Will The Jagermech Be The New Cat-K2?
#21
Posted 24 February 2013 - 06:09 PM
If they are coupled with XLs would people generally put the rounds in the legs? Could see some ammo explosions going on.
#22
Posted 24 February 2013 - 06:13 PM
Sears, on 24 February 2013 - 06:09 PM, said:
If they are coupled with XLs would people generally put the rounds in the legs? Could see some ammo explosions going on.
Nothing can run 4x UAC/5 yet. Nor can anything run 2xAC/20 with an XL engine.
It's not the Orion or the Highlander, but at least is has some new options.
#23
Posted 24 February 2013 - 06:22 PM
#24
Posted 24 February 2013 - 06:24 PM
I've already toyed with it in Ohm's Mechlab and it'll work great. Should be able to run at about ~64 without speed tweak, endosteel, and two ac20s with about 7 tons of ammo and two medium lasers.
Edited by Steemship, 24 February 2013 - 06:27 PM.
#25
Posted 24 February 2013 - 06:24 PM
Nauht, on 24 February 2013 - 05:17 PM, said:
Cos the jagermech has arms which can easily be shot off instead of a ridiculously small side torso profile.
Also looks like the jager has the same head size as an awesome.
It's as fat as an awesome.
No I'm predicting it won't come close to being K2 good.
This is probably true, the Cat also has much better torso twist. However they're gonna have to try and do something to make it different from the 4x.
#27
Posted 24 February 2013 - 06:31 PM
9 tons per UAC/5
36 tons for 4 UAC/5
Jagermech with ES, XL 195 (Atlas speed: 54 kph. You probably don't want to go slower than that. And that's probably too much) weighs in at 12.5 tons without armor or weapons. (16.5 if you want to go the stock 65)
So with NO armor and NO ammo, you're talking about 48.5 tons. Max armor on a JM6 is 13.5 tons for 422 points in MWO. A UAC/5 carries 25 rounds per ton, for a total potential damage of 125 per ton of ammo, assuming all shots hit within effective range. Maximum DHS is 13 (total 6 in LT and RT), which is roughly enough.
I therefore present the possible amounts of total damage a 4UAC/5 Jag could do with ~max armor levels of various 'mechs:
At 422 armor-Catapult/Jagermech level: 0 maximum possible damage (0 tons for ammo)
402-Dragon: 125
338-Centurion: 375
274-Cicada: 625
So to get decent numbers, even assuming perfect shooting, you will have to run dangerously low on armor... certainly less than the average medium.
#28
Posted 24 February 2013 - 06:32 PM
#29
Posted 24 February 2013 - 06:33 PM
WalkingDeathBot, on 24 February 2013 - 06:24 PM, said:
This is probably true, the Cat also has much better torso twist. However they're gonna have to try and do something to make it different from the 4x.
Probably not. JM6's have no lower arm actuators, which thus far in MWO generally correlates to torso twist amounts. I'm guessing it will have very similar maneuvering capabilities to the CPLT.
#30
Posted 24 February 2013 - 06:48 PM
#31
Posted 24 February 2013 - 08:23 PM
As for ammo in legs, how often do you focus on taking out a mechs legs? usually only if they are already badly damaged since i'd rather take out a side torso which is almost the same armor and could potentially kill them if its XL.
#32
Posted 24 February 2013 - 08:26 PM
Edit: Ah, nvm, just realized that like the cat it will probably not have lower arm actuators and thus have the necessary 10 crit slots in the arms. Carry on.
Edited by Doc Holliday, 24 February 2013 - 08:28 PM.
#33
Posted 24 February 2013 - 08:26 PM
#34
Posted 24 February 2013 - 08:26 PM
#35
Posted 24 February 2013 - 08:31 PM
Midosa Kaze, on 24 February 2013 - 05:36 PM, said:
Gonna be a sad day when it's the heavy trial mech. Poor newbies won't know what happened.
#36
Posted 24 February 2013 - 08:35 PM
OuttaAmmo NoWai, on 24 February 2013 - 08:26 PM, said:
going to disagree with this. the convergence of arms means its pretty easy to have two shots land in different locations (either on your target or on the map if targetting computer things something 10m away looks pretty).
On the jaggermech, is one of them going to have an insane amount of ballistic slots for lots of machine guns? i know it wont be practical but it'd be fun XD
#37
Posted 24 February 2013 - 08:38 PM
Elizander, on 24 February 2013 - 08:31 PM, said:
Gonna be a sad day when it's the heavy trial mech. Poor newbies won't know what happened.
Like when then Cicada is in the trial rotation, or the Trebuchet. Both of them are sadly under armored and are easy kills if you don't change the stock amounts.
#38
Posted 24 February 2013 - 08:39 PM
#39
Posted 24 February 2013 - 08:42 PM
#40
Posted 24 February 2013 - 08:45 PM
I will give the jeagermech a spin however, the ridging potential is phenominal
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users