OK, I know some of you came to this thread looking for something to regurgitate into the big thread. And some of you came here to tell me that 'these modules won't break the game'. Unfortunately I don't need or want either group. Those that say this isn't pay to win won't be convinced by me. Those looking for something to repost, scroll down, important text and link to original articles included.
What I'm looking for are people from back in closed beta who remember seeing information from the devs and PGI specifically stating that they would control pay to win by limiting MC only items to cosmetic items and mechbays. I remember a lot of Q&A sessions in the beginning where you could chat in questions for devs to answer.
I remember several times the question of pay to win came up and as I recall the devs always said something like "Gameplay affecting items won't be available for MC only." or "This game is not pay to win, MC only purchases will be limited to non-gameplay affecting items."
Does anyone have any links to any of these discussions where we can find more of this information? I found a couple and added them below. Thanks for any help and I'll leave my email if you'd rather send it there than post it on the forums.
Kurshuk
Alexi.Kurshuk@gmail.com
Russ alluded to MC items in a Kotaku interview here.
hotnoodles
how will you keep your F2P game from falling into the trap of players buying their way through the game and making so that people who spent time instead of money feel that they aren't losing out?
RussBullock@hotnoodles
Well I think the same way it is right now. You can buy the mech's with real money but you can also buy them with in game C-Bills. More importantly the only way to get the XP is to play the matches, you can't buy that and that will never change. Keep the things people can buy restricted to time savers, not skill boosters.
Bryan in a PC gamer interview
PCG: So you talk about upgrading skills, a leveling system, upgrading your Mech, and this is such a tricky area for F2P games. There are all these fears about pay-to-win games, and Mech aficianados, they know the specs on a Mech. They know what the Mech is capable of. How is progression going to work? It’s F2P, but obviously money comes into it somewhere. What does your money buy you?
BE: One of the most important things in any F2P games, in my opinion, is not allowing players to buy skill. The fastest way to destroy your game is to allow your players to buy something that gives them a tactical advantage over an enemy. So we’ve been very careful about what you can purchase and what you need to earn.
Same PC gamer interview with Bryan
PCG:Can you get into items and upgrades yet?
BE: You’re going to to be able to purchase, using a variety of different methods, Mechs, Mech pieces, skills – but I’ll be careful with what i mean about skills.
When it comes to the pilot, you’ll be able to train your pilot to fit the role that you like. But you won’t be able to pay real cash for pilot training, for example. That would be through earned experience points or earned in-game cash. So you would actually have to play the game to upgrade your pilot. Anything that would affect or give your a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game.
So we have a pilot tree, a skill tree. As you level up you can unlock new features and new abilities. So if you want to be a scout, you would get skills related to information technology, or being able to move faster, hide, things like that. If you wanted to be more of an assault person, it would be more related to weapon control and such.
EDIT: Removed some of the HTML formatting from when I copied these off the pages.
Edited by Kurshuk, 06 March 2013 - 06:02 PM.