...4 MG spider would be a pain in the *** against heavys / assaults!
-> Flank them, cut through rear armor, kill 100 tons mech.


If You Could Crit The Engine Of A Mech...
Started by WolvesX, Feb 26 2013 07:55 AM
9 replies to this topic
#1
Posted 26 February 2013 - 07:55 AM
#2
Posted 26 February 2013 - 07:56 AM
Take a long time to get through the armor of a properly built Atlas with 4 MGs
#3
Posted 26 February 2013 - 08:04 AM
The 4MG spider can fit more than only 4 ballistics !
#4
Posted 26 February 2013 - 08:06 AM
If you could crit out engines, the 4MG 1Mlas/MPLas spider and the 4MG Pepsi Cicada would actually be very, very scary to wounded mechs. Shoot, they might even become somewhat competitive!
Really, it's the only thing keeping MGs from playing a part in the meta right now. I love what they do to internals and weapons. It irks me that it's literally impossible for me to get a kill with them (unless I touch off ammo).
Really, it's the only thing keeping MGs from playing a part in the meta right now. I love what they do to internals and weapons. It irks me that it's literally impossible for me to get a kill with them (unless I touch off ammo).
#5
Posted 26 February 2013 - 08:14 AM
if you could crit out engines, the entire crit mechanic would need to be changed. Mech survivability would plummet, as most mechs would be killed as soon as the internal structure was put into the yellow. Compounding this issue is XL engines. XL engines would be too much of a liability on most mechs. Sure PGI could increase the hitpoints on engine crits, but that defeats the purpose of having engine crits in the first place.
Table Top rules where 3 engine crits destroys the mech works when you have random hit locations. It ceases to function when its trivially easy to focus fire a particular component. Furthermore, mech artwork was created for Table Top with no consideration for where the CT ends and the side torso begins. However in MWO hitbox locations are crucial. XL engines are a liability now, they would be a deathtrap where 3 engine crits kills the mech.
Rather than killing a mech, multiple engine crits would have to generate additional heat, reduce mech top speed, or some other combination of hindering, but non-lethal factors.
Table Top rules where 3 engine crits destroys the mech works when you have random hit locations. It ceases to function when its trivially easy to focus fire a particular component. Furthermore, mech artwork was created for Table Top with no consideration for where the CT ends and the side torso begins. However in MWO hitbox locations are crucial. XL engines are a liability now, they would be a deathtrap where 3 engine crits kills the mech.
Rather than killing a mech, multiple engine crits would have to generate additional heat, reduce mech top speed, or some other combination of hindering, but non-lethal factors.
#6
Posted 26 February 2013 - 08:14 AM
Josef Nader, on 26 February 2013 - 08:06 AM, said:
If you could crit out engines, the 4MG 1Mlas/MPLas spider and the 4MG Pepsi Cicada would actually be very, very scary to wounded mechs. Shoot, they might even become somewhat competitive!
Really, it's the only thing keeping MGs from playing a part in the meta right now. I love what they do to internals and weapons. It irks me that it's literally impossible for me to get a kill with them (unless I touch off ammo).
Really, it's the only thing keeping MGs from playing a part in the meta right now. I love what they do to internals and weapons. It irks me that it's literally impossible for me to get a kill with them (unless I touch off ammo).
Able to crit any internal structure would be amazing. Exposed leg? Machine gun it and get the slow walk with the leg still there. Exposed arm? So much for that arm turning ability. Exposed cockpit? You dead.
Edited by hammerreborn, 26 February 2013 - 08:16 AM.
#7
Posted 26 February 2013 - 08:23 AM
It wouldn't be so bad if the hit points on the engines were much higher than for most other components. That makes sense to me, as an engine is usually pretty sturdy. I'd imagine a thermonuclear furnace would have to be built pretty tough to keep high pressure plasma in check (unless of course it's all magnetically contained).
It's already a departure from TT with the crit system, which has no hit points. So why not just pump up the engine hitpoints.
What would be interesting is if you could crit gyros, actuators, etc. I'd like to see reductions in reticule alignment, reductions in acceleration / deceleartion (balance issues) from these types of hits.
It's already a departure from TT with the crit system, which has no hit points. So why not just pump up the engine hitpoints.
What would be interesting is if you could crit gyros, actuators, etc. I'd like to see reductions in reticule alignment, reductions in acceleration / deceleartion (balance issues) from these types of hits.
#8
Posted 26 February 2013 - 08:39 AM
Yeah, engine blocks are usually the toughest part of the vehicle. It'd be fine if they had high health (30-50 HP as opposed to most component's 10). Besides, not all damage given to the section is crit damage. Most of it is internal structure damage.
And XL engines -are- a huge liability. They always have been. It's a toss up between survivability and more guns.
And XL engines -are- a huge liability. They always have been. It's a toss up between survivability and more guns.
#9
Posted 26 February 2013 - 09:02 AM
At the very least I'd engine heatsinks to be critted. It would make MGs useful if those 10+ double heatsinks in the engine could be destroyed.
#10
Posted 26 February 2013 - 09:44 AM
Eldragon, on 26 February 2013 - 08:14 AM, said:
if you could crit out engines, the entire crit mechanic would need to be changed. Mech survivability would plummet, as most mechs would be killed as soon as the internal structure was put into the yellow. Compounding this issue is XL engines. XL engines would be too much of a liability on most mechs. Sure PGI could increase the hitpoints on engine crits, but that defeats the purpose of having engine crits in the first place.
Table Top rules where 3 engine crits destroys the mech works when you have random hit locations. It ceases to function when its trivially easy to focus fire a particular component. Furthermore, mech artwork was created for Table Top with no consideration for where the CT ends and the side torso begins. However in MWO hitbox locations are crucial. XL engines are a liability now, they would be a deathtrap where 3 engine crits kills the mech.
Rather than killing a mech, multiple engine crits would have to generate additional heat, reduce mech top speed, or some other combination of hindering, but non-lethal factors.
Table Top rules where 3 engine crits destroys the mech works when you have random hit locations. It ceases to function when its trivially easy to focus fire a particular component. Furthermore, mech artwork was created for Table Top with no consideration for where the CT ends and the side torso begins. However in MWO hitbox locations are crucial. XL engines are a liability now, they would be a deathtrap where 3 engine crits kills the mech.
Rather than killing a mech, multiple engine crits would have to generate additional heat, reduce mech top speed, or some other combination of hindering, but non-lethal factors.
Oh ho! Someone saying that allowing players to converge all their weapons onto a single point is too powerful if you added in all the TT rules to the MWO game?
Fear not, for I have suggested to PGI a way to fix the convergence issues without a cone-of-fire mechanic.
On a more serious note, I think adding engine critical kills to the game would expose the underlying issues that PGI had with their current convergence mechanics. But engine critical kills need to be added at some point.
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