

So What Does A Medium Mech Do?
#1
Posted 25 February 2013 - 06:24 PM
#2
Posted 25 February 2013 - 06:29 PM
#3
Posted 25 February 2013 - 06:30 PM
However I think their firepower is decent. A Centurion A with three SRM6s can really put the hurt on.
#4
Posted 25 February 2013 - 06:30 PM
#5
Posted 25 February 2013 - 06:32 PM
#6
Posted 25 February 2013 - 06:33 PM
However, specialised builds rule in MWO, which is why mediums sometimes suffer.
#7
Posted 25 February 2013 - 06:34 PM
#8
Posted 25 February 2013 - 06:34 PM
The ideal medium should be quick, and decently armored with some ok firepower, nothing stellar, they're jacks of all trades. Ment to lay out hurt, then as I said, fold back into the pack and let the bigger stuff shine on what they beat up.
But the problem with this idea in Mechwarrior:Online is everyone wants the kill, no one wants to just put some damage on something and ignore it after... the KILL is king for players. And that's the wrong mindset from an in-universe perspective. but as a game, what can you do?
#9
Posted 25 February 2013 - 06:35 PM
#10
Posted 25 February 2013 - 06:36 PM
Quote
Thats why rewarding kills and KDR as a stat needs to be removed. It brings out bad qualities in players.
#11
Posted 25 February 2013 - 06:36 PM
In short; they're the thankless, but vital versatile support. This holds especially true for the new Trebuchet.
EDIT:
Jade Kitsune, on 25 February 2013 - 06:34 PM, said:
The ideal medium should be quick, and decently armored with some ok firepower, nothing stellar, they're jacks of all trades. Ment to lay out hurt, then as I said, fold back into the pack and let the bigger stuff shine on what they beat up.
But the problem with this idea in Mechwarrior:Online is everyone wants the kill, no one wants to just put some damage on something and ignore it after... the KILL is king for players. And that's the wrong mindset from an in-universe perspective. but as a game, what can you do?
Exact purpose of the medium mech, and yes I'm a medium mech pilot.
Edited by Regulus1990, 25 February 2013 - 06:40 PM.
#12
Posted 25 February 2013 - 06:37 PM
Khobai, on 25 February 2013 - 06:30 PM, said:
However I think their firepower is decent. A Centurion A with three SRM6s can really put the hurt on.
I'll be sure to smile wickedly when my 130 kph CN9-D obliterates you.
Edited by Dreamslave, 25 February 2013 - 06:37 PM.
#13
Posted 25 February 2013 - 06:38 PM
They're not particularly good at any of these roles however and a team of full Mediums will fall apart if it is forced to contend with a heavier or lighter team.
Due to the current matchmaking mechanics, Mediums have become far less effective as there is little to prevent the enemy team from being given a Heavy or Assault 'Mech pilot for your one Medium 'Mech pilot.
Barring a significant disparity in terms of pilot skill, Medium 'Mechs are simply put the inferior choice.
I have 200k XP in Centurion variants, if you're left wondering.
#14
Posted 25 February 2013 - 06:38 PM
Jade Kitsune, on 25 February 2013 - 06:34 PM, said:
Makes a lot of sense, every medium mech I encounter on the battlefield functions as if they were a heavy brawler. Either that or outright stop or hide in a corner and try to hit me while I strafe around them.
#15
Posted 25 February 2013 - 06:41 PM
So long as the objective is to kill the other guys first, Mechs need to be designed to do that - not sit on the sidelines and "tear away some armor so other people can do the real work". Every conversation about the role of mediums around here ends up going the same way. People think it's okay to do half as much work as the Assault next to them and call it a day.
Well, this works fine when you're weight matched in pugs and the other team has as many functionally useless Mechs as you do, but it falls apart in 8-man play (and presumably the new weight-mismatched ELO MM). When you have the same number of Mechs on each team, each member of your team needs to be able to do as much work as each member of the opposing team.
If that opposing team is made up of 8 Assaults, and your team is made up of 4 Assaults and 4 Mediums, the Mediums can't afford to "play support for the big boys" and shoot every couple of minutes from cover and call it harassing. There aren't enough big boys to support. Each of those Mediums needs to be capable of contributing as much as one of the enemy's Assaults, or they lose. Period.
Otherwise, Lladd hit the nail on the head.
#16
Posted 25 February 2013 - 06:43 PM
I use two medium 'mechs, a Centurion and a Trebuchet, and both are effective at all ranges while having decent move speed and armor. My Stalker is tough but can't react to smaller 'mechs fast enough, though my mediums can.
Edited by Ulquiorra9000, 25 February 2013 - 06:44 PM.
#17
Posted 25 February 2013 - 06:45 PM
#18
Posted 25 February 2013 - 06:46 PM
As noted above, they're best at supporting the big boys, cleaning lights off the backs of their friends and backshooting enemy assaults. With a medium, you can usually do any 2 of the 3 main goals: speed, armor, and firepower. Choose two, and a play style that suits your choices and they should be viable.
Vlad makes a valid point about pulling your weight in a competitive match. Though with Alpine in the mix I could see 4 meds and 4 assaults giving a team of 8 assaults a nightmare. In games with a fixed drop weight (should that come to pass) they'll suddenly look a lot more attractive.
#19
Posted 25 February 2013 - 06:46 PM
That latter one really needs to happen more, a pair of Assaults brawling it up gains a huge amount from a -4J/-4P 'satellite' IMO, it carries enough punch to matter in the brawl, and can keep lights off them with remarkable effectiveness if the pilot is inclined to shoot at them instead of throwing his hands in the air and protesting about the lagshield the second he misses anything smaller than a Cicada.
#20
Posted 25 February 2013 - 06:47 PM
Vlad Ward, on 25 February 2013 - 06:41 PM, said:
So long as the objective is to kill the other guys first, Mechs need to be designed to do that - not sit on the sidelines and "tear away some armor so other people can do the real work". Every conversation about the role of mediums around here ends up going the same way. People think it's okay to do half as much work as the Assault next to them and call it a day.
Well, this works fine when you're weight matched in pugs and the other team has as many functionally useless Mechs as you do, but it falls apart in 8-man play (and presumably the new weight-mismatched ELO MM). When you have the same number of Mechs on each team, each member of your team needs to be able to do as much work as each member of the opposing team.
If that opposing team is made up of 8 Assaults, and your team is made up of 4 Assaults and 4 Mediums, the Mediums can't afford to "play support for the big boys" and shoot every couple of minutes from cover and call it harassing. There aren't enough big boys to support. Each of those Mediums needs to be capable of contributing as much as one of the enemy's Assaults, or they lose. Period.
Otherwise, Lladd hit the nail on the head.
8man is a massively different beast. In a weight matched system, a medium just needs to take care of another medium to break even. The role of contributing damage is perfectly valid.
In 8man unlimited, well anything but the minmax build dujour ( D-DC, 3l, possibly a CAT ) is a bad pick.
At the end of the day, a big part of mediums appeal in Battletech is cost. That isn't factored into this game.
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