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Ecm Has Too Many Counters. Time To Talk About A Buff...


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#41 Abivard

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Posted 26 February 2013 - 02:21 AM

ECM weighs to much and takes up a slot to boot!
Why? in r/l it is only the size of a shoe box?
In fact I think it should come integral to any mech able to use it.

#42 Zerstorer Stallin

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Posted 26 February 2013 - 02:53 AM

View PostColonelMetus, on 25 February 2013 - 08:35 PM, said:

looks like people have overreacted and now ECM has been over nerfed.
lets review.

ECM COUNTERS:
PPC
ERPPC
TAG
NARC
ECM
SRM
BEAGLE ACTIVE PROBE

thats 7 counters for one piece of equipment, no other piece of equipment in the game has THIS many counters, this is completely unfair to people that use ECM on thier mech and have spent money to do so.

Further more if you are using ECM as a missile platform then add AMS to that list of counters! lol guys!

why should ONE piece of equipment that you have to UNLOCK have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ECM? and ECM has nothing only counters lrms that cant shoot in brawling range anyway?

my idea is to make it so if you equip CASE on the same location as ECM then ecm is immune to all counters.


God this mad me laugh, I salute you sir!

#43 GalaxyBluestar

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Posted 26 February 2013 - 03:02 AM

let's further the lulz since this thread is obviously made for jettision


looks like people have overreacted and now Galaxybluestar has been over nerfed.
lets review.

GALAXYBLUESTAR COUNTERS:
SKILLS
COUNTER INTUITIVE REACTION
SARCASIM
TACTICS
RANGE
ECM
PING
SENSE OF WORLDLY NATURE

thats 7 counters for one player, no other player in the game has THIS many counters, this is completely unfair to People that have Galaxy on thier team and have spent money to have him seperated from other players in match.

Further more if you are stuck with him as a TS3 player then add MUTE to that list of counters! lol guys!

why should PLAYER that you have to PLAY WITH have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ME? and ME has nothing only counters lrms that cant shoot in brawling range anyway?

my idea is to make it so if you equip SKILLZ on the same location as GALAXY then galaxy is immune to all counters. :lol:

Edited by GalaxyBluestar, 26 February 2013 - 03:05 AM.


#44 HRR Mary

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Posted 26 February 2013 - 03:05 AM

*reads OP*

/Facepalm

Posted Image

Edited by HRR Mary, 26 February 2013 - 03:06 AM.


#45 LordDante

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Posted 26 February 2013 - 03:36 AM

View PostColonelMetus, on 25 February 2013 - 08:35 PM, said:

looks like people have overreacted and now ECM has been over nerfed.
lets review.

ECM COUNTERS:
PPC
ERPPC
TAG
NARC
ECM
SRM
BEAGLE ACTIVE PROBE

thats 7 counters for one piece of equipment, no other piece of equipment in the game has THIS many counters, this is completely unfair to people that use ECM on thier mech and have spent money to do so.

Further more if you are using ECM as a missile platform then add AMS to that list of counters! lol guys!

why should ONE piece of equipment that you have to UNLOCK have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ECM? and ECM has nothing only counters lrms that cant shoot in brawling range anyway?

my idea is to make it so if you equip CASE on the same location as ECM then ecm is immune to all counters.

View PostColonelMetus, on 25 February 2013 - 08:35 PM, said:

looks like people have overreacted and now ECM has been over nerfed.
lets review.

ECM COUNTERS:
PPC
ERPPC
TAG
NARC
ECM
SRM
BEAGLE ACTIVE PROBE

thats 7 counters for one piece of equipment, no other piece of equipment in the game has THIS many counters, this is completely unfair to people that use ECM on thier mech and have spent money to do so.

Further more if you are using ECM as a missile platform then add AMS to that list of counters! lol guys!

why should ONE piece of equipment that you have to UNLOCK have so many counters? what if in street fighter every character has a move that only counters Ryu's fire ball. thats not fair? hows that fair?
well why does every character have a move to counter ECM? and ECM has nothing only counters lrms that cant shoot in brawling range anyway?

my idea is to make it so if you equip CASE on the same location as ECM then ecm is immune to all counters.

op reminds me of
https://www.youtube.com/watch?v=d696t3yALAY

#46 Bilbo

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Posted 26 February 2013 - 03:42 AM

Just out of curiosity, how does one go about unlocking ecm? :lol:

#47 Abivard

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Posted 26 February 2013 - 03:49 AM

View PostBilbo, on 26 February 2013 - 03:42 AM, said:

Just out of curiosity, how does one go about unlocking ecm? :lol:

go into mechlab with an ECM capable mech
then select the ECM module and drag it anywhere you can fit it.
then click save mech
when it asks if you want to spend the cbills say yes
Congratulations, you have just unlocked ECM, you will now never lose a match, you will always drop on the premade side, and the enemy will never have ECM.

#48 Livewyr

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Posted 26 February 2013 - 04:54 AM

I don't know which was more amusing.. the OP.. or the people getting defensive about all the flak the OPost received for its absurd nature.

I was brainstorm ideas regarding ECM in my thread regarded ECM: (you should check it out)

http://mwomercs.com/...70#entry1950670

and came up with these two pieces of equipment that should be either included in the current ECM suite, or be given their own 1.5ton/2crit pieces of equipment.

MFC
-An intense magnetic field generator that would slow down any ballistic fired outside of 270 meters to the point where it does little or no damage UNLESS you had a person mount an energy draining beam that would disable that magnetic field (must be kept on target just as TAG)

DFG
-A personal dense fog/steam generator that would require lasers to be on target for 1/2 a second before they start to deal damage because they have to burn through the fog. This ofcourse could be countered by someone using Jumpjets near, or flamers on the mech to blow away the majority of the fog.

This would balance out mechs, since there are over 20 nerfs to them.

#49 Naduk

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Posted 26 February 2013 - 05:16 AM

0/10

#50 Agent of Change

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Posted 26 February 2013 - 05:20 AM

:lol: I can't even know what is happening here.

#51 nungunz

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Posted 26 February 2013 - 08:18 AM

View Postriverslq, on 25 February 2013 - 10:01 PM, said:

i/10


Stop being so irrational

#52 FupDup

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Posted 26 February 2013 - 08:21 AM

View PostBilbo, on 26 February 2013 - 03:42 AM, said:

Just out of curiosity, how does one go about unlocking ecm? :)

One does not simply ECM into Mordor.

#53 Strucker

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Posted 26 February 2013 - 09:54 AM

So when are streak SRM 6's coming out?

Also

Posted Image

#54 GalaxyBluestar

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Posted 26 February 2013 - 05:30 PM

WHY IS THIS STILL IN GENERAL FORUMS!?

IT'S A BAD JOKE!

#55 Czardread

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Posted 26 February 2013 - 05:57 PM

most ridiculous thread i've seen since i started in closed beta. PLAY the game before you post your idiotic opinion. you dont even know what ECM does, much less what ANY other equipment in game do.

DAMN internet for allowing N00BS to try and pose like gamers.

#56 hammerreborn

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Posted 26 February 2013 - 06:20 PM

3 Pages?

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#57 Jack Avery

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Posted 26 February 2013 - 06:29 PM

View PostLivewyr, on 26 February 2013 - 04:54 AM, said:

I don't know which was more amusing.. the OP.. or the people getting defensive about all the flak the OPost received for its absurd nature.

I was brainstorm ideas regarding ECM in my thread regarded ECM: (you should check it out)

http://mwomercs.com/...70#entry1950670

and came up with these two pieces of equipment that should be either included in the current ECM suite, or be given their own 1.5ton/2crit pieces of equipment.

MFC
-An intense magnetic field generator that would slow down any ballistic fired outside of 270 meters to the point where it does little or no damage UNLESS you had a person mount an energy draining beam that would disable that magnetic field (must be kept on target just as TAG)

DFG
-A personal dense fog/steam generator that would require lasers to be on target for 1/2 a second before they start to deal damage because they have to burn through the fog. This ofcourse could be countered by someone using Jumpjets near, or flamers on the mech to blow away the majority of the fog.

This would balance out mechs, since there are over 20 nerfs to them.


Genius.

#58 MayGay

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Posted 26 February 2013 - 06:34 PM

lol you forgot lasers, pulse lasers, extended range lasers, standard autocannons, ultra autocannons, lighter ballistic experiment autocannons, machine guns, flamers, gauss rifles, infrared sensors, light enhancement cameras, and the good ole mark one eyeball!

wow guess it really does suck and needs a buff

#59 Tennex

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Posted 26 February 2013 - 06:37 PM

View PostSolis Obscuri, on 25 February 2013 - 08:49 PM, said:

Posted Image

Posted Image






isn't that what they are doing now with ECM countermeasures. lol. it counters itself ladies and gentleman. thats how broken it is.

Edited by Tennex, 26 February 2013 - 06:37 PM.


#60 XSerjo

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Posted 26 February 2013 - 07:12 PM

I just want to put here the most common phrase in "ECM is OP"-thread:
"STOP WHINING AND LEARN TO PLAY" :rolleyes:



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