the poison that is elo has been brought into a game I like
my experience with this system in online games:
I used to play DotA back in the day, the WC3 version. It was an enjoyable affair with friends although the games could be messy with leavers and so on/
after about 3 years, a game called Heroes of Newerth comes out. Its DotA in all but name and features a new thing called "statistics"
these stats would track each and every player, kills, deaths, wins/losses, wards placed, towers denied... everything. I knew this meant trouble. Games from then on would turn into high pressure messes were every player is so choked up about statistics that they freak the **** out when they start losing. Worse still, the rating system they brought in (MMR - matchmaking rating) was a horrible indicator of skill. The solo queue was mostly luck as player x might have a relatively high MMR, but he got it by riding the coat tails of better players. games became 'crush or be crushed' and about 1 in 10 games were actually evenly matched.
so not only would you have kids freaking the **** out because they can't handle the reality that the arent actually good at the game (which would mean mass flaming and trolling), but it meant that winning games was mostly based on luck because the 4 other guys you were with could literally be of any skill level.
I determined here that the only way to have an accurate indicator of skill would be in 1 versus 1 games, like quakelive (which I have played since beta). 1v1 gives no excuses and accurately shows how good the player is and can be. you dont have to rely on rolling a dice when entering a game and you will be placed against players of your skill level practically all the time. (also, elo was devised for Chess - a 1v1 game. http://en.wikipedia....o_rating_system )
Now we MWO. the game is already 8v8, its a difficult game that requires a lot of teamwork and it is free to play.
these are 3 things that are positively poisonous to elo ratings being accurate. lets take a look why-
Player X searches for a game.
Hes placed with 7 other guys on his team, he has no choice about whether he wants to play with them or not
Player X is a good player, but unfortunately it is 8v8 and him being good won't make a difference if 5/6/7 guys on his team are dribbling wrecks
Player X loses the game 8 - 0
Player X searches another game at a lower level (cos his elo goes down after losing that match)
Same thing happens, he has no control over his team, they get crushed, he goes lower and lower.
elo IS luck. if you get the team, you win, you get points, you rise higher. thats how it works. I've had to deal with this system across 3 games in various forms (Dota 2, LoL & HoN). it was absolutely toxic to actually enjoying the game on your own.
Mechwarrior Online is a difficult game - its got a lot of depth and is very difficult to learn. All Piranha will achieve is creating a MASSIVE lower class of players (i think its called elo hell in LoL circles) which will be a toxic environment for all concerned.
what it means for us intelligent folk is the following - You have to find and team and only play with that team. DON'T solo queue, its a fast way to destroy your elo and fun as you watch little John repeatedly charge straight into the enemy. DON'T give people the benefit of the doubt - the vast majority of gamers nowadays are simple people, they cant understand complex issues and will respond to things they don't understand with flames/trolling. DON'T think "I can't be that unlucky, surely i'll win my next game" - you can be that unlucky. the majority gamers nowadays are terrible and there are lots of them, they will choke up the servers you play on and you will act like a magnet for them. Repeatedly losing due to not being able to land on the right team is extremely frustrating and a very fast way to lose your love for the game.
Now I know some people here have taken offence at what I've just said, I know that they are thinking "HURRRRR hes only saying that because hes bad" - In all those games I've mentioned I was at a high elo and played in leagues/ladders with other good players.. i wasn't even near 'pro' or any of that but I was on a far higher level then 90% of the games population. BUT THAT HAS NOTHING TO DO WITH WHAT IM SAYING (sorry for the caps but people are simple and tend not to read/understand stuff they don't like). The environment created due to these awful ranking systems is nothing short of toxic. I'm 28 years old now (almost 29 :s ) and frankly, I'm too old to watch a bunch of 15 year olds rage down a server because they hate being bad at games.
anyhow, find a team. play with them. stay away from solo queue.
Edited by BigBadHarv, 24 February 2013 - 03:15 PM.