Constant Losses Getting Disheartening
#21
Posted 24 February 2013 - 08:07 AM
#22
Posted 24 February 2013 - 08:09 AM
Moonsavage, on 24 February 2013 - 08:06 AM, said:
This game sucks
Never Stand Back with your LRM Boat. Its the Era of ECM, so hock short behind a Heavy or Assault.
#24
Posted 24 February 2013 - 08:26 AM
CoolLew, on 24 February 2013 - 08:03 AM, said:
As for my mech, I worked my way up from a Commando, Centurion, 3 Catapults and now 3 Atlas. However, my FPS is pretty low, so I can't really play a fast mech, waay to choppy.
My current load-out is 2 lrg pulse las, med las, AC20, SRM6 (with art), LRM 15 (w/ art)
Another thing to keep in mind is that some mechs (catapults and atlases in particular) draw a LOT more attention than others... Catapults are freaking bullet magnets.
#29
Posted 24 February 2013 - 09:01 AM
Moonsavage, on 24 February 2013 - 08:06 AM, said:
This game sucks
I hope your being sarcastic.I once out flaked a catapult in closed beta long before EMC so I don't see what the big deal is.
#30
Posted 24 February 2013 - 09:06 AM
CoolLew, on 24 February 2013 - 05:54 AM, said:
I know there is nothing that can really be done, but it does get disheartening.
Maybe there is something wrong with your mech builds. It's important to have a good weapon load out. Check out my guide for some good solid builds for the atlas. Good mech build is the first step to victory.
http://mwomercs.com/...n-atlas-builds/
Edited by MadPanda, 24 February 2013 - 09:06 AM.
#31
Posted 24 February 2013 - 09:31 AM
CoolLew, on 24 February 2013 - 08:50 AM, said:
not too bad, I added heat sinks, if I do get hot, I only use the AC and SRMs
if you have bad lag, SRM can be hard to aim. I switched to SSRM recently as my extreme ping fluctuations made regular SRM unreliable for me.
Big ol' Fatlas can be hard to pilot. Keep in mind, you need to stay with the pack on your team. if everyone is wandering, hit "y" and type "form up on me please" and at least a few of the smarter heavy mechs should come to you. As Fatlas, you NEED to have at least someone there to help cover your flank, preferably a mobile brawl type med or heavy to keep those pesky lights from plinking you too much, and to help focus fire or at least distract enemy so you dont get ganged up on.
Whatever you do, dont sit in the back using one LRM 15, and then advance later when the fight starts. You need to be there, in the mix, because your huge armor keeps your team mates alive. Remember, it is ok for the Atlas to die, so long as you did your part in dmg output. Staying back puts all the squishy med. mechs at severe risk of focus fire, and heavy mechs have a hard time retreating if they get ganged up on. they need Big Al to cover their back, to be the center of the enemy attention, just like you need them so you dont get obliterated by 5 on one.
I cant emphasize that enough- dont be that Atlas pilot that stands on a ridge and shoots LRM off from 900M away from the fray. lol, like 7 out of 10 matches, if my team Atlas is that guy, we lose. Atlas needs to be in the chaos. I read a post once, someone wrote "if the Atlas is there, you almost HAVE to shoot at it". This is totally true. if you ignore it, it's going to pound you, but when you start shooting it, it takes a long time to knock it out. That window, when the enemy is hammering on you, thats when your team should be blowing all the enemy med/heavy mechs out of the water around you. thats what you should be doing too, shooting everything you have.
Speaking of, if you find yourself not firing certain weapons all the time, swapem out. Easy vs dynamic, easy wins. If you can make a loadout that uses only two triggers(L, R mouse for example) it can make targeting easier. That is deffinatly personal preference though. i have a 4 button mouse, so i use 3 triggers myself, but I know for sure if I used a 2 button/wheel only mouse I wouldnt go beyond L, R mouse buttons.
Anyway, thats my take on Atlas piloting. Get in there and fight! Tell those goofy team mates to help you out, stop running all over the map and cover your butt!
#32
Posted 24 February 2013 - 09:50 AM
MadPanda, on 24 February 2013 - 09:06 AM, said:
Maybe there is something wrong with your mech builds. It's important to have a good weapon load out. Check out my guide for some good solid builds for the atlas. Good mech build is the first step to victory.
http://mwomercs.com/...n-atlas-builds/
What I've done is taken the basic D-DC commander build here and swapped out the AC20 for a pair for UAC5s
That gives me decent long range punch. While keeping most of my alpha intact.
#33
Posted 24 February 2013 - 10:14 AM
#34
Posted 24 February 2013 - 10:51 AM
(which was like going to a bar to find engaging conversation about science..)
StrongHarm, on 24 February 2013 - 09:37 AM, said:
If this is final code and not baseline establishment.. there are plenty of games out there that don't have sad ist devs.. so no thanks.
I just started playing, and in every match I'm dropped into a team of tactically re tarded people who scatter and, are in-turn, decimated.
And please, before you decide to write off my opinion and say that I don't understand tactics or statistical patterns... note that I'm both a decorated combat veteran and a business intelligence architect.. so I think I may be qualified not only in opinion, but in a court of law as a subject matter expert on just this topic.
I do understand this is beta, so I'll try back later to see if you've found a reasonable baseline... good luck.
#35
Posted 24 February 2013 - 10:53 AM
I tell them to get into a medium. Hunchbacks in particular, as they're quite forgiving.
A properly built medium has the right combination of speed and firepower that will help you improve all of your skills the most.
I usually prefer going up against a rookie assault pilot over a medium because I know I can ignore him. He'll be in the same spot 1 minute later asking for an ammo explosion after I smoke his team.
Edited by Adrian Steel, 24 February 2013 - 10:55 AM.
#36
Posted 24 February 2013 - 11:30 AM
#37
Posted 24 February 2013 - 11:38 AM
solution : buy raven-3l
now i couldn´t do this on regular basis cause it feels uber-cheap, you could try this as a short time solution and hope you don´t get bad dreams from it
#38
Posted 24 February 2013 - 11:39 AM
#39
Posted 24 February 2013 - 11:41 AM
CoolLew, on 24 February 2013 - 08:03 AM, said:
As for my mech, I worked my way up from a Commando, Centurion, 3 Catapults and now 3 Atlas. However, my FPS is pretty low, so I can't really play a fast mech, waay to choppy.
My current load-out is 2 lrg pulse las, med las, AC20, SRM6 (with art), LRM 15 (w/ art)
Your build is schizophrenic. That's going to give you trouble. You have six different types of weapons. You also tend to have a lot of short range weaponry on an Atlas, which can be very hit or miss.
Here is a D-DC build. This lets you start dishing out damage at 600m, most things will hit at 450m, and your SSRMs are mostly an anti-light defense tool.
If you run LRMs, you usually need more than 1 LRM 15 to be effective. If you want to do LRMs, run at least 2 LRM 15s.
Remember you don't necessarily need to use every hardpoint. If 2 Energy, 2 missiles does the job, so be it.
I would really recommend swapping down to a medium for a while though. They are a good place to practice. Like other people have said, if you are an Atlas, the other team gets an assault... usually an Atlas. So you have to pull your weight when you play an assault. Plus mediums help you learn positioning without being extremely punishing for a misstep. If you are out of position as an Atlas you will die.
Edited by Warskull, 24 February 2013 - 11:43 AM.
#40
Posted 24 February 2013 - 11:46 AM
Night Rider, on 24 February 2013 - 06:09 AM, said:
I don't like to bash people's skill in the game but it is very true, some pilots are just meant for certain weight classes.
For example I quickly found in CB the fast mediums and heavies were my bread and butter and that hasn't changed and probably never will. Lights are too weak for me assaults are too slow, its all playstyle.
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