Doc Holliday, on 24 February 2013 - 11:32 AM, said:
Well, even with your proposed changes ECM would still be too powerful. You have to compare it with other similar equipment, and BAP is the perfect comparison as it requires exactly the same resources. BAP feels about right for the resources it takes, but even with your changes, ECM would still do considerably more for the same resources. Detection prevention needs to go, entirely, I think. ECM is not stealth. ECM should make it take longer to lock target, but have no impact on how soon you can start. (I'm pretty sure the latter is what is meant by detection.) Also, I don't think it should prevent target sharing unless you're within its 180m bubble.
With these additional changes, ECM would:
- Counter BAP
- Counter NARC pods
- Counter Artemis
- Cause longer target-lock times
- Prevent target sharing within its 180m range
And I'm sure a few other things I'm forgetting.
You didn't propose any changes to BAP, so at the same time, for the same resources, BAP is still doing:
- 25% increased sensor range
- 25% decreased target level acquisition time
- Allows targeting of unpowered 'Mechs within 120 meters
Even then, ECM still feels like it offers a tad more than BAP, though not so much as to really be overpowered.
So there you have it... I think you need to cut back ECM pretty much to exactly what it does in TT, or buff BAP and increase the resource requirement of both ECM and BAP to compensate.
If you don't want to directly nerf ECM that much, you could move the ECM hard counter to BAP and give it two modes instead of ECM, though that makes no sense at all except for balance purposes.
Good points, I only have two criticisms:
A: (I said BAP should be the only thing actively aware of being jammed. IE: only BAP mechs get the low signal bars and phasing HUD.. other mechs just have to notice their minimap is suddenly very empty.
B: The reason I would still give ECM target-sharing interference outside 180 is because unlike in TT, this game moves very quickly so realistically, it would be even less effective than it would be in TT because moving out of 180 is all too easy and near instantaneous. The target interference would make it more difficult for missile boats, without making it near impossible. It would also continue keeping meta communication imperative.
Seanamal, on 24 February 2013 - 01:03 PM, said:
ECM Is not a gamebreaker. What it does is make specific play-styles that were unbalanced much more difficult to use. What I see every time this comes up is more or less the same argument: I want to boat LRMs / streaks and I can't because of ECM. Every proposal for "nerfing" ECM is the same: Make ECM no longer block LRM barrages and streaks.
I remember pre-ecm. It was an awful experience on some maps. Caustic was invariably a question of who could better focus fire and out LRM the other team. Streak cats would come in and core an atlas in 10 seconds. I'm sorry this was not better. Direct fire weapons are relevant. You actually need to be able to aim to kill the enemy. If you read the rules for indirect LRM fire in TT it is almost impossible to hit the enemy. With the quasi-C3 that is implemented in MWO it is all too easy. Forcing someone to TAG an ECM protected mech for LRM fire ups the skill required. Most people who play in 4 / 8 mans have little issue with how ECM works, as it works for them as much as it works against them. In the PUG environment it's obviously another story. My advice to those who want to to LRM boat: get on teamspeak and group with someone who runs a recon spotter. I'll do it for you, I got a couple nice scout/spotter builds in my mech bay. Just don't be a jerk.
1st: dealing with the most "aggressive" part of your post: Yes, Streak cats were frequent and annoying before the current implementation of ECM.. but I'd say their successor, the splat cat is worse. (Those are the mechs that truly core an atlas in 10 seconds.. only slightly better aim required.) And in regards to 4/8 mans, they have no problem with it, because they're usually mounting at least 2 ECMs in a 4man, and 6-7 ECMs in an 8man. I don't do 8mans because I did them for a couple nights and ran into 5 kinds of mechs: D-DCs, 3Ls, Splatcats, AC20 cats, and Gaussaphracts/cats. With the majority of the teams being ECM.. so naturally they would see nothing wrong with that.
Second
I think we have differing opinions on what is "difficult" to do: I think having to spot your own targets with LoS in missile mechs or be tag equipped with a LOS'd Tag mounted spotter would be difficult. I'd give that a 40% difficulty increase over pre-ECM missile-boating.
Requiring TAG (which must remain on target, that is within 750 meters) or an ally with TAG remaining on target to even fire your missiles is more like 90% difficulty
Having a 1.5ton/2crit piece of equipment make you nearly missile immune is absurd. Imagine if they offered similar pieces of equipment for dealing damage with Ballistics or Lasers.
Self-indulgent exploration of that concept-
-An intense magnetic field generator that would slow down any ballistic fired outside of 270 meters to the point where it does little or no damage UNLESS you had a person mount an energy draining beam that would disable that magnetic field (must be kept on target just as TAG)
-A personal dense fog/steam generator that would require lasers to be on target for 1/2 a second before they start to deal damage because they have to burn through the fog. This ofcourse could be countered by someone using Jumpjets near, or flamers on the mech to blow away the majority of the fog.
Those effects could be countered with a spotter or getting in close, but otherwise cripple the effectiveness ballistics and lasers and that simply would not stand. This is an absurd concept, I obviously don't support it, but it is much like the difficulty made for missiles in the current implementation of ECM.
(Missiles do lock on and are easier to aim, but also have such a slow projectile time that they can be easily avoided once fired.)
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Edited by Viterbi, 25 February 2013 - 09:54 AM.
Removed reference/response to removed off-topi ccontent