Why Is Mm So Bloody Crap? With Screenshots.
#1
Posted 24 February 2013 - 07:27 AM
I understand my ELO must be godlike at this point.
But its becoming a bit of a farce when it has to do this kind of %(#$ with the weight class matching to try to get me to lose a few points.
#2
Posted 24 February 2013 - 07:35 AM
#3
Posted 24 February 2013 - 07:36 AM
#5
Posted 24 February 2013 - 08:10 AM
#6
#8
Posted 24 February 2013 - 08:26 AM
Stoicblitzer, on 24 February 2013 - 08:10 AM, said:
BV wouldn't fix that. The only reason it happens currently is because there is a rather small player base and thus the match maker widens it's search criteria the longer in queue. If it did not do this (which leads to the weight imbalance), you'd likely be waiting for 10+ minutes and just be complaining about that instead.
#9
Posted 24 February 2013 - 08:28 AM
#10
Posted 24 February 2013 - 08:28 AM
#11
Posted 24 February 2013 - 08:40 AM
Noth, on 24 February 2013 - 08:26 AM, said:
BV wouldn't fix that. The only reason it happens currently is because there is a rather small player base and thus the match maker widens it's search criteria the longer in queue. If it did not do this (which leads to the weight imbalance), you'd likely be waiting for 10+ minutes and just be complaining about that instead.
I agree. However, it does need some tweaking. I don't think i waited more than maybe 1.5 minutes to get games yesterday. And I saw some grossly horrendous weight mismatches. Not the kind between a stalker and an atlas, the kind between several atlas and several hunchbacks. Seems 3 minutes or so would be an okay wait. Especially now that we get our mechs released right away.
#12
Posted 24 February 2013 - 08:45 AM
Ihasa, on 24 February 2013 - 08:40 AM, said:
I agree. However, it does need some tweaking. I don't think i waited more than maybe 1.5 minutes to get games yesterday. And I saw some grossly horrendous weight mismatches. Not the kind between a stalker and an atlas, the kind between several atlas and several hunchbacks. Seems 3 minutes or so would be an okay wait. Especially now that we get our mechs released right away.
Of course. Not saying it is perfect, just pointing out that simply due to player base size certain things that are taken into account by the MM may not be readily apparent.
#13
Posted 24 February 2013 - 08:47 AM
#14
Posted 24 February 2013 - 08:49 AM
#15
Posted 24 February 2013 - 09:01 AM
Team Leader, on 24 February 2013 - 08:49 AM, said:
So you see an imbalance in skill as opposed to weight ?
Working as intended!
#16
Posted 24 February 2013 - 09:05 AM
Treckin, on 24 February 2013 - 08:47 AM, said:
"AS7" is the IS warbook designation for Atlas class mechs
So when you look over the screen shot again, it's a smattering of lights and meds with 2 heavies, against 6 Atlas mechs with 2 heavies.
Edited by Ranek Blackstone, 24 February 2013 - 09:05 AM.
#17
Posted 24 February 2013 - 09:10 AM
Ghogiel, on 24 February 2013 - 09:01 AM, said:
Working as intended!
When I first looked at the screenshot I immediately saw the damage scores of the winner and assumed that team Blue was overpowered and unbalanced. Reading down, someone mentioned tonnage, and I took a second look.
Seeing how the lighter team played up their strengths of skill and speed the matchmaker did do it's job. I see no problem!
#18
Posted 24 February 2013 - 09:14 AM
http://mwomercs.com/...ost__p__1935843
"I wanted to just help clarify some points about the new match making system as there seems to be some confusion on these points:
Is the match maker taking weight class into account?
Yes the version currently live on production does take weight class into account. The way the match maker works it tries to group players within certain thresholds and grows those thresholds over time to ensure a match is made within currently a 2 minute time period.
These curves will likely see some tuning for both skill and weight as we monitor the data coming in and work to ensure more and more matches are created within good thresholds. This tuning will happen over the course of upcoming patches.
I'm still getting matches that seem unbalanced.
It will take time for the ratings to stabilize please bear in mind that this will likely happen over weeks not days. Also it's important to clarify that the system is only using your match history since we announced that we enabled it for pre-seeding. If you've been with us since closed beta your skill rating is essentially a few weeks old and only based on what you've done in that time. This is the only way to be fair to everyone.
Also currently after 2 minutes you may get an unbalanced match as the match maker increases the thresholds dramatically to ensure you get a match this is as designed to ensure that you don't wait longer than 2 minutes to find a match.
How does the match maker compose a teams Elo rating, is it average rating or closest to a target?
It's closest to a target value, so the match maker starts trying to make a match for an Elo of say 1300 and will pull in players to those teams closest to those values; however, as mentioned earlier within growing thresholds and those curves will be tuned. Currently it may be a bit 'sloppy' about how it's filling those buckets but over time it will be tuned to be much more precise.
We need to do this carefully over time as generally the cost of precision is time to find a match we want to slowly find a very nice balance between time to find a match and the number of matches that are correctly composed.
Can we expect match making to be tuned?
Yes as just stated we will monitor and tune over time to ensure it is working optimally and as everyone plays more games things will naturally settle out over time.
If your getting consistently hard or easy matches please bear with it while the system adjusts and know that we are monitoring and planning adjustments to ensure everyone gets fair matches."
Edited by Helmer, 24 February 2013 - 09:15 AM.
#19
Posted 24 February 2013 - 09:16 AM
Flyby215, on 24 February 2013 - 09:10 AM, said:
When I first looked at the screenshot I immediately saw the damage scores of the winner and assumed that team Blue was overpowered and unbalanced. Reading down, someone mentioned tonnage, and I took a second look.
Seeing how the lighter team played up their strengths of skill and speed the matchmaker did do it's job. I see no problem!
Not really, either didn't weight class match very well, obviously, which isn't really what it is supposed to do, or it put a team of good players against a team of not good players, which isn't what it was supposed to do.
But really we have no idea what the players Elo scores are, and can only be certain that the match maker did in fact **** up weight class matching completely here.
The MM AFAIK will not give lesser players an advantage in weight and place them against better players in lighter assets. If it does do that, holy **** balls is that a broken idea!
#20
Posted 24 February 2013 - 09:17 AM
Noth, on 24 February 2013 - 08:45 AM, said:
Of course. Not saying it is perfect, just pointing out that simply due to player base size certain things that are taken into account by the MM may not be readily apparent.
It usually is lonely at the very top. The same thing happens for World of Warcraft (and that game isn't lacking for players) when it comes to high ranked Arena players.
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