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Warning, Targeted.


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Poll: Warning, targeted. (270 member(s) have cast votes)

Would you like the "Warning, targeted" message to stay or be removed?

  1. I want it to stay. (95 votes [35.19%])

    Percentage of vote: 35.19%

  2. I want it removed. (61 votes [22.59%])

    Percentage of vote: 22.59%

  3. Put it as a BAP only ability (95 votes [35.19%])

    Percentage of vote: 35.19%

  4. Indifferent (19 votes [7.04%])

    Percentage of vote: 7.04%

Is it logical that the computer system of an enemy mech notices that you have targeted them?

  1. Yes, it's very logical. (162 votes [60.00%])

    Percentage of vote: 60.00%

  2. No, it is not. (61 votes [22.59%])

    Percentage of vote: 22.59%

  3. Just another easymode addition for newbs! (47 votes [17.41%])

    Percentage of vote: 17.41%

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#61 Psikez

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Posted 26 February 2013 - 07:46 AM

Warning, targeted. Warning, targeted. Warning, tarted, Warning, delicious tarts. Warning mmmm tarts.

#62 Imprint

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Posted 26 February 2013 - 07:55 AM

I do like this feature, but I think adjustments need to be made, there have been several times that I've heard the warning and there was no possible way I was targeted (in cave with NO ONE around me what so ever... but other than that it makes sense and should stay in my opinion.

#63 MaddMaxx

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Posted 26 February 2013 - 07:58 AM

Missile lock or incoming Yes. That warning can, and has, saved my bacon and likely many other as well.

Just because someone can see me and pressed "R", not so much. The notification itself does little to help, you still have to determine where the Lock originated from, or watch your Paper-doll to discern the direction the fire is coming from.

The added, and often constant repetitive noise of the "R" pressed function adds little to enhance battlefield awareness over-all. It can also be used as a nice subtle grieving tool to totally screw with an other players head though. If a 4 man decides to just keep targeting the same Mech, from long range but never actually fire until reaching optimum range. It would force Betty to just never shut up. OMG! Betty! Shut up Betty! Please!

But no one would ever do that right?

Edited by MaddMaxx, 26 February 2013 - 08:01 AM.


#64 Triggerhippy

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Posted 26 February 2013 - 08:09 AM

Also this opens the door for a passive radar mode, that can't target unless targeted, much better for scouts- dunno if it will happen though.

#65 Gaan Cathal

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Posted 26 February 2013 - 09:01 AM

Scouting didn't need a nerf, it's hard enough to justify dropping in a light without arming it to the teeth as it is. This makes it impossible to scout properly. You can just about manage with comms and grid references, but mostly it just acts as a crutch for the lazy who no longer need to watch their flanks.

#66 Stimraug

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Posted 26 February 2013 - 11:46 AM

View PostBoydsan, on 26 February 2013 - 07:08 AM, said:

I almost voted for...

"Just another easymode addition for newbs! "

It is clear that is what you wanted us to vote - just by reading the poll (alone). Try to re-word your options.


I guess it was kinda the easy option :] But no, what I wanted people to vote is what they think, no less, no more. I still don't see any logic in an enemy getting a warning when you press R, as covered in earlier posts, but yeah I guess it makes some people's days easier... I'd like it more stealthy personally.

Anyway, thank you all for voting!

#67 Mechrophilia

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Posted 26 February 2013 - 11:54 AM

When im in a large brawler or support unit, I absolutely love it, but when i'm scoutting in a light mech, I absolutely hate it.

This is probably the least helpful reply to the poll, but it's also very likely the sentiment of the majority of players.

#68 Vermaxx

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Posted 26 February 2013 - 12:09 PM

I want it removed. It doesn't mean anything most of the time, except "the terrain between us has cleared up and he CAN see you again..." It does not mean he is even aiming at me anymore, because many times he is now brawling someone else.

It would make sense in a world where mechs used true radar to target each other...not the sensor shart we have in the battletech universe that requires line of sight.

#69 Joseph Mallan

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Posted 26 February 2013 - 12:11 PM

The Abrams has sensors that detect TAG. Just sayin'.

#70 Universe Man

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Posted 26 February 2013 - 12:12 PM

What I don't like about this feature (if it hasn't been said already) is that it can constantly remind you that you are targeted if the opponent that has you targeted goes in and out of sight. I had a fight once where I must have heard it 40 times, likely because people left me targeted as the fight went on. That's when I decided I didn't like it.

#71 Waladil

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Posted 26 February 2013 - 12:44 PM

While it seems to be buggy in its current iteration, I like the feature. In fact, I think most of the people complaining about it are the ECM people, who are using ECM as a crutch for actual skill.

All I hear is "OHH WAAH I CAN'T SNEAK UP ON YOU WITH A DDC SO EASILY NOW! WAAAH!"

But hey, that's just my opinion.

#72 gerbilattack

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Posted 26 February 2013 - 12:45 PM

i honestly find the wanring "targeted" rather annoying; i think it would be nice for a bap ability (though i do love to run those).

However, it is eminently reasonable. Why? Even modern planes, far inferior to a battlemech, can tell when someone is pinging them with a targeting apparatus. As far as sensors are concerened auto targeting software is not subtle; it resembles putting an em or infared spotlight on your target which brings back the information needed for acurrately guided missile; which may have their own spotlights. It is however realistic in a distopian future that this technology is not improved to the point where it can find direction. Otherwise if i was funding reasearch in the battletechverse i would put trillions into backtracing tech.

I do think it would be better from a mechanical perspective as a slight boost to the bap.

#73 Vermaxx

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Posted 26 February 2013 - 12:57 PM

The money was available in battletech, the "Rosetta Stone" of lost technology was not until recently in the BT timeline. They couldn't backtrack because everything, literally EVERYTHING was gone. Picture Warhammer, except no Adeptus Mechanicus, and no shared knowledge. Even Comstar didn't know much, and they hoarded everything. Mech factories were often ancient, automated buildings that cranked out mechs without human assistance.

All of that is irrelevant. I want the option to disable the woman in general, but specifically the targeted message. I was not one of the people salivating over what's-her-name coming back to cameo MWO. I turned off the computer voice in every game if I could.

#74 Ghost Rider LSOV

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Posted 27 February 2013 - 04:52 AM

View Postarden, on 26 February 2013 - 03:13 AM, said:


I'm a Sonar Tech on Submarines its nothing like that. But most people think it is. So for the purpose of this thread it works.


Yeah well, that's why I said simulators and not real life. :)
My only modern sub "experience" is from Sonalysts' simulators (688(i) Hunter Killer, Sub Command and Dangerous Waters). ;)

Would like to know how subs use their sonar in real life. The non-classified parts at least. :)

Edited by Ghost Rider LSOV, 27 February 2013 - 04:56 AM.






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