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Will The Jagermech Be The New Cat-K2?


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#21 Sears

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Posted 24 February 2013 - 06:09 PM

We're starting to get into territory where Mechs overlap in capabilities. Quad ACs will still favour the 4X with it's extra tonnage. Dual heavy ballistics will be big with the Jager.

If they are coupled with XLs would people generally put the rounds in the legs? Could see some ammo explosions going on.

#22 Protection

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Posted 24 February 2013 - 06:13 PM

View PostSears, on 24 February 2013 - 06:09 PM, said:

We're starting to get into territory where Mechs overlap in capabilities. Quad ACs will still favour the 4X with it's extra tonnage. Dual heavy ballistics will be big with the Jager.

If they are coupled with XLs would people generally put the rounds in the legs? Could see some ammo explosions going on.


Nothing can run 4x UAC/5 yet. Nor can anything run 2xAC/20 with an XL engine.

It's not the Orion or the Highlander, but at least is has some new options.

#23 Lord Ikka

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Posted 24 February 2013 - 06:22 PM

In between the cat and the phract. Faster than the phract, more versatile than the k2.

#24 Rigiroth

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Posted 24 February 2013 - 06:24 PM

Also faster than the K2. Atleast with Dual AC20s

I've already toyed with it in Ohm's Mechlab and it'll work great. Should be able to run at about ~64 without speed tweak, endosteel, and two ac20s with about 7 tons of ammo and two medium lasers.

Edited by Steemship, 24 February 2013 - 06:27 PM.


#25 WalkingDeathBot

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Posted 24 February 2013 - 06:24 PM

View PostNauht, on 24 February 2013 - 05:17 PM, said:

The K2 will still dominate. Why?

Cos the jagermech has arms which can easily be shot off instead of a ridiculously small side torso profile.
Also looks like the jager has the same head size as an awesome.
It's as fat as an awesome.

No I'm predicting it won't come close to being K2 good.


This is probably true, the Cat also has much better torso twist. However they're gonna have to try and do something to make it different from the 4x.

#26 Sears

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Posted 24 February 2013 - 06:26 PM

View PostProtection, on 24 February 2013 - 06:13 PM, said:


Nothing can run 4x UAC/5 yet. Nor can anything run 2xAC/20 with an XL engine.

It's not the Orion or the Highlander, but at least is has some new options.


didn't think about the UAC/5. That's going to sting a bit.

#27 Khanahar

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Posted 24 February 2013 - 06:31 PM

Here's what I get with math. Please double-check this if you can to ensure accuracy:

9 tons per UAC/5
36 tons for 4 UAC/5

Jagermech with ES, XL 195 (Atlas speed: 54 kph. You probably don't want to go slower than that. And that's probably too much) weighs in at 12.5 tons without armor or weapons. (16.5 if you want to go the stock 65)

So with NO armor and NO ammo, you're talking about 48.5 tons. Max armor on a JM6 is 13.5 tons for 422 points in MWO. A UAC/5 carries 25 rounds per ton, for a total potential damage of 125 per ton of ammo, assuming all shots hit within effective range. Maximum DHS is 13 (total 6 in LT and RT), which is roughly enough.

I therefore present the possible amounts of total damage a 4UAC/5 Jag could do with ~max armor levels of various 'mechs:

At 422 armor-Catapult/Jagermech level: 0 maximum possible damage (0 tons for ammo)
402-Dragon: 125
338-Centurion: 375
274-Cicada: 625

So to get decent numbers, even assuming perfect shooting, you will have to run dangerously low on armor... certainly less than the average medium.

#28 Bren McGuire

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Posted 24 February 2013 - 06:32 PM

There will still be a place for ac cats but this mech provides an alternative. Without seeing armour values or speed, gut intuition tells me that this mech is inferior for dual ac 20. The cockpit is too low in relation to the high mounted arms, on the plus side though.... much less chance for a targeted head shot than a K2, on the negative side you'll geat headshotted alot by people aiming for the CT.

#29 Khanahar

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Posted 24 February 2013 - 06:33 PM

View PostWalkingDeathBot, on 24 February 2013 - 06:24 PM, said:


This is probably true, the Cat also has much better torso twist. However they're gonna have to try and do something to make it different from the 4x.


Probably not. JM6's have no lower arm actuators, which thus far in MWO generally correlates to torso twist amounts. I'm guessing it will have very similar maneuvering capabilities to the CPLT.

#30 DegeneratePervert

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Posted 24 February 2013 - 06:48 PM

Quad UAC5s. It will be spectacular.

#31 Asmosis

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Posted 24 February 2013 - 08:23 PM

It'll take a lot to make me give up cats 170 degree torso twist. being able to toss shots over my shoulder (kinda like a high speed car chase) is one of the fun things about all the cats.

As for ammo in legs, how often do you focus on taking out a mechs legs? usually only if they are already badly damaged since i'd rather take out a side torso which is almost the same armor and could potentially kill them if its XL.

#32 Doc Holliday

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Posted 24 February 2013 - 08:26 PM

Um... unless it gets an extra crit slot in the arms, it won't be able to mount AC20s there.

Edit: Ah, nvm, just realized that like the cat it will probably not have lower arm actuators and thus have the necessary 10 crit slots in the arms. Carry on. ;)

Edited by Doc Holliday, 24 February 2013 - 08:28 PM.


#33 OuttaAmmo NoWai

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Posted 24 February 2013 - 08:26 PM

The gauss cat is already outclassed by the gauss phract. This will just be an alternative for people who want ***-fugly mechs.

#34 zverofaust

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Posted 24 February 2013 - 08:26 PM

From my experience shooting from the torso of the K2 is far more consistent than with arms. Convergence isn't nearly as big an issue which is the primary issue with arms vs torso guns.

#35 Elizander

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Posted 24 February 2013 - 08:31 PM

View PostMidosa Kaze, on 24 February 2013 - 05:36 PM, said:

Isn't the Jagermech rather thin skinned for a heavy? According to Sarna the default Jagermech has six tons of armor compared to ten for the catapult. So probably the Jagermech will have some nice hardpoints, but be a bit of a glass cannon.


Gonna be a sad day when it's the heavy trial mech. Poor newbies won't know what happened. :rolleyes:

#36 Asmosis

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Posted 24 February 2013 - 08:35 PM

View PostOuttaAmmo NoWai, on 24 February 2013 - 08:26 PM, said:

The gauss cat is already outclassed by the gauss phract. This will just be an alternative for people who want ***-fugly mechs.


going to disagree with this. the convergence of arms means its pretty easy to have two shots land in different locations (either on your target or on the map if targetting computer things something 10m away looks pretty).

On the jaggermech, is one of them going to have an insane amount of ballistic slots for lots of machine guns? i know it wont be practical but it'd be fun XD

#37 Tickdoff Tank

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Posted 24 February 2013 - 08:38 PM

View PostElizander, on 24 February 2013 - 08:31 PM, said:


Gonna be a sad day when it's the heavy trial mech. Poor newbies won't know what happened. :rolleyes:


Like when then Cicada is in the trial rotation, or the Trebuchet. Both of them are sadly under armored and are easy kills if you don't change the stock amounts.

#38 idle crow

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Posted 24 February 2013 - 08:39 PM

It be nice to have Gauss Rifle that don't kill your mech.

#39 Tisun

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Posted 24 February 2013 - 08:42 PM

I'd like to point out the DD variant, and it's 6 Ballistic Hardpoints. 6 AC/2s would be entertaining.

#40 Reported for Inappropriate Name

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Posted 24 February 2013 - 08:45 PM

i'm honestly preferring the cataphract to the pult at the moment for dual gauss, mostly for the extra 5 tons to play with.

I will give the jeagermech a spin however, the ridging potential is phenominal





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