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New Atlas Build/pilot. Poke Some Holes.


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#1 TheFlyingScotsman

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Posted 25 February 2013 - 01:11 PM

Hello all. I've only been in a couple matches with my new DD-C (The formidably pink and terra-cotta Lard Lass), and I was hoping to get some pointers from some more experienced Atlas pilots. I perform pretty well with my mediums and my Spider-5D, but my builds are mostly speed oriented and use heat stable, "low" FP builds. So an Atlas is pretty beyond what I am used to.

Here is my build, please feel free to point out any mistakes I have made so I can improveit. Any pointers you might offer to a new assault pilot are also appreciated. Mostly, I need help in which engine size I should be using, but keep in mind that I enjoy my current weapons setup immensely, and wouldn't want to change it too much. Despite the low FP, I have exactly zero trouble killing opponents, even in my current slow and nooby state and even lights. The problem is that I get overwhelmed half the time due to my slowness, and trample through them the other half.


STD300 (4.6kmh)
Armor - Standard 596 (All but legs maxed)
FP 53
HE 1.4 (17DHS)
Standard Structure

1AC/20
2LL
3SSRM2
ECM
AMS

RA: LL, 2DHS
RT: AC/20, CASE, 1T AC20 ammo
LA: LL, AMS, DHS
LT: 3SSRM2, CASE, 2T AC20 ammo, 2DHS
CT: STD300, 2DHS, Guardian ECM
H: 1T AMS ammo
Legs: 1T SSRM ammo, 1TAC/20 ammo each.

#2 DegeneratePervert

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Posted 25 February 2013 - 01:19 PM

The streak missiles are a tad weak for an assault mech to pack. IMO, you should do 2x UAC5, 2x ML, 2x SRM6, 1x SRM4.

#3 StalaggtIKE

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Posted 25 February 2013 - 01:35 PM

I feel that the build lacks focus. Overall you do not have enough of a punch to go 1 on1 with other assaults, nor the speed to skirmish and only 3SSRM2 to chase off non-ECM lights. That being said you will be have a hard time against the following:
  • heavy/assault brawlers
  • a swarm of ECM lights
From my experience, the above two groups equate to about 70% of the enemies you will meet on the battlefield.

The D-DC is arguably the best brawler in the game. I feel it wiser to focus on its strengths.


My build:
STD325
Armor - Standard 608 (All but legs maxed)
13DHS
Endo-steel

2xU/AC5
2ML
3SRM6 + artemis
ECM

RA: ML,
RT: 2xU/AC5, CASE, 1ton of U/AC5 ammo
LA: ML
LT: 3SRM6+Artemis, CASE, 2T 2ton SRM ammo
CT: STD325+ 3DHS, Guardian ECM
H: 1ton U/AC5 ammo
Legs: 3ton U/AC5 ammo, 2ton SRM ammo

He has enough heat dissipation and ammo to spam his alpha of 65, though I recommend you do not. :) I actually try to draw my intended target into the caldera, as I know I will usually out perform them.

#4 Ragor

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Posted 25 February 2013 - 01:40 PM

View PostDegeneratePervert, on 25 February 2013 - 01:19 PM, said:

The streak missiles are a tad weak for an assault mech to pack. IMO, you should do 2x UAC5, 2x ML, 2x SRM6, 1x SRM4.


LoL - you just changed his whole build from scratch.

But everybody runs different. You would be shocked when I tell you that I run 2X ERPPC, 2X MG, 3x SRM6(A) with a GECM and a 325STD engine.

But I don't tell you. :)



@OP: Sounds like a valid build for me, give it a try. Regarding 'Alpine' you could try out ERLL if you have an ok'ish fire dicipline and you can handle the heat.

Edited by Ragor, 25 February 2013 - 01:42 PM.


#5 Gothbloodman

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Posted 25 February 2013 - 01:46 PM

ECM + AMS is a little redundant.

I see what you are doing with the Steaks (anti-light protection, plus ECM to counter theirs), and don't have a problem with it.

My only question is if the Large Lasers are necessary are you are probably engaging closer then their optimal range. But, as you only have 2 energy spots, I get that too.

As for the engine, bigger is usually better. Even as a lumbering giant, you want to be as mobile and agile as possible!

#6 Royalewithcheese

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Posted 25 February 2013 - 04:16 PM

Seems solid to me, although the SSRMs will mean that you're weaker in a brawl against non-lights than the standard 3xSRM6 set-up. You might want to see if you can do an alternate config with Endo Steel and a bigger engine - you should be able to free up some slots for the Endo steel with the DHS you'll be moving into the engine itself. If you need more weight or more space you can probably get away with taking off the AMS.

Also, weapon-wise, seems like you want to engage somewhere around 200m-400m? If so, the AC/20 will definitely serve you well (even after its recommended range, it does more damage than a gauss up to ~400m) but you also might want to consider swapping in a pair of UAC/5s. You can chain fire those things to avoid most jams, and they do hilarious amounts of damage up to mid/long range. I just added those to my DDC and really like what they do :D

Edited by Royalewithcheese, 25 February 2013 - 04:17 PM.


#7 Grimarch

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Posted 25 February 2013 - 04:50 PM

Found this combo is best all rounder but not as good in tighter matches where range isnt needed.

BuildEngine 260 (46kph with tweaks)
Double Heat Sinks
]Arms each with Large Pulse (i tried ages with ERLL but eventually you needed a better punch up close) then with two double heat sinks as well. (Lose Laser dont need DHS!), one arm has AMS as well
Torso has Two UAC5's with 2 tonnes of ammo
Torso has 2 SSRM's with 2t ammo, case and double heat sink with 2t UAC ammo as well
Legs have beagle and ECM and head has command console

G

Edited by Grimarch, 25 February 2013 - 04:56 PM.


#8 TVMA Doc

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Posted 25 February 2013 - 04:51 PM

View PostGothbloodman, on 25 February 2013 - 01:46 PM, said:

ECM + AMS is a little redundant.

I see what you are doing with the Steaks (anti-light protection, plus ECM to counter theirs), and don't have a problem with it.

My only question is if the Large Lasers are necessary are you are probably engaging closer then their optimal range. But, as you only have 2 energy spots, I get that too.

As for the engine, bigger is usually better. Even as a lumbering giant, you want to be as mobile and agile as possible!

ECM + AMS is a little redundant, but still can have a role. It is good for helping to protect team mates who have been fired upon as well as valuable for self protection if you switch your ECM mode to counter the enemy to get a lock on an ECM light. You don't end up leaving yourself quite so open that way.

You just have to decide if you can find a better use of the space/tonnage.

#9 Grimarch

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Posted 25 February 2013 - 05:17 PM

I use AMS to help lights and intercept missiles, works well. Its a little redundant but always gets used up in a game and having an extra tonne of ammo doesnt make it better as i dont have hard points to fit another weapon.

#10 Spr1ggan

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Posted 25 February 2013 - 06:32 PM

I do well enough running 2xLL AC/20 and 3xSRM6 with a standard 300 engine. I tried out the dual U/AC5's and the dakka dakka was fun but i really sucked with that build lol. Thinking about removing the LL's and getting some MPL's.

#11 Johnny Reb

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Posted 25 February 2013 - 07:59 PM

Build I have been finding effective:

Atlas D-DC
Endo
Ecm
Std 350
Dbl heat sinks (16 total)
2 LL (one each arm)
Ac20 (3 tons ammo)
3 srm4 (2 ton ammo)
armor max but:
arms 44 of 68
legs 57 of 84

#12 Hex Pallett

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Posted 25 February 2013 - 08:27 PM

I started with STD300, 2xLL 1xAC20 and 3xSRM6 too. Hated it to the bones cuz it was way too slow for my style.

Eventually I ended up with STD350, 2xMPL, 1xAC20, and 3xArtemis SRM4. Felt like the god of war ever since then.

#13 NRP

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Posted 25 February 2013 - 09:52 PM

STD350
AC/20
2 ML
3 SRM6+Artemis

Brawl baby, brawl!

#14 Warskull

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Posted 25 February 2013 - 09:55 PM

Either change the AC/20 into dual UAC/5 or swap the streaks for SRM4s or SRM6s. If you are going for close range firepower, go all in.





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