

Ac/20 Ammo Per Ton
#1
Posted 24 February 2013 - 01:11 PM
What I'd suggest is a slight increase in AC/20 ammo, such as 9 rounds per ton, to help alleviate the weight cost and make the weapon more viable for the medium weight mechs meant to use it, such as the Yen Lo and Hunchback.
Does this sound like a good suggestion? What are your thoughts?
#2
Posted 24 February 2013 - 01:19 PM
#3
Posted 24 February 2013 - 01:35 PM
Skadi, on 24 February 2013 - 01:19 PM, said:
And the cost of greatly reduced range, don't forget.
8 shots/ton is probably fair.
edit: Also heat.
Edited by kiltymonroe, 24 February 2013 - 03:31 PM.
#4
Posted 24 February 2013 - 01:49 PM
Skadi, on 24 February 2013 - 01:19 PM, said:
Well yes, but as Kiltymonroe pointed out, the Gauss also has a significant range advantage. It's more fragile, but it also consumes significantly fewer slots by comparison. For 10 slots you can fit a Gauss with 30 rounds of ammunition, whereas for a comparable amount of ammo in an AC/20 you'd have to take up 14 slots, and even then you're 2 rounds short on ammunition. However, they're both very niche roles and I don't think directly comparing them helps much.
The root of my suggestion stems from the fact that certain medium mechs are clearly built around the AC/20, yet they don't have the appropriate tonnage to handle an AC/20, secondary weapons, ammunition and engine size. One ton could make or break a medium mech in some cases, and right now it seems like the AC/20 is more of a detriment in its current size / weight than a genuinely formidable weapon.
#5
Posted 24 February 2013 - 02:05 PM
The AC/20 has always been hard to use. By allowing weapons to fire out past normal effective range, the MWO AC/20 is already a much more useful beast than the TT version.
What is out of line is the LRM damage points per ton which is (IIRC) 304. The broken aspect of LRM's in MWO is that they not only do more damage than LRM's in TT, but they also have 50% more shots per ton.
#6
Posted 24 February 2013 - 03:53 PM
#7
Posted 25 February 2013 - 06:08 AM
Can't understand why you need more slugs of AC-20 per ton really. On YLW / Hunch your point is to get behind a heavy / assault and 2-3 shot them through the rear armor. You only need 1 ton to kill 1-2 mechs. On Atlas you can put enough ammo anyway.
#8
Posted 25 February 2013 - 06:12 AM
RLBell, on 24 February 2013 - 02:05 PM, said:
Agreed on this. It's actually 324 damage I think (1.8*180) but agreed. SRM is 250 damage per ton.
Edited by Stringburka, 25 February 2013 - 06:18 AM.
#10
Posted 25 February 2013 - 07:42 AM
I remember when it used to be only 6 per ton, and that was horrid.
Anyways, I think it should be something along the lines of:
"If you have 2 tons (or a multiple thereof) of ac/20 ammo in one section of a mech, it gets an additional 1 shot per 2 tons of ammunition, as the two ammo bins can be expanded into one larger ammo bin which can, collectively, accommodate another shot."
I know that's more than a bit 'meta', but if it works, it works.
#11
Posted 25 February 2013 - 08:06 AM
#12
Posted 25 February 2013 - 09:31 AM
#13
Posted 25 February 2013 - 09:35 AM
#14
Posted 25 February 2013 - 09:51 AM
Spadejack, on 25 February 2013 - 09:35 AM, said:
According to Sarna, 5 ammo per ton is canon. link.
A lot of ammo values have changed from canon in MWO, and a fair amount of heat values too. It seems PGI are pretty willing to change those from canon.
#15
Posted 25 February 2013 - 10:13 AM
Stringburka, on 25 February 2013 - 09:51 AM, said:
A lot of ammo values have changed from canon in MWO, and a fair amount of heat values too. It seems PGI are pretty willing to change those from canon.
since armor values are double though, the per ton amount should be doubled as well, or at least nearly so. I definitely liked it when they went from 6 to 7, but I too feel that it should be 8.
#16
Posted 25 February 2013 - 11:17 AM
CapperDeluxe, on 25 February 2013 - 10:13 AM, said:
since armor values are double though, the per ton amount should be doubled as well, or at least nearly so. I definitely liked it when they went from 6 to 7, but I too feel that it should be 8.
I think that could work and balance well. Doubled canon ammo, standard canon damage (missiles are currently increased by 80% and 25% respectively), adjusted rate of fire to fine tune.
#17
Posted 28 February 2013 - 10:42 AM
i see solution simple the TT MECH has been made simple as possible
but now we got computer power so let use it
Don't count 1 ton of ammo contains 7 shots
Let be 7 shot has mass 1 ton
This means"if i need 5 shots and computer will count whats the mass for it,
like with armor its done simple and works perfect

#18
Posted 28 February 2013 - 12:29 PM
If it has 8 per ton it tops the list. They are all pretty close, so 7.5 would be money, but you gotta round one way or the other.
#19
Posted 28 February 2013 - 03:25 PM
If you can get convergence to play along with you, and brawl for only head shots, you could put up 7 kills per ton with ac 20 + laser fire.
To me I guess when it's not doing splash damage to every part of the opponent mech, 7 shots a ton from an ac20 is fearsome.
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