Posted 28 February 2013 - 01:07 AM
I'm definitely enjoying Alpine Valley, and look forward to more maps of a similar scope.
Fortunately, most of my mechs already had the weapon load out to handle the increased ranges (LLs, AC5s, etc). However, several of my friends, while not running FotM builds, are still running into issues due to the difference in range, and the probability of occurrence. Specifically, we have to select our mech before dropping, and, with the fact that Alpine is only one out of roughly 15-20 maps, they are having some issues finding new, viable builds that function well on Alpine, and still retain the necessary output to keep up with the popular builds optimized for the older, smaller maps.
Hopefully, as new, large scale maps are implemented, along with their variations, the likelihood of occurrence will even out, making the hard optimized builds more of a high risk/reward option, and the more versatile, balanced builds feel like less of a losing bet.