Ecm Has Too Many Counters. Time To Talk About A Buff...
#41
Posted 26 February 2013 - 02:21 AM
Why? in r/l it is only the size of a shoe box?
In fact I think it should come integral to any mech able to use it.
#42
Posted 26 February 2013 - 02:53 AM
ColonelMetus, on 25 February 2013 - 08:35 PM, said:
lets review.
ECM COUNTERS:
PPC
ERPPC
TAG
NARC
ECM
SRM
BEAGLE ACTIVE PROBE
thats 7 counters for one piece of equipment, no other piece of equipment in the game has THIS many counters, this is completely unfair to people that use ECM on thier mech and have spent money to do so.
Further more if you are using ECM as a missile platform then add AMS to that list of counters! lol guys!
why should ONE piece of equipment that you have to UNLOCK have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ECM? and ECM has nothing only counters lrms that cant shoot in brawling range anyway?
my idea is to make it so if you equip CASE on the same location as ECM then ecm is immune to all counters.
God this mad me laugh, I salute you sir!
#43
Posted 26 February 2013 - 03:02 AM
looks like people have overreacted and now Galaxybluestar has been over nerfed.
lets review.
GALAXYBLUESTAR COUNTERS:
SKILLS
COUNTER INTUITIVE REACTION
SARCASIM
TACTICS
RANGE
ECM
PING
SENSE OF WORLDLY NATURE
thats 7 counters for one player, no other player in the game has THIS many counters, this is completely unfair to People that have Galaxy on thier team and have spent money to have him seperated from other players in match.
Further more if you are stuck with him as a TS3 player then add MUTE to that list of counters! lol guys!
why should PLAYER that you have to PLAY WITH have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ME? and ME has nothing only counters lrms that cant shoot in brawling range anyway?
my idea is to make it so if you equip SKILLZ on the same location as GALAXY then galaxy is immune to all counters.
Edited by GalaxyBluestar, 26 February 2013 - 03:05 AM.
#44
Posted 26 February 2013 - 03:05 AM
/Facepalm
Edited by HRR Mary, 26 February 2013 - 03:06 AM.
#45
Posted 26 February 2013 - 03:36 AM
ColonelMetus, on 25 February 2013 - 08:35 PM, said:
lets review.
ECM COUNTERS:
PPC
ERPPC
TAG
NARC
ECM
SRM
BEAGLE ACTIVE PROBE
thats 7 counters for one piece of equipment, no other piece of equipment in the game has THIS many counters, this is completely unfair to people that use ECM on thier mech and have spent money to do so.
Further more if you are using ECM as a missile platform then add AMS to that list of counters! lol guys!
why should ONE piece of equipment that you have to UNLOCK have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ECM? and ECM has nothing only counters lrms that cant shoot in brawling range anyway?
my idea is to make it so if you equip CASE on the same location as ECM then ecm is immune to all counters.
ColonelMetus, on 25 February 2013 - 08:35 PM, said:
lets review.
ECM COUNTERS:
PPC
ERPPC
TAG
NARC
ECM
SRM
BEAGLE ACTIVE PROBE
thats 7 counters for one piece of equipment, no other piece of equipment in the game has THIS many counters, this is completely unfair to people that use ECM on thier mech and have spent money to do so.
Further more if you are using ECM as a missile platform then add AMS to that list of counters! lol guys!
why should ONE piece of equipment that you have to UNLOCK have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ECM? and ECM has nothing only counters lrms that cant shoot in brawling range anyway?
my idea is to make it so if you equip CASE on the same location as ECM then ecm is immune to all counters.
op reminds me of
https://www.youtube.com/watch?v=d696t3yALAY
#46
Posted 26 February 2013 - 03:42 AM
#47
Posted 26 February 2013 - 03:49 AM
Bilbo, on 26 February 2013 - 03:42 AM, said:
go into mechlab with an ECM capable mech
then select the ECM module and drag it anywhere you can fit it.
then click save mech
when it asks if you want to spend the cbills say yes
Congratulations, you have just unlocked ECM, you will now never lose a match, you will always drop on the premade side, and the enemy will never have ECM.
#48
Posted 26 February 2013 - 04:54 AM
I was brainstorm ideas regarding ECM in my thread regarded ECM: (you should check it out)
http://mwomercs.com/...70#entry1950670
and came up with these two pieces of equipment that should be either included in the current ECM suite, or be given their own 1.5ton/2crit pieces of equipment.
MFC
-An intense magnetic field generator that would slow down any ballistic fired outside of 270 meters to the point where it does little or no damage UNLESS you had a person mount an energy draining beam that would disable that magnetic field (must be kept on target just as TAG)
DFG
-A personal dense fog/steam generator that would require lasers to be on target for 1/2 a second before they start to deal damage because they have to burn through the fog. This ofcourse could be countered by someone using Jumpjets near, or flamers on the mech to blow away the majority of the fog.
This would balance out mechs, since there are over 20 nerfs to them.
#49
Posted 26 February 2013 - 05:16 AM
#50
Posted 26 February 2013 - 05:20 AM
#54
Posted 26 February 2013 - 05:30 PM
IT'S A BAD JOKE!
#55
Posted 26 February 2013 - 05:57 PM
DAMN internet for allowing N00BS to try and pose like gamers.
#56
Posted 26 February 2013 - 06:20 PM
#57
Posted 26 February 2013 - 06:29 PM
Livewyr, on 26 February 2013 - 04:54 AM, said:
I was brainstorm ideas regarding ECM in my thread regarded ECM: (you should check it out)
http://mwomercs.com/...70#entry1950670
and came up with these two pieces of equipment that should be either included in the current ECM suite, or be given their own 1.5ton/2crit pieces of equipment.
MFC
-An intense magnetic field generator that would slow down any ballistic fired outside of 270 meters to the point where it does little or no damage UNLESS you had a person mount an energy draining beam that would disable that magnetic field (must be kept on target just as TAG)
DFG
-A personal dense fog/steam generator that would require lasers to be on target for 1/2 a second before they start to deal damage because they have to burn through the fog. This ofcourse could be countered by someone using Jumpjets near, or flamers on the mech to blow away the majority of the fog.
This would balance out mechs, since there are over 20 nerfs to them.
Genius.
#58
Posted 26 February 2013 - 06:34 PM
wow guess it really does suck and needs a buff
#60
Posted 26 February 2013 - 07:12 PM
"STOP WHINING AND LEARN TO PLAY"
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