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Tonnage Mismatches


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#21 Fiona Marshe

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Posted 24 February 2013 - 12:44 AM

I think I can top that:

Enemy: 3 x AS7-D(f), 3 x STK-3F, STK-5M, AWS-8Q = 720 tons
Us: STK-3F, 3 x CPLT-C1, 2 x TBT-7M, TBT-7K, RVN-3L = 465 tons

Match timed out at 15 minutes with a 6-3 loss with a 3:2 tonnage disadvantage.

Edited by Fiona Marshe, 25 February 2013 - 05:32 AM.


#22 p00k

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Posted 24 February 2013 - 01:22 AM

View PostKilrein, on 23 February 2013 - 04:15 PM, said:


I'm sorry if you inferred that a tonnage advantage = win every time. It doesn't. But it does confer a huge advantage.

And posting a battle where the other side did a total of 809 damage isn't a compelling argument. That's a 4:1 damage ratio as your side did 3228. That just proves that your opponents were pretty clueless. But then again, if ELO is working as designed, then how did your side get matched up against opponents like that???

Ah well, back to running around in mechs that are more challenging to play instead of what appears to be an DC/Splat/3L fest.

the damage ratio is misleading, since a team isn't going to do a lot of damage to a bunch of lights. even if they hit with all their shots, light mechs will die before a team can accumulate a lot of damage on them

for comparison, this was a surprisingly heavy and tonnage-matched game. end result was similarly one-sided, but damage between teams was about 2:1. not because the enemies were that much better, but because we were big as well, so more damage to be spread around and soaked up

Posted Image

point being, tonnage isn't that big a deal, as long as you're still using decent builds and have decent pilots. if you're 200 tons shy of the other team, and half your team is people grinding crap build trebuchets just to finish them out, then yeah you're at a disadvantage.

and also, note these were assault mode. if anything bigger tonnage is a disadvantage in conquest

#23 Tal Kharn

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Posted 24 February 2013 - 02:12 AM

I'd be more upset facing off with my 8 assault mechs against 5 lights with the current ecm/netcode setup. Honestly i'm more worried about my team being over their tonnage by too much.

That being said, kudos to PGI. Since this last patch and the new map i've seen consistently teams with a spread of mech classes in many games. Thats a good sign.

I totally agree with the need for tonnage/ecm/mech-class match making to even things out though. Just saying.





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