs are dying even if you're not getting any damage credit.

I can definitely confirm this is happening though. I spotted for a friend's missiles and watched him soften up and destroy from nearly fresh a couple of enemy mechs, then end up with double digit damage. I saw his missiles impact way more active mechs than that number would lead you to believe.

#7 Heffay

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Posted 17 January 2013 - 10:53 AM

Looks fine to me.

Posted Image

Founders Cat with 2 LRM-15+Artemis, TAG and 3 ML.

(yes, I'm just bragging. I'm quite happy with it)

Edited by Heffay, 17 January 2013 - 10:53 AM.


#8 WVAnonymous

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Posted 17 January 2013 - 10:55 AM

View PostHeffay, on 17 January 2013 - 10:53 AM, said:

Looks fine to me.

Posted Image

Founders Cat with 2 LRM-15+Artemis, TAG and 3 ML.

(yes, I'm just bragging. I'm quite happy with it)


Possibly you landed 188 solid ML hits?

#9 Thomas Dziegielewski

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Posted 17 January 2013 - 10:58 AM

The crosshair will turn red even if a single missile hits the target, so it not a fair way to gauge how much damage your volley has done. Moving targets (anything over 70 km/h) will have a significantly reduced hit %, but also depends on the direction the are travelling etc. Artemis helps a little but not enough for me.

If you are talking about stationary targets that are not under cover then there is a problem, but I have yet to experience anything like this. I'll have low damage done in a round with my LRM boat but I can usually tell it's due to the skill of the target to evade my missiles or my poor firing.

#10 PurpleNinja

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Posted 17 January 2013 - 11:06 AM

Looks like it's "post at the forum" day at PGI's office.

:rolleyes: :D

#11 Felicitatem Parco

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Posted 17 January 2013 - 11:07 AM

View PostThomas Dziegielewski, on 17 January 2013 - 10:58 AM, said:

The crosshair will turn red even if a single missile hits the target, so it not a fair way to gauge how much damage your volley has done. Moving targets (anything over 70 km/h) will have a significantly reduced hit %, but also depends on the direction the are travelling etc. Artemis helps a little but not enough for me.

If you are talking about stationary targets that are not under cover then there is a problem, but I have yet to experience anything like this. I'll have low damage done in a round with my LRM boat but I can usually tell it's due to the skill of the target to evade my missiles or my poor firing.



I think the OP is talking about a scoreboard/payout-specific bug... not a gameplay effect.

Edited by Prosperity Park, 17 January 2013 - 11:07 AM.


#12 Protoculture

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Posted 17 January 2013 - 12:02 PM

View PostThomas Dziegielewski, on 17 January 2013 - 10:58 AM, said:

The crosshair will turn red even if a single missile hits the target, so it not a fair way to gauge how much damage your volley has done. Moving targets (anything over 70 km/h) will have a significantly reduced hit %, but also depends on the direction the are travelling etc. Artemis helps a little but not enough for me.

If you are talking about stationary targets that are not under cover then there is a problem, but I have yet to experience anything like this. I'll have low damage done in a round with my LRM boat but I can usually tell it's due to the skill of the target to evade my missiles or my poor firing.


Thanks for the info. I didnt' know you could 'out run' missles. I usually duck for cover in movie slow motion, in my big Atlas.

#13 HRR Insanity

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Posted 17 January 2013 - 12:05 PM

View PostProsperity Park, on 17 January 2013 - 11:07 AM, said:



I think the OP is talking about a scoreboard/payout-specific bug... not a gameplay effect.


Er... Thomas is saying that the scoreboard/payout 'bug' is likely the result of the gameplay effect he describes (many missiles 'missing' but still getting a red recticle).

If the LRM user thinks they are hitting with a full spread, but in fact is only hitting with one missile, then the score would seem 'low', but in fact would exactly represent the amount of damage being done in-game.

Edited by HRR Insanity, 17 January 2013 - 12:06 PM.


#14 Roadkill

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Posted 17 January 2013 - 12:06 PM

View PostPierce Rossignol, on 17 January 2013 - 10:15 AM, said:

There was an intermittent problem last month with LRM damage not registering in the final stats; did this ever get fixed? 'Cuz it sure looks like it's back.

If it is back, it is intermittent again. I did ~1350 damage in a mission yesterday with my Stalker 5S which is equipped with 4 x LRM-15 with Artemis. But I also had a mission in which I basically solo killed two Cataphracts with the same Mech, in addition to firing on several other Mechs, and the final stats said I only did 300 damage. /shrug

#15 Pierce Rossignol

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Posted 17 January 2013 - 09:03 PM

I am talking about an intermittent, scoreboard-specific bug. When I fire LRM's, I see armor getting stripped, I see my reticle going red, I even cause components to blow out on enemy mechs.

But on a couple of occasions after what I can tell is a really good game on my part, my damage is much lower than I'd expect. It happened twice today, out of about 20 games overall.

#16 SmilingElf

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Posted 17 January 2013 - 09:17 PM

I may also be experiencing something to this effect. The first time it happened I attributed it to just having a bad game, but later games where I was picking up kills, assists, and component destruction and still only listing double digit damage make me wonder if this wasn't the issue.

With that said, it seems to only be affecting LRMs. The games where I put up close to normal damage numbers were the games where I was engaged at closer ranges and switched to my SRMs.

As I will likely be finishing efficiencies on my CAT A1 this weekend, I will try to remember to keep a log and post back regarding the frequency and any other data I can provide regarding the issue.

#17 Balfor

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Posted 23 February 2013 - 08:19 AM

Had the same Issue here. Solid LRM Hits (even blown off Components or Kills) - no registered Damage in the End Screen.

But not always sometimes Damage seems to be correctly recorded, sometimes not...

Edited by Balfor, 23 February 2013 - 08:20 AM.


#18 Thorqemada

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Posted 23 February 2013 - 08:32 AM

LRMs without massive boating do ****.
I still have one but the damage of a 2xLRM5 or 1x LRM10-15 can be as low as16 points even if you fired 200 missiles.
ECM, Cover, Speed, AMS do LRM not well while "Superboating" of LRM can obliterate the enemy.

It is as it is: Superboat or 3rd Rate auxiliary weapon for fluff reasons - a players choice.

Edited by Thorqemada, 23 February 2013 - 08:32 AM.


#19 SpiralRazor

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Posted 23 February 2013 - 11:58 AM

View PostSheraf, on 17 January 2013 - 10:25 AM, said:

My catapult c1 with 3 salvo of lrm 15 artemis is very likely to strip the target's front armor.



Tard alert.





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