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My Opinion On Prices And Cbill Gain


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#1 FerretWithASpork

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Posted 25 February 2013 - 10:56 AM

I assembled a spreadsheet of the cost of all mechs and the USD price, and approximate grind times for CBill purchases.

[SPREADSHEEEET]

Holy crap this turned out longer than I intended O,o tl;dr at bottom!

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I feel like the price of things in the game make it entirely inaccessible to a semi-casual player. I'm a full time student and I work 20+ hours a week. I still get in a good amount of matches over the weekend but I feel like I'm making barely any progress. I understand with the Free to Play model that this encourages players to use cash to buy things.. and I'm okay with that.. but the cash prices are too high for me to justify paying for something too.

I don't want this to come across as an entitled "GIVE ME ALL THE THINGS" post. I've played Tribes: Ascend, League of Legends, and Planetside 2 pretty extensively. I've put over $100 into Tribes, close to $100 into League, and about $40 so far into Planteside 2. I bought the $100 Founder pack for Firefall. Unfortunately I didn't learn about MWO until after the Founder packs weren't being sold anymore.. otherwise I would have purchased one. Clearly I don't have a problem investing in the games that I enjoy.

But the prices have to be justifiable. Last night I went into the mech lab and played around with the Camo on my favourite Centurion. I got this really badass looking custom paint job and I was pretty excited about it.. until I looked at the prices. I had used premium colours so it was going to cost MC.. How much? 2,750 MC... That's about $13 for a custom colour job. I cannot justify spending that kind of money on a skin. That's about the equivalent to a Legendary skin in League of Legends. Legendary skins in LoL provide enough visible content to be justifiable. They provide customized animations, emotes, etc. In MWO I'd just get a colour scheme. I might justify $13 on customizations if I got custom jump jet colours, and the colour of my PPC or lasers were changes, I had some sort of glow effect on the mech, or it was shiny.. SOMETHING.. Not just a custom paint job.

The prices of the mechs are in a similar situation. IIRC it's about $20 to buy an Assault mech with MC.Now these guys pack a decent amount of punch.. That's not TOO bad; still more than I'd like to pay but justifiable with the amount of firepower they can hold.. I'd say knock $2-4 off that prices and I'd be happy spending money on it. Light mechs on the other hand are not that much cheaper. I don't have the game open right now but if I remember correctly they're $12-14. Lights do offer a good amount of utility but I feel like this prices is way too much. I'd say $6-8 would be better.

One of the other large problems with this is the trial mechs... I've been told they change but in the almost month I've been playing they've been the exact same. They should change either weekly, or even if just 1 of them changed per week. This would allow us to play with different mechs and find out ones we like before we decide "Okay, I want to invest the time to save up the CBills for that mech" or "I want to buy some MC to buy that mech".

But even after you pay for these mechs there's still the cost of outfitting them. If you paid for them with MC you're in a bit better shape. You didn't have to grind up the 8,000,000-13,000,000 that the larger mechs cost. But as it is the CBill gain is WAY to low for anyone hoping to custom build one of those bigger mechs with just CBills. I'm by no means a great player, but I'm not terrible. My KDR is 2.0 on the nose. My accumulative CBill gain per match is 125,000. At that rate it would take me about 84 matches to buy or build a 10,000,000 mech. I'm just guessing with this but let's say the average match is 7 minutes (Feel free to correct me if you have a more accurate statistic on that). That's almost 10 hours of playing to build 1 mech.

And the last thing I'd like to bring up.. XP gain... In my opinion is actually too high. Yup, I did just say that. XP gain for mechs is too high. I bought a Centurion a few days ago and I had unlocked every basic efficiency for it before I could even fully outfit it how I wanted. To fix this I don't really thing that the XP rate should be decreased (contrary to what I just said) but I do think that the price for basic efficiencies should be increased. These efficiency unlocks offer a huge advantage (25% increase? really?!) and should be a reward for playing and mastering a certain mech. Not something just handed out all willy-nilly.

Another idea that I think would be cool would be instead of outright buying a 25% boost why not let us buy it in stages? 1,000 XP for 10%, 1,000 more for 15%, and 2,000 more for 25% This would force people to choose more carefully where to put their points, and give them more of a feeling of ownership over the mech they've been investing time in.

So these are my thoughts on how the economy of the game should be adjusted to provide not only a more rewarding experience, but also more incentive to spend money on MC.

tl;dr : CBill gain should be increased, MC price of mechs and paints should be decreased, XP Cost of efficiencies should be increased.

Also something to think about, just to get people to get some MC, even if it's just a little 1 time purchase. How about a permanent 10% boost to CBill gain for anyone who buys MC?

Edited by FerretWithASpork, 25 February 2013 - 05:02 PM.


#2 focuspark

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Posted 25 February 2013 - 11:01 AM

I believe that most people feel this way at first, then one day you suddenly have 20 million c-bills lying around because you've been focusing on grinding XP instead.

Honestly, after you play awhile I believe you'll agree that c-bill revenue is pretty close to where it should be.

#3 Tasluk

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Posted 25 February 2013 - 01:40 PM

Cbills are fine, but I do agree the MC cost of items is far too much. I dont plan on buying any more than I have already in MC until the prices are more reasonable.

#4 Gibbers

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Posted 25 February 2013 - 01:51 PM

View Postfocuspark, on 25 February 2013 - 11:01 AM, said:

I believe that most people feel this way at first, then one day you suddenly have 20 million c-bills lying around because you've been focusing on grinding XP instead.

Honestly, after you play awhile I believe you'll agree that c-bill revenue is pretty close to where it should be.

I've been playing quite a bit since August and I've never "had 20 million cbills lying around."

If you grind 24/7 maybe this is a "problem", but your normal users who play 1-3 hours a day won't have 20 million cbills lying around.

#5 focuspark

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Posted 25 February 2013 - 02:16 PM

View PostGibbers, on 25 February 2013 - 01:51 PM, said:

I've been playing quite a bit since August and I've never "had 20 million cbills lying around."

If you grind 24/7 maybe this is a "problem", but your normal users who play 1-3 hours a day won't have 20 million cbills lying around.

Yeah, to be fair me either (I don't get to play much) but there are players on these forums that do have this problem.

#6 FerretWithASpork

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Posted 25 February 2013 - 02:18 PM

View Postfocuspark, on 25 February 2013 - 02:16 PM, said:

Yeah, to be fair me either (I don't get to play much) but there are players on these forums that do have this problem.


There will always be people that have no life and can play 12 hours a day and will always end up with excess no matter what.. people who have the time to grind are not the people that drive business in a F2P game. It's the people that don't have time to grind.. And as it is the prices are way too unreasonable for me to justify spending money on the game.

#7 focuspark

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Posted 25 February 2013 - 02:19 PM

View PostFerretWithASpork, on 25 February 2013 - 02:18 PM, said:


There will always be people that have no life and can play 12 hours a day and will always end up with excess no matter what.. people who have the time to grind are not the people that drive business in a F2P game. It's the people that don't have time to grind.. And as it is the prices are way too unreasonable for me to justify spending money on the game.

MC prices are a bit high but the goods are enduring. Can't tell you the number of RL$ I've had destroyed in EVE Online. At least MW:O assets are indestructible.

#8 blinkin

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Posted 25 February 2013 - 02:32 PM

View Postfocuspark, on 25 February 2013 - 02:19 PM, said:

MC prices are a bit high but the goods are enduring. Can't tell you the number of RL$ I've had destroyed in EVE Online. At least MW:O assets are indestructible.

i have an awesome idea to add more immersion!

#9 Noth

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Posted 25 February 2013 - 02:34 PM

View PostGibbers, on 25 February 2013 - 01:51 PM, said:

I've been playing quite a bit since August and I've never "had 20 million cbills lying around."

If you grind 24/7 maybe this is a "problem", but your normal users who play 1-3 hours a day won't have 20 million cbills lying around.


I've had 20 million cbills lying around while playing only 1-3 hours a day.

#10 Void2258

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Posted 25 February 2013 - 02:37 PM

The problem with XP gain is the need to get the same efficiencies over and over for three of the exact same mech. You want them to up the XP costs? That's fine, but until they remove this ridiculous 3-chasis requirement, I am going to stand by my assertion that the costs are too high. If I have to waste my time on a mech I don't want to play in the first place just to unlock what I need for the mechs I do, I want it to go as fast as possible.

Also for the love of god please change it so C-bills are in kCbills (kilo) or MC-bills (Mega). We do not need or even care about the 3 least significant digits, they just make the number longer for no reason.

Edited by Void2258, 25 February 2013 - 02:40 PM.


#11 blinkin

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Posted 25 February 2013 - 02:41 PM

View PostNoth, on 25 February 2013 - 02:34 PM, said:


I've had 20 million cbills lying around while playing only 1-3 hours a day.

i haven't but that is due to series of bad mech choices that soaked up several million cbills. in fact i am currently in the middle of a hunchback that doesn't really work very well for what i intended it to do.

#12 IceSerpent

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Posted 25 February 2013 - 02:41 PM

View PostGibbers, on 25 February 2013 - 01:51 PM, said:

I've been playing quite a bit since August and I've never "had 20 million cbills lying around."

If you grind 24/7 maybe this is a "problem", but your normal users who play 1-3 hours a day won't have 20 million cbills lying around.


1-3 hours a day translates into roughly 1 mil c-bills per day. After you got a few mechs that you really like fully "pimped out", there's absolutely nothing useful to spend c-bills on. So, 20 days later you will have 20 mil laying around, 30 days later yo will have 30 mil, and so on.

#13 Gibbers

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Posted 25 February 2013 - 03:26 PM

View PostNoth, on 25 February 2013 - 02:34 PM, said:


I've had 20 million cbills lying around while playing only 1-3 hours a day.

This proves that every single user has 20 million cbills lying around. Thanks for your wonderful input.

#14 FerretWithASpork

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Posted 25 February 2013 - 03:30 PM

View PostIceSerpent, on 25 February 2013 - 02:41 PM, said:


1-3 hours a day translates into roughly 1 mil c-bills per day. After you got a few mechs that you really like fully "pimped out", there's absolutely nothing useful to spend c-bills on. So, 20 days later you will have 20 mil laying around, 30 days later yo will have 30 mil, and so on.


And when you don't have a few mechs "pimped out" it takes weeks to get a few mechs "pimped out"... I played around with a build on an online mech editor that I really want to play.. but it's 10,000,000.... That's roughly 10 hours of play for 1 build. For a casual player at 1-2 hours a day that's still a week per build.

#15 Noth

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Posted 25 February 2013 - 03:30 PM

View PostGibbers, on 25 February 2013 - 03:26 PM, said:

This proves that every single user has 20 million cbills lying around. Thanks for your wonderful input.


Wasn't saying it does. Just pointing out that it is possible while only playing 1-3 hours a day.

Edited by Noth, 25 February 2013 - 03:36 PM.


#16 blinkin

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Posted 25 February 2013 - 03:30 PM

View PostGibbers, on 25 February 2013 - 03:26 PM, said:

This proves that every single user has 20 million cbills lying around. Thanks for your wonderful input.

no it doesn't, but it does prove that the scenario is fairly reasonable.

and you have just proven how childish you intend to be in this thread.

#17 FerretWithASpork

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Posted 25 February 2013 - 03:33 PM

View Postblinkin, on 25 February 2013 - 02:41 PM, said:

i haven't but that is due to series of bad mech choices that soaked up several million cbills. in fact i am currently in the middle of a hunchback that doesn't really work very well for what i intended it to do.


Also this.. This is the crux of my point. A new player that hasn't seen many builds, doesn't know what works... They see "Oh hey I can afford this mech.. I might as well get it!" And they do.. and then it turns out they hate it. And they're stuck with it. It's not really worth it to re-sell it, and that's several hours of grind out the window. Do this 2-3 times and it wastes a TON of time.

A solution rather than increasing CBill gain would be to either implement more rotations to the trial mechs (Like I said in the post: rotate them all each week, or rotate 1 out per week (or day?)), or have something like a 2-3 hour grace period where you can sell a mech for full price.

#18 blinkin

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Posted 25 February 2013 - 03:44 PM

View PostFerretWithASpork, on 25 February 2013 - 03:33 PM, said:


Also this.. This is the crux of my point. A new player that hasn't seen many builds, doesn't know what works... They see "Oh hey I can afford this mech.. I might as well get it!" And they do.. and then it turns out they hate it. And they're stuck with it. It's not really worth it to re-sell it, and that's several hours of grind out the window. Do this 2-3 times and it wastes a TON of time.

A solution rather than increasing CBill gain would be to either implement more rotations to the trial mechs (Like I said in the post: rotate them all each week, or rotate 1 out per week (or day?)), or have something like a 2-3 hour grace period where you can sell a mech for full price.

these are great ideas that probably deserve their own thread. selling a new mech gets complicated with all of the gear, but i suppose you could attach the grace period to the gear that came with the mech seperately. just make sure there are no ways to abuse it and make cbills from nothing.

#19 FerretWithASpork

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Posted 25 February 2013 - 04:09 PM

View Postblinkin, on 25 February 2013 - 03:44 PM, said:

these are great ideas that probably deserve their own thread. selling a new mech gets complicated with all of the gear, but i suppose you could attach the grace period to the gear that came with the mech seperately. just make sure there are no ways to abuse it and make cbills from nothing.


Hey thanks! Glad you like them. Opened a thread for more discussion. [A few suggestions for a friendlier new player experience]

#20 FerretWithASpork

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Posted 25 February 2013 - 05:02 PM

I assembled a spreadsheet of the cost of all mechs and the USD price, and approximate grind times for CBill purchases.

[SPREADSHEEEET]





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