

New Atlas Build/pilot. Poke Some Holes.
#1
Posted 25 February 2013 - 01:11 PM
Here is my build, please feel free to point out any mistakes I have made so I can improveit. Any pointers you might offer to a new assault pilot are also appreciated. Mostly, I need help in which engine size I should be using, but keep in mind that I enjoy my current weapons setup immensely, and wouldn't want to change it too much. Despite the low FP, I have exactly zero trouble killing opponents, even in my current slow and nooby state and even lights. The problem is that I get overwhelmed half the time due to my slowness, and trample through them the other half.
STD300 (4.6kmh)
Armor - Standard 596 (All but legs maxed)
FP 53
HE 1.4 (17DHS)
Standard Structure
1AC/20
2LL
3SSRM2
ECM
AMS
RA: LL, 2DHS
RT: AC/20, CASE, 1T AC20 ammo
LA: LL, AMS, DHS
LT: 3SSRM2, CASE, 2T AC20 ammo, 2DHS
CT: STD300, 2DHS, Guardian ECM
H: 1T AMS ammo
Legs: 1T SSRM ammo, 1TAC/20 ammo each.
#2
Posted 25 February 2013 - 01:19 PM
#3
Posted 25 February 2013 - 01:35 PM
- heavy/assault brawlers
- a swarm of ECM lights
The D-DC is arguably the best brawler in the game. I feel it wiser to focus on its strengths.
My build:
STD325
Armor - Standard 608 (All but legs maxed)
13DHS
Endo-steel
2xU/AC5
2ML
3SRM6 + artemis
ECM
RA: ML,
RT: 2xU/AC5, CASE, 1ton of U/AC5 ammo
LA: ML
LT: 3SRM6+Artemis, CASE, 2T 2ton SRM ammo
CT: STD325+ 3DHS, Guardian ECM
H: 1ton U/AC5 ammo
Legs: 3ton U/AC5 ammo, 2ton SRM ammo
He has enough heat dissipation and ammo to spam his alpha of 65, though I recommend you do not.

#4
Posted 25 February 2013 - 01:40 PM
DegeneratePervert, on 25 February 2013 - 01:19 PM, said:
LoL - you just changed his whole build from scratch.
But everybody runs different. You would be shocked when I tell you that I run 2X ERPPC, 2X MG, 3x SRM6(A) with a GECM and a 325STD engine.
But I don't tell you.

@OP: Sounds like a valid build for me, give it a try. Regarding 'Alpine' you could try out ERLL if you have an ok'ish fire dicipline and you can handle the heat.
Edited by Ragor, 25 February 2013 - 01:42 PM.
#5
Posted 25 February 2013 - 01:46 PM
I see what you are doing with the Steaks (anti-light protection, plus ECM to counter theirs), and don't have a problem with it.
My only question is if the Large Lasers are necessary are you are probably engaging closer then their optimal range. But, as you only have 2 energy spots, I get that too.
As for the engine, bigger is usually better. Even as a lumbering giant, you want to be as mobile and agile as possible!
#6
Posted 25 February 2013 - 04:16 PM
Also, weapon-wise, seems like you want to engage somewhere around 200m-400m? If so, the AC/20 will definitely serve you well (even after its recommended range, it does more damage than a gauss up to ~400m) but you also might want to consider swapping in a pair of UAC/5s. You can chain fire those things to avoid most jams, and they do hilarious amounts of damage up to mid/long range. I just added those to my DDC and really like what they do

Edited by Royalewithcheese, 25 February 2013 - 04:17 PM.
#7
Posted 25 February 2013 - 04:50 PM
BuildEngine 260 (46kph with tweaks)
Double Heat Sinks
]Arms each with Large Pulse (i tried ages with ERLL but eventually you needed a better punch up close) then with two double heat sinks as well. (Lose Laser dont need DHS!), one arm has AMS as well
Torso has Two UAC5's with 2 tonnes of ammo
Torso has 2 SSRM's with 2t ammo, case and double heat sink with 2t UAC ammo as well
Legs have beagle and ECM and head has command console
G
Edited by Grimarch, 25 February 2013 - 04:56 PM.
#8
Posted 25 February 2013 - 04:51 PM
Gothbloodman, on 25 February 2013 - 01:46 PM, said:
I see what you are doing with the Steaks (anti-light protection, plus ECM to counter theirs), and don't have a problem with it.
My only question is if the Large Lasers are necessary are you are probably engaging closer then their optimal range. But, as you only have 2 energy spots, I get that too.
As for the engine, bigger is usually better. Even as a lumbering giant, you want to be as mobile and agile as possible!
ECM + AMS is a little redundant, but still can have a role. It is good for helping to protect team mates who have been fired upon as well as valuable for self protection if you switch your ECM mode to counter the enemy to get a lock on an ECM light. You don't end up leaving yourself quite so open that way.
You just have to decide if you can find a better use of the space/tonnage.
#9
Posted 25 February 2013 - 05:17 PM
#10
Posted 25 February 2013 - 06:32 PM
#11
Posted 25 February 2013 - 07:59 PM
Atlas D-DC
Endo
Ecm
Std 350
Dbl heat sinks (16 total)
2 LL (one each arm)
Ac20 (3 tons ammo)
3 srm4 (2 ton ammo)
armor max but:
arms 44 of 68
legs 57 of 84
#12
Posted 25 February 2013 - 08:27 PM
Eventually I ended up with STD350, 2xMPL, 1xAC20, and 3xArtemis SRM4. Felt like the god of war ever since then.
#13
Posted 25 February 2013 - 09:52 PM
AC/20
2 ML
3 SRM6+Artemis
Brawl baby, brawl!
#14
Posted 25 February 2013 - 09:55 PM
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