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Easy Improvement To Elo To Fix 3 Problems


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#21 1985

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Posted 27 February 2013 - 10:41 PM

View PostInertiaman, on 25 February 2013 - 01:47 AM, said:

Wouldn't this break any proposed dropship/respawn modes though?

There are a number of settings you can tweak (e.g. spawn timers, among several others), as long as you have reasonable predictions of how any given match will go.

Edited by 1985, 27 February 2013 - 10:42 PM.


#22 Homeless Bill

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Posted 28 February 2013 - 01:32 PM

I would support this, but I wonder how this would work once you can choose a 'mech after a map has been selected... Either way, I'd strongly support some implementation of this. I'm nowhere nearly as useful in my Spider as I am in my Awesome.

#23 1985

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Posted 03 March 2013 - 07:10 PM

View PostInveramsay, on 26 February 2013 - 11:54 AM, said:

The match score I think is a bit flawed as it is so heavily dependent on damage done. Much fairer would be to add more emphasis of things like capping resource points and destroying components among other things. Killing enemies where you get something like 125 xp for the kill should give you a lot more points than getting a lucky killsteal


I agree. Also, contributions to capping are completely missing in all metrics. Currently, they don't contribute to XP, CBills, or scores.

Edited by 1985, 03 March 2013 - 07:10 PM.






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