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Hard Points, Bad Idea.


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#41 Mechteric

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Posted 27 February 2013 - 10:46 AM

The hardpoints are pretty awesome as they are, and while I wouldn't mind just seeing how the limited crit hardpoints works I think currently things are pretty balanced as far as pure hardpoints are concerned. The perceived imbalances that I currently see are mainly due to external factors (ECM and Catapult torso twist range are top on my list)

#42 Luccky

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Posted 27 February 2013 - 11:27 PM

+1

#43 Solomon Ward

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Posted 28 February 2013 - 04:32 AM

I don´t like the proposed limitations OP suggests.

But the whole Hardpoint layout definately needs tome tweaks.

Imho Subcategorical restrictions to the Hardpoints are the way to go.

e.g.You have a Hardpoint and than you have a list of weapons you can fit in this single Hardpoint.

An Energy Hardpoint doesn´t mean you can put all Energy weapons in it.

No AC/20 in what was originally a machine gun.

No PPC in what was originally a medium Laser.

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