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[Bug] Damage To Rear Armour Transfers To Front/internals


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#21 MightyBolamite

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Posted 28 February 2013 - 11:49 AM

View PostCest7, on 26 February 2013 - 05:10 PM, said:

I've noticed front to back but not so much back to front.



I've seen this too.
Hit a K2 with an SRM6 dead on and his back armor blinked. Annoyed me so much.

#22 Venraa

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Posted 02 March 2013 - 01:14 PM

I think I have had this too. In a HBK-4G and lost my AC/20 in the first shot I took of the match. Wasn't sure exactly what weapon hit me but it was a ballistic of some kind from a phract. Given that a phract cannot stack enough ballistic damage to get through my front torso armor in a single shot it must have got transfered to the back, then critted and destroyed the AC/20.

My friend in his raven had the same thing happen earlier today. Took a single PPC hit which transfered to the back, critted, ammo explosion, dead raven.

#23 Kaeb Odellas

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Posted 02 March 2013 - 01:35 PM

At least twice I've been killed by a light mech will running from it in my Trebuchet. Still had back armor, and I'm fairly certain he was directly behind me the entire time.

I've only ever noticed it in Trebuchets though.

#24 Ari Dian

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Posted 02 March 2013 - 01:56 PM

Just got killed by a Jenner with this bug.
My back armor was open, so i turned around. I got killed with the next salvo. My front armor was still fine, but side torso destroyed by damage in the back. He was the last remaining mech. So there was no other who could have shot me in the back.

#25 Corvus Antaka

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Posted 02 March 2013 - 03:13 PM

I was fighting an Atlas today whos side torsos had both been ripped off...on side from behind, and he still showed armour on his front side torso for that side, because I hit his completely red CT (or so i thought) only to see the missing side torso light up and take damage. very wierd.

#26 Melcyna

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Posted 03 March 2013 - 01:07 AM

View Postsycocys, on 28 February 2013 - 06:26 AM, said:

From their explanation the net-rewind code will do something along the lines of keeping a server side log per match of mech locations that the weapons code can poll to determine exactly where a mech was at the time it received a fire command.

My guess is that this will hurt high ping players more than help them. And it will incredibly help low ping players because they will better be able to predict shot locations on faster/high ping targets. Will as I said probably lead to mystery head shots from the perspective of higher ping players.

If the rewind is well coded and works properly that's not supposed to happen
Spoiler


Spoiler

Edited by Melcyna, 03 March 2013 - 01:10 AM.


#27 Ari Dian

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Posted 03 March 2013 - 04:26 AM

And again. was running away from a raven because my front armor was open. Got hit by SSRM2, dead. Screen say back armor is still there, but CT internal is gone.

This bug is really getting annoying.

#28 Metalice99

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Posted 04 March 2013 - 12:00 PM

This is obviously still a problem. Last night I shot a centurion in the front CT from close range with an SRM cat. Although his frontal armour exceeded the alpha strike of the missiles, and he had received no previous damage, he popped like a very expensive, nuclear reactor powered balloon. Poor guy.
Hopefully if there's a patch on Tuesday, it will go some way to solving the issue. Fingers crossed!

#29 Aratan Aenor

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Posted 04 March 2013 - 02:36 PM

Happened to me today, my K2 took 6 SRM4 from an A1 about 100 meters in front of me. All of the damage was applied to my rear torso sections. I was left with no armor on my right rear torso section and my rear CT armor was in the red. My front armor was completely untouched.

#30 Vedic

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Posted 05 March 2013 - 06:47 AM

I opened a ticket last week and gave the explanation I posted here - along with a link to the thread. I got this response:

"The problem you have encountered is a known issue and we hope to have it fixed soon."

So we're not crazy. It would be nice if they'd list it on the official "Known Issues" thread so we know it's actually being addressed...

#31 Mawai

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Posted 05 March 2013 - 07:59 AM

View Postohtochooseaname, on 25 February 2013 - 02:27 PM, said:

I've been in a Raven, and taken a double gauss to the face with full armor. It went straight to the back and turned my ct orange without damaging my front armor.


If I had to guess ... I would say that the shots ducked past the front armor hitbox ... went through the model ... and hit your rear armor hit box from the inside. Which eliminated your rear armor and transferred damage to your internals ... though that would depend on the implementation of hit boxes and weapon tracking and assumes that internal structure doesn't have its own hitbox but relies on damage transfer from the armor hitboxes for damage propagation.

I could see this sort of thing happening with moving mechs ... depending on the spatial resolution applied in weapon tracking code ... it might be possible for a mech to step into a ballistic trajectory in such a way that the calculated impact point ends up on the rear armor.

Edited by Mawai, 05 March 2013 - 08:03 AM.


#32 ohtochooseaname

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Posted 05 March 2013 - 10:45 AM

View PostMawai, on 05 March 2013 - 07:59 AM, said:


If I had to guess ... I would say that the shots ducked past the front armor hitbox ... went through the model ... and hit your rear armor hit box from the inside. Which eliminated your rear armor and transferred damage to your internals ... though that would depend on the implementation of hit boxes and weapon tracking and assumes that internal structure doesn't have its own hitbox but relies on damage transfer from the armor hitboxes for damage propagation.

I could see this sort of thing happening with moving mechs ... depending on the spatial resolution applied in weapon tracking code ... it might be possible for a mech to step into a ballistic trajectory in such a way that the calculated impact point ends up on the rear armor.


I was stationary...but yeah, hit detection appears to occur at the skins (after all no reason ever to have anything but hollow shells, which is why, if you get your cockpit into the drop ship on river city, you can see through it. In a rendering sense, it's usually not just shells, but also the objects only appear on one side.

I killed an atlas last night. Turned his front ct red via an AC2. He turned his back to me and was solidly facing away with full armor. My ac2 went straight through and killed him.





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