I am liking the following:
http://mwo.smurfy-ne...6467f6ca1157a70
UAC5 with 4 tons of ammo
2xSRM6 with 3 tons of ammo (more on this in a second)
2x ML
XL280 engine
Endo
11xDHS
The UAC5 is great. It has an optimal range of 600m and a maximum range of 1800m, making it useful on large maps. Used at long range, its an AC5 with faster cycle and more range, which is great. Used at close range, it can have violent spasms of damage output, tempered by some self control and spacing out full auto volleys.
The ML are ubiquituos for many reasons, they are light weight, good medium engagement range, good heat to damage ration, fast cycle speed, great weapons.
Now onto the topic of the SRM6s fired through 2 missile tubes. SRMs have 2 major problems, they do lots of damage over a wide area, and can miss easily. To alieviate the spread problems of the SRM you can invest in Artemis IV, which reduces spread (I find it makes a difference at the 150-200 meter range (my experience with SRMs is that they fire in a tight group, blossom into a wide spread at the 50-75m range, and then tighten at 150-200 (if you have artemis.)
Firing the SRM6 through 2 tubes gets around that. The hardpoint will only spit out 2 missiles at a time (well 4, as they allow missiles from multiple launchers to be fired at the same time). So when you load 2 SRM6 launchers into the 2 tube slot, you are basically going to be firing the equivalent of 3 pairs of chain linked srm2s. Now the big difference between SRM6s and SRM2s (besides damage) is that SRM6s will impact on different mech locations, whereas the srm2s will basically hit where you are aiming them. No shotgun effect.
So if you can learn to deal with the 2 second delay to get the entire volley out, you can have PINPOINT accuracey with your SRM6s. Rear Center torso from 250m away precision. Coupled with a UAC5, you can throw out SIGNIFICANT damage to a point.
But like I said, it takes some getting used to.