

Question About Eject Or Lack Of
#21
Posted 25 February 2013 - 04:43 PM
#22
Posted 25 February 2013 - 04:50 PM
#23
Posted 25 February 2013 - 04:59 PM
But running around on the map on foot with a revolver? I don't see the point of that.
Edited by Alistair Winter, 25 February 2013 - 05:00 PM.
#24
Posted 25 February 2013 - 05:02 PM

#25
Posted 25 February 2013 - 05:07 PM
Alistair Winter, on 25 February 2013 - 04:59 PM, said:
But running around on the map on foot with a revolver? I don't see the point of that.
Also... Lets say you take out a mech and happen to take it out before the pilot can eject... Maybe give the person some extra XP. If the pilot ejects, then you don't get that extra XP. You could even have crit effects that may disable your ability to eject.
#26
Posted 25 February 2013 - 05:10 PM
done.
#27
Posted 25 February 2013 - 05:12 PM

I don't think an XP bonus would be fair, because people would get bots to just eject and disconnect. And if the criteria for the XP bonus are too strict (e.g. you need to have so much armor, so much heat, etc) then it's going to be too complicated. If I'm about to die, I'm not going to count the number of damaged heat sinks on my mech to ensure I get the ejection bonus.
#28
Posted 25 February 2013 - 05:35 PM
But, as others have said, I do not see much point in a player activated eject.
#29
Posted 25 February 2013 - 05:45 PM
#30
Posted 25 February 2013 - 05:46 PM
Alistair Winter, on 25 February 2013 - 05:12 PM, said:

I don't think an XP bonus would be fair, because people would get bots to just eject and disconnect. And if the criteria for the XP bonus are too strict (e.g. you need to have so much armor, so much heat, etc) then it's going to be too complicated. If I'm about to die, I'm not going to count the number of damaged heat sinks on my mech to ensure I get the ejection bonus.
I could see this as a viable compromise, but I think it would still cause undue friction on teams. How many team mates would accuse someone of ejecting too early and causing them to lose the match?
I think eject is best kept for single player games.
Edited by Tempered, 25 February 2013 - 05:47 PM.
#31
Posted 25 February 2013 - 06:07 PM
#32
Posted 25 February 2013 - 06:38 PM
Yoseful Mallad, on 25 February 2013 - 06:07 PM, said:
As you probably know, there are 60-alpha stalkers out there that can one-shot many smaller 'mechs, never mind the plethora of things that can headshot you. For lights and mediums, the option would always be open, and it WOULD lead to griefing.
As it is, with autoeject a permanent part of the game, there is no problem. It would be really immersion-breaking to say "You DIED... XP penalty." Maybe "You were INJURED due to not ejecting... XP/C-Bill penalty for hospital stay" but even that seems like overkill. Best leave it how it is, and maybe add a graphical ejection sequence.
#33
Posted 25 February 2013 - 06:57 PM
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