You Can Call Me The Red Comet(Or Ama Top 10 A Spider-5D Pilot)
#1
Posted 25 February 2013 - 06:11 PM
First off, Congratulations to Broceratops! I was expecting you to be in the top 3, I was really surprised this morning when I got up and saw you had taken the overall position! I can't wait to drop with you again and see it after I die(If I die...).
Anyway, the last 3 days have been crazy! I started at 3:00 est, so I was late to the party, and just wanted to see how well I could do. I also knew I didn't want to pilot a 3L, first because I think they are easy mode with streaks, armor, speed, and and ecm, and second because I dont even own a raven so I would be at a disadvantage trying to level one up. My Spider has everything but the Master Module slot, which is OK because I only have the Advanced Sensor Range Module as of yet. I have also been trying to get really good with the spider the whole time I have played MWO(SDR-5V was the first mech I bought, I started playing just a couple of days after it was released) so this was my chance to see what my ranking was.
Here is the build I used:
Endo Steel, Ferro-Fibrous Armor, Double Heat Sinks
XL255 Engine
1 Medium Laser in the torso
2 Medium Pulse Lasers in the Right Arm
Guardian ECM
7/8 Jump Jets
Advanced Sensor Range Module
210 Armor, the key to it being have 15 on Right/Left Torso and 13 on Right/Left Torso Rear, and have 20 for both the Center Torso, everything else maxed.
Ok, on to Tactics. I had the Most trouble against Raven 3Ls. As a spider pilot, my advice is to not engage unless there is no other option, or try to lead them back to the rest of the group if they are nearby. Even if your team is nearby, it will be nearly impossible for a spider pilot to spend much time engaged with a 3L. If you must engage them, I aimed for their legs, or if I had the shot, at their back. This can allow you to do damage. Keep Jumping, and jump on and over buildings to try and get their streaks to hit that. Cover is your friend.
Other than 3Ls, my advice is to engage, but always keep your terrain in mind. I can keep all 8 enemy players engaged if need be, but I do have to look out for those heavy hitting one shot builds. Remember what Roger Bacon said, scientia est potentia, or Knowledge is Power. Always target enemies and remember to look in the upper right at what weapons an enemy has and where it has been damaged, and keep in mind the general armor values so you know what you might be seeing in terms of number. An orange atlas ct and an orange atlas back torso rear mean very different things. Always stay moving and use terrain to your advantage. If your team has LRMs, they are counting on you to pick the targets, so don't always choose one mech or the other, but change it up, it can be a nice surprise for an enemy in the open Other than that, the Spider is all about hitting the enemy quick, minimizing damage from enemies, and hitting the enemy where they are weakest. This is required because I didn't have much fireposer, and you wont as a spider no matter the build. Something to help minimize the damage is to master the jump and turn. For that you jump high in the air, then move your lower body and the upper body in different directions, trying to keep in mind the direction you want to run when you land. This is different from jumping to change direction quickly, which I also recommend, because it spreads damage around your whole body consistently. Also, don't be too worried about fall damage, It hurts but can be minimized.
Regarding ECM, as a spider you have to be active with ecm use. Scientia est potentia again. If you are being disrupted, ALWAYS counter, even if for just a second or two. This allows both yourself and the team to get a quick read of a situation, while preserving ECM superiority. A spider can react quickly on the battlefield, and should go where teammates are being disrupted if not otherwise engaged.
If anyone has any questions, please ask Any Questions regarding the tournament should be in good taste and should not be of the ilk of "Where can you find a Life" etc
TL;DR I have gotten better as a spider pilot because of the tournament, finishing 8th in the hard fought light category, and am willing to answer questions about tactics and my experience in the tournament.
#2
Posted 25 February 2013 - 06:24 PM
Secondly, thanks for typing this up - as a light pilot, definitely an interesting read.
One thing though:
Talimar1, on 25 February 2013 - 06:11 PM, said:
Any particular reason you leave the left arm with armour on it? Dropping that 20 points would free up more armour for the torsos (or let you drop JJ7 to go 3MPLAS?). Just wandering what the thought process was.
Again, grats.
#3
Posted 25 February 2013 - 06:30 PM
Mr 144
#4
Posted 25 February 2013 - 06:32 PM
#5
Posted 25 February 2013 - 06:49 PM
I had no choice but to try and level up my Ravens as I went through it, and it sometimes was not a pleasant experience doing so, but I learnt a lot and had fun, and I hope you did also. (I'm ALMOST ready to Elite my Raven 3L, and should be able to do so tomorrow, very excited!)
One thing about the Jump Jets, I always found it fairly easy to kill most mechs that had them fitted, either while they are in the air with my missiles or as they land and blast them with everything I have while they don't seem to move for about a second or so after landing...do you consider removing them and putting more firepower on the Spider?
#6
Posted 25 February 2013 - 06:49 PM
#7
Posted 25 February 2013 - 06:51 PM
#8
Posted 25 February 2013 - 06:56 PM
By the way,I came close to running a Raven 3L on Saturday, but decided to stand on principle
#9
Posted 25 February 2013 - 06:57 PM
#10
Posted 25 February 2013 - 06:58 PM
post a picture of your cammo plz
#11
Posted 25 February 2013 - 07:02 PM
I have to ask, one spider pilot to another, when fighting heavies/assaults do you also have a tendency to focus almost solely on the right torso first?
#12
Posted 25 February 2013 - 07:02 PM
Talimar1, on 25 February 2013 - 06:32 PM, said:
That makes sense, hadn't really considered the use of arm-shielding on lights since it doesn't work for Jenners/Ravens and the Command's arms aren't big enough to shield that huge round lego head.
Mechwarrior4hire, on 25 February 2013 - 06:49 PM, said:
Yeah, you'll more or less smoke a spider that lands in front of you, but spiders don't JJ like that when piloted properly, they go over things. Buildings, hills, cliffs. You. Essentially they use it to land out of sight and reinitiate the combat as suits them. Pretty much text-book hit and run is the only way to play them and see success. (As Talimari has pointed out, just giving my perspective.)
#13
Posted 25 February 2013 - 07:07 PM
#14
Posted 25 February 2013 - 07:11 PM
#15
Posted 25 February 2013 - 07:15 PM
#16
Posted 25 February 2013 - 07:18 PM
Mazzyplz, on 25 February 2013 - 06:58 PM, said:
post a picture of your cammo plz
Yes, it is red. I haven't been on forums in a few years, so let me get back to that. It is just basic red though, I have not spent any money on this game yet so I can't do a whole lot to strike fear in the heart of my opponent besides be good at the game
Bubba Wilkins, on 25 February 2013 - 07:15 PM, said:
I did not have a low elo going in to the tournament. The day before the tournament started I played with 4 different devs in 3 different games. Garth was one of them and I don't remember the other 3s names. Garth was in one game, 2 were grouped in another, and then there was another dev in a 3rd game. I have been playing pretty hardcore since I began.
Edited by Talimar1, 25 February 2013 - 07:25 PM.
#17
Posted 25 February 2013 - 07:31 PM
#20
Posted 25 February 2013 - 07:49 PM
SHHHHHHHhhhhhhhhhh......
No one is supposed to know what a spider can do... Capiche??
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