The principle is simple and can be done on all existing maps as gamemode mutations.
Teams are randomly selected between Attackers and Defenders, maintaining the same spawns as current.
Defenders start the game several Objectives in their possession, which the Attackers must capture or neutralize. Once an Objective is captured by Attackers it can not be recaptured. A good number is anywhere from 3 to 5.
So long as any Objectives remain in Defender hands, this starts a Ticket Bleed or reduced time limit during which the Attackers must complete their objectives. If time runs out, Attackers lose. This time limit should be far less than the 15 minute default timer as this is much too long. By default, it can be a short time limit/quick point bleed, with "bonus time" added for the Attackers upon each successful capture of an Objective.
What the Objectives actually are, and how they are captured, is irrelephant; they can be Power Generators or Communication Uplinks that need to be destroyed, or they can be Uplink Terminals that need to be Hacked, or it can be a box that an Attacker has to stand in for 10 seconds. Doesn't matter.
This is a simple game mode to implement IMHO but would be very enjoyable and add a lot of value to random matches.
Objective Game Mode
Started by zverofaust, Feb 25 2013 03:22 PM
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