Why The Hate For Team Players?
#1
Posted 26 February 2013 - 01:18 AM
Seriously, for the most part, a lobby is wished by the organized teams to NOT be forced to run the latest cheese build with 8 ECM in your team to have a chance!
A lobby is wished to be able to organise drops against SPECIFIC opponent teams with the ruleset both teams like.
Anything from stock mechs up to prechosen map with cheese builds would be possible, WHITHOUT EVER HURTING ANYONE ELSES FUN!
Even pug games with a drop weight restriction - like demanded by so many puggers complaining about MM being imba - would be possible without hurt.
The biggest positive thing about a lobby is that it does not hurt anyone!It just provides the tool for interesting drops for everyone until CW makes this game even more bold!
I cannot believe, how the trolls and ney sayers here, can simply neglect the fact that a lobby is a simple to implement, win win feature every single player here would profit from.
Introducing a lobby does by NO WAY mean to get rid of the fast play pug matches! We do not want to deny you interesting pug matches! Guess what? Most of us play pug matches too ( without groupdroping) and enjoy them!
The obvious stupidity of having a win win feature hanging out to dry while player interest has already started to cease is the thing that brings a lot of the teamed players to arms. It is not that we want the game to turn 180 degree by implementing CW like an old planetary league without any lownewolf experience.
No! We just want a simple to implement, profitable to the community AND PGI feature sooner than in "the far far distance" in order to be able to stay with the game we love just like the pug players stay with the gaming experience they love.
P.S. Please spare me from this beta nonsense excuse!
P.P.S. Yep, a lobby has nothing to do with CW!
and a last one: If you puggies really want roflstomping to vanish... support the lobby demand! ;-)
#2
Posted 26 February 2013 - 02:15 AM
#4
Posted 26 February 2013 - 02:20 AM
The complaint is that premades are matched with the pugs. This is a bad system, there should be two seperate queues.
#5
Posted 26 February 2013 - 02:30 AM
KinLuu, on 26 February 2013 - 02:20 AM, said:
The complaint is that premades are matched with the pugs. This is a bad system, there should be two seperate queues.
And for this exact reason, I cannot understand why in every thread where a lobby or team matching feature is discussed or suggested, som lamer gets in and restarts the fairy tale of "All team players just want to drive with the easy mode on."
As stated above, the request for such a feature is also in the interest of players, who only want to play pug matches as it would even out the path for removing the groups from the pug queue.
So I am all on your side. ^^
Edited by grayson marik, 26 February 2013 - 02:30 AM.
#7
Posted 26 February 2013 - 02:32 AM
It'*****-or-miss whether a PUG team will manage even the most basic level of coordination, so fighting against a team that has greater coordination by default gets old quickly. Of course, add integrated voice comms and most of this problem is solved. I could go into greater detail, but this isn't really the place for it.
#8
Posted 26 February 2013 - 03:03 AM
Renthrak, on 26 February 2013 - 02:32 AM, said:
A lot of pug-players would not use it. Most play the few moments they have just for fun and relaxing.
Not all can and will use it. The chat in game is often enough for me to say, i dont want to go on coms with this kids, half my age, talking ****. Just want to log in, do a few games for fun and thats it.
Integrated quickchat will help pugs the most (The antisocial people will use it too, i guess. Its just 3 keys to communicate, no talking involved)
Two seperate queues for teams and pure pugs will help both.
A lobby will help teams more then pugs.
Edited by Galenit, 26 February 2013 - 03:10 AM.
#9
Posted 26 February 2013 - 03:20 AM
Galenit, on 26 February 2013 - 03:03 AM, said:
A lot of pug-players would not use it. Most play the few moments they have just for fun and relaxing.
Not all can and will use it. The chat in game is often enough for me to say, i dont want to go on coms with this kids, half my age, talking ****. Just want to log in, do a few games for fun and thats it.
Integrated quickchat will help pugs the most (The antisocial people will use it too, i guess. Its just 3 keys to communicate, no talking involved)
Two seperate queues for teams and pure pugs will help both.
A lobby will help teams more then pugs.
You are right, fast communication keys for matches would be overall very helpful, especially in PUG matches.
And maybe a lobby helps teams more than pugs - but only in a way that it enables team games at all, while it only further improves the pug experience that is already there^^
#10
Posted 26 February 2013 - 03:23 AM
Heck, I've been asking for one since the start of Open Beta.
#11
Posted 26 February 2013 - 03:28 AM
grayson marik, on 26 February 2013 - 02:30 AM, said:
As stated above, the request for such a feature is also in the interest of players, who only want to play pug matches as it would even out the path for removing the groups from the pug queue.
So I am all on your side. ^^
Because currently, premades and pugs are dropped together.
And some of the pugs feel like they are getting farmed by the premades - a very negative feeling. And this feeling forms a negative image of teamplayers in general. This is nothning new, similar things happened in other games as well. The most prominent example might be WoW.
#12
Posted 26 February 2013 - 03:34 AM
And once more, as soon as one team lost badly they often accused the other team for being a premade onyl team plus the usual insulting BS.
I suppose it is simply all about players to not like to loose and it is always the fault of someone else. 'My team is consisting only of noobs and since me is not in a premade: Premades have an unfair advantage and ruin the game. Watch my score, I did everything right.'
Sidenote:
Yes, the scoreboard tells everyhing. Like the deciding light mech pilot who one the match for us by forcing the enemy to split forces. Since he was simply busy kiting them and made no points. But still: He won the match.
Or the LRM boat, which is only focussing on flushing out the enemy or force them into cover while the rest of the team flanks them. Ok, he did waste 90% of his missiles on rocks, the enemy was unable to move, but he is on the lower end of the scoreboard. What a noob.
Personal sidenote:
Me is mainly running Centurions or Atlas. So I wasn't talking about me here. But see it often that the most important players are mid-low on the scoreboard.
#13
Posted 26 February 2013 - 03:35 AM
KinLuu, on 26 February 2013 - 03:28 AM, said:
And some of the pugs feel like they are getting farmed by the premades - a very negative feeling. And this feeling forms a negative image of teamplayers in general.
This negative feeling would be felt less if team players didn't retort with well worn replies like
1. Learn 2 Play
2. Why don't you just jump on TS and stop being antisocial
3. This is a team game and if you don't like it you can leave
4. Go back to XYZ game
#14
Posted 26 February 2013 - 03:37 AM
Hate towards team players.
This has become a perennial US vs THEM issue. One look at the forums, and you find plenty of disdain for Pugs. The Pugs are replicating a great deal of it, because it gives them someone to blame their losses and errors on.
The extremists of both sides are at fault, and are wrong. However, they very loudly publicly proclaim their views, not helping the situation. Rational minds, especially gamers who enjoy both styles of play try to put their case, but are overwhelmed.
In the end, it will be that those with extreme views that are marginalised into a tiny corner, they just do damage in the meantime.
Enjoy your games, whether they be with your gaming buddies, or solo pugging.
#15
Posted 26 February 2013 - 03:39 AM
The proper question was asked right after matchmaker phase-1 was announced:
Why the hate from PGI for team players? Because the inability to drop together with 5-7 friends is just that.
Edited by PhoenixFire55, 26 February 2013 - 03:42 AM.
#16
Posted 26 February 2013 - 03:43 AM
KinLuu, on 26 February 2013 - 03:28 AM, said:
Because currently, premades and pugs are dropped together.
And some of the pugs feel like they are getting farmed by the premades - a very negative feeling. And this feeling forms a negative image of teamplayers in general. This is nothning new, similar things happened in other games as well. The most prominent example might be WoW.
Thirdstar, on 26 February 2013 - 03:35 AM, said:
This negative feeling would be felt less if team players didn't retort with well worn replies like
1. Learn 2 Play
2. Why don't you just jump on TS and stop being antisocial
3. This is a team game and if you don't like it you can leave
4. Go back to XYZ game
Well, you are both right to the point.
Blaming teams for own inabilities is just the same BS as naming pug players unwilling or unable to play properly as there is nothing like a "proper" way to play this game.
So for both parties, it should be the highest priority to enable the opposite party their style of play because if the other side can play as liked, they wont damage your own kind of play anymore.
Long story short: Help us to get a lobby sooner than in the "far future" so we can finally leave the pug queue alone with group drops.
Help us to help yourself!
Edited by grayson marik, 26 February 2013 - 03:45 AM.
#17
Posted 26 February 2013 - 03:43 AM
#18
Posted 26 February 2013 - 03:44 AM
PhoenixFire55, on 26 February 2013 - 03:39 AM, said:
The proper question was asked right after matchmaker phase-1 was announced:
Why the hate from PGI for team players? Because the inability to drop together with 5-7 friends is just that.
Seriously? You felt that an 8 man teams dropping against Trials and newbs was a GOOD direction for the game?
Ye gods, gold vision.
#19
Posted 26 February 2013 - 03:46 AM
Edited by Captain Midnight, 26 February 2013 - 03:47 AM.
#20
Posted 26 February 2013 - 03:50 AM
KinLuu, on 26 February 2013 - 03:43 AM, said:
Thirdstar, on 26 February 2013 - 03:44 AM, said:
Seriously? You felt that an 8 man teams dropping against Trials and newbs was a GOOD direction for the game?
Ye gods, gold vision.
Both right to a certain point:
It should be possible to drop with friends and not only in groups of 8.
What is plain wrong is that this happens in the pug queue!
And also wrong is that those drops are against an other random team, if done in the 8v8 queue.
This randomness is the largest part of why the 8v8 queue is not as crowded as it could be. This along with the simple fact, that you don't have 8 ppl online for group drops all the time.
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