Now we have a decently larger map can the Conquest portion be launched as a 12 v 12 ?
This map can more than handle it.
Also on a side note can we get an across the board basic torso pitch increase of +/- 15% to help better target mechs on the hills or buildings??
Thanks
Love Alpine But 12 V 12 ?
Started by CrushLibs, Feb 24 2013 06:49 AM
4 replies to this topic
#1
Posted 24 February 2013 - 06:49 AM
#2
Posted 24 February 2013 - 06:58 AM
i'd so no on the pitch.
12v12 is in the works however the game right now is still not in the best condition.
you will have to wait a while before 12v12 comes into play.
12v12 is in the works however the game right now is still not in the best condition.
you will have to wait a while before 12v12 comes into play.
#3
Posted 24 February 2013 - 06:59 AM
CrushLibs, on 24 February 2013 - 06:49 AM, said:
Also on a side note can we get an across the board basic torso pitch increase of +/- 15% to help better target mechs on the hills or buildings??
It is different from mech to mech. Your mech has it as an intended down-side, most likely.
Also, they've been setting 12v12 due to netcode issues, we'll see how it develops.
#4
Posted 25 February 2013 - 01:58 PM
Adridos, on 24 February 2013 - 06:59 AM, said:
It is different from mech to mech. Your mech has it as an intended down-side, most likely.
Also, they've been setting 12v12 due to netcode issues, we'll see how it develops.
Also, they've been setting 12v12 due to netcode issues, we'll see how it develops.
not sure why over all these years netcode is so poor example Tribes is 15 years old and did well , even MWLL played 16 v 16 well on the same basic engine.
always hope
#5
Posted 25 February 2013 - 03:21 PM
CrushLibs, on 24 February 2013 - 06:49 AM, said:
Also on a side note can we get an across the board basic torso pitch increase of +/- 15% to help better target mechs on the hills or buildings??
Umm...no....can we get crouch? While crouched we should be able to pitch more as a crouched mech is more stable.
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