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The Perfect Trebuchet?


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#21 Voridan Atreides

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Posted 26 February 2013 - 09:53 AM

View PostMuonNeutrino, on 26 February 2013 - 09:44 AM, said:

I've been thinking about putting together a similar build myself. This would be my take on it:
http://mwo.smurfy-ne...0be500debb41a2b

First, the little difference - one less jet and 8 points of armor off each leg gets me an extra ton of ammo. 4 jets is enough for me, and at least on my centurions 40 leg armor is more than enough, and I like to build for endurance. This is mostly just personal preference.

Apart from that, though, I would prefer a single PPC plus some mlas over the llas+tag. With the way that the new advanced sensor module extends your targeting range out to 250 meters against ECM, I wouldn't bother with a tag. Since streaks only go out to 270 meters, tag is only adding 20 meters to your range, which isn't worth the ton+hardpoint in my opinion *unless* you are also planning to drop with friends who you know will have LRMs. Meanwhile, adding the PPC lets you potentially hit ECM lights up close with your streaks, and it greatly improves your long range potential for those times you drop on Alpine. It would run significantly hotter, even with the two extra heat sinks you can fit into the engine with this variant, but I think the added versatility would be worth it.


The ERPPC is pretty hot and it seems you are relying to much on those SSRMs. Imagine if you were disrupted. Unless you have steady aim with that PPC maybe try and put on some regular SRMs. Just a thought.

#22 MourningZero

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Posted 26 February 2013 - 09:54 AM

Rapidly becoming my favorite mech with 2xPPC and 3xSSRM. It took doubling the basic skill bonus for this one to really take off, but it really shines now.
TBT-7M

I never feel like I've lost the game of paper rock scissors with the 7M, like you so often feel when you're boating one of the more obvious power-builds (SRMCat beyond 150m, LRM boat with ECM on top of you, DDC turns the corner to see 2 DDCs). You've got the speed (106) to skirmish with and the right guns to threaten anything faster than you the most.

#23 Voridan Atreides

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Posted 26 February 2013 - 09:54 AM

View PostYokaiko, on 26 February 2013 - 09:47 AM, said:

...and get the ammo out of the legs, your legs take a LOT of damage on a jumper, particularly a brawling one.


Learned that the hard way. I have been legged a couple times in my Trebuchet.

#24 Yokaiko

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Posted 26 February 2013 - 09:56 AM

View PostVoridan Atreides, on 26 February 2013 - 09:54 AM, said:


Learned that the hard way. I have been legged a couple times in my Trebuchet.



I got sexploded about 3 times before that clicked. lol

#25 Havyek

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Posted 26 February 2013 - 09:57 AM

I like my 7M.

It runs a XL 325, 5 JJs, 3 MPLAS, 2 SRM6s.

The 3rd missile slot is a NARC slot so I wouldn't put anything other than a SSRM in it since it fires like a machine gun.

#26 Voridan Atreides

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Posted 26 February 2013 - 10:00 AM

View PostMourningZero, on 26 February 2013 - 09:54 AM, said:

Rapidly becoming my favorite mech with 2xPPC and 3xSSRM. It took doubling the basic skill bonus for this one to really take off, but it really shines now.
TBT-7M

I never feel like I've lost the game of paper rock scissors with the 7M, like you so often feel when you're boating one of the more obvious power-builds (SRMCat beyond 150m, LRM boat with ECM on top of you, DDC turns the corner to see 2 DDCs). You've got the speed (106) to skirmish with and the right guns to threaten anything faster than you the most.



No need for Artemis if you are just running Streaks. Also spread your two PPCs into each arm. If your one PPC arm is taken out you will still have one left. Try and put more JJs on too even if it means putting on a smaller engine. It is worth it. You will still be going 90+ KPH AND have more mobility and options with max or 4 JJs.

Edited by Voridan Atreides, 26 February 2013 - 10:02 AM.


#27 Spinning Burr

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Posted 26 February 2013 - 10:13 AM

View PostVoridan Atreides, on 26 February 2013 - 10:00 AM, said:



No need for Artemis if you are just running Streaks. Also spread your two PPCs into each arm. If your one PPC arm is taken out you will still have one left. Try and put more JJs on too even if it means putting on a smaller engine. It is worth it. You will still be going 90+ KPH AND have more mobility and options with max or 4 JJs.


One obvious weakness of a treb 7M running 2 regular PPC's along with 3 streaks is that you are completely neutralized by an ecm light at point blank range within 90 meters. You can't PPC them nor can you streak lock em. Maybe if you can handle the heat, switch to one ERPPC and lasers?

#28 Havyek

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Posted 26 February 2013 - 10:14 AM

View PostSpinning Burr, on 26 February 2013 - 10:13 AM, said:


One obvious weakness of a treb 7M running 2 regular PPC's along with 3 streaks is that you are completely neutralized by an ecm light at point blank range within 90 meters. You can't PPC them nor can you streak lock em. Maybe if you can handle the heat, switch to one ERPPC and lasers?

Wrong.

PPC in tight might not do much damage, but it still disrupts the ECM, allowing you to use your SSRMs.

I've "tested" this (by doing it) in my 4 PPC/4SSRM Stalker

#29 Yokaiko

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Posted 26 February 2013 - 10:16 AM

I've tested it with a treb.

The PPCs disrupt ECM down to 0.

Its also EXTREMELY handy for calling out the D-DC in pugs.

#30 Merky Merc

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Posted 26 February 2013 - 10:18 AM

I've been running my 7M, with a 280xl, 2 ERPPCs, and 3 SSRM2s. It can run a wee bit toasty at times, but it should be pretty manageable once I get it elited out. Right now it's pretty lolzy against unsuspecting ECM wielders.

#31 Voridan Atreides

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Posted 26 February 2013 - 10:28 AM

View PostSpinning Burr, on 26 February 2013 - 10:13 AM, said:


One obvious weakness of a treb 7M running 2 regular PPC's along with 3 streaks is that you are completely neutralized by an ecm light at point blank range within 90 meters. You can't PPC them nor can you streak lock em. Maybe if you can handle the heat, switch to one ERPPC and lasers?


Depends if you are a good shot. If you are then you should be fine.

View PostMerky Merc, on 26 February 2013 - 10:18 AM, said:

I've been running my 7M, with a 280xl, 2 ERPPCs, and 3 SSRM2s. It can run a wee bit toasty at times, but it should be pretty manageable once I get it elited out. Right now it's pretty lolzy against unsuspecting ECM wielders.


Seems like a popular build. I'm going to run one similar.

http://mwo.smurfy-ne...63517f13346d3d6

Edited by Voridan Atreides, 26 February 2013 - 10:29 AM.


#32 Amsro

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Posted 26 February 2013 - 10:37 AM

I have been having great success with this build;
-2xSRM6 Artemis
-3xMedium Laser
-XL325
-Max Armor (only 39 of 48 in each leg)
-4 Tonnes Ammo
-5 JJ
-Endo Steel/Double Heatsinks
-1 Double Heatsink in Engine Slot

http://mwo.smurfy-ne...4e9eb341767b9e2

#33 Skydrive

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Posted 26 February 2013 - 10:38 AM

I run my 7M with 1 PPC, 2 Med lasers, 2 torso mounted SSRM2's. 5/5 JJ, AMS, BAP (really nice when the clock is ticking and the last mech overheats), stock engine (planning to get the 255XL later), and a command console (just so its ready for when it becomes useable). I think, but not certain, that it has a total of 13 double heatsinks. There is 1 ton of AMS ammo and 2 tons of SSRM ammo. Rest went to armour.

The idea I had for it was something for a command role, able to get to a perch, survey the battlefield, and relay information while also giving direct fire support. I have yet to unlock all basic efficiencies for it, so overheating can be problematic at times, but I can still fire my weapons enough before that becomes too much of a problem.

The current modules I have for it is advanced sensors and 360 target. I am not certain what I will put in for the 3rd module slot when it is unlocked, being either target info, advanced target decay, or advanced zoom (primarily if certain issues with using it that came from the last patch are removed).

#34 AztecD

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Posted 26 February 2013 - 10:51 AM

I see that a lot of builds don't carry ams, is there any reason to do this?

#35 Voridan Atreides

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Posted 26 February 2013 - 10:54 AM

View PostAztecD, on 26 February 2013 - 10:51 AM, said:

I see that a lot of builds don't carry ams, is there any reason to do this?


No need really. Its kind of a waste of tonnage on the Trebuchet because it can go to something much more benificial. Its a fast mech so its easy to run to cover when getting volleys of LRMs thrown at you.

View PostAmsro, on 26 February 2013 - 10:37 AM, said:

I have been having great success with this build;
-2xSRM6 Artemis
-3xMedium Laser
-XL325
-Max Armor (only 39 of 48 in each leg)
-4 Tonnes Ammo
-5 JJ
-Endo Steel/Double Heatsinks
-1 Double Heatsink in Engine Slot

http://mwo.smurfy-ne...4e9eb341767b9e2


Not bad. Seems pretty solid.

#36 MuonNeutrino

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Posted 26 February 2013 - 10:58 AM

View PostYokaiko, on 26 February 2013 - 09:47 AM, said:

The ER-PPC is too hot (for real it cooks that mech I tried it) and get the ammo out of the legs, your legs take a LOT of damage on a jumper, particularly a brawling one.

View PostVoridan Atreides, on 26 February 2013 - 09:53 AM, said:

The ERPPC is pretty hot and it seems you are relying to much on those SSRMs. Imagine if you were disrupted. Unless you have steady aim with that PPC maybe try and put on some regular SRMs. Just a thought.


As far as heat goes, this would essentially be the same as my CN9-AL (just 3 ssrm instead of 2 srm6), and that mech isn't *too* ridiculously hot as long as I'm careful and don't spam both the PPC and lasers for an extended time. It would definitely run much hotter than the OP's 2x llas build, but I have a feeling the versatility would be worth it, especially given that it lets me address the disruption issue (I wouldn't ever take SSRMs on a mech without either ECM or a ppc these days, to be honest). It would definitely be a bit rough until I got up to 2x efficencies, though.

I *was* wondering a bit about the ammo, but my question is, where the heck *else* would I put it? I could stick one ton in the head, I suppose, but everywhere else seems just as vulnerable as the legs, if not more so. I'm not especially experienced with jump jets on brawlers, though - do you really find that your legs tend to get stripped before your torso?

#37 Yokaiko

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Posted 26 February 2013 - 11:05 AM

View PostMuonNeutrino, on 26 February 2013 - 10:58 AM, said:

I *was* wondering a bit about the ammo, but my question is, where the heck *else* would I put it? I could stick one ton in the head, I suppose, but everywhere else seems just as vulnerable as the legs, if not more so. I'm not especially experienced with jump jets on brawlers, though - do you really find that your legs tend to get stripped before your torso?


Mine has 3JJs and two tons of streak ammo.

One in the CT and one in the head....oh and nothing, not jump jets, I mean NOTHING in the legs.

Edited by Yokaiko, 26 February 2013 - 11:13 AM.


#38 Spinning Burr

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Posted 26 February 2013 - 11:20 AM

After reading your comments and suggestions, I've decided to swap the LL's and TAG for an ERPPC in left arm next to a streak launcher, and 2 medium lasers in right arm with enough tonnage left over for 2 extra DHS in engine. Still keeping max armor in legs, max 5 jets, biggest engine 325 XL. The idea of 2 PPC's is interesting if they disrupt ecm at point blank range, but I would have to give up a jump jet spot for space and drop to a smaller engine, probably 300 XL from 325. I'll think about it.

#39 MourningZero

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Posted 26 February 2013 - 11:32 AM

View PostVoridan Atreides, on 26 February 2013 - 10:00 AM, said:



No need for Artemis if you are just running Streaks. Also spread your two PPCs into each arm. If your one PPC arm is taken out you will still have one left. Try and put more JJs on too even if it means putting on a smaller engine. It is worth it. You will still be going 90+ KPH AND have more mobility and options with max or 4 JJs.


It may be superstition, but it seems like artemis speeds up my SSRM locks. I know that it shouldn't, but they appear to be practically instant with it on - maybe some real testing will lead to a bug report here. I prefer the PPCs in one arm to guarantee that they hit the same location. Arm convergence is a cruel mistress against fast targets, and 20 pts anywhere is better than 10 pts in 2 different places.

I ran with 5 JJs for awhile, but really didn't notice a difference in combat. You can get to higher places with more JJs, but one is all you need for poptarts, quick turns, dodging direct fire weapons, and clearing most obstacles. Just not seeing the benefit really. You also run out of crit space here if you want to go over 3.

Edit: Not to say that I don't appreciate the advice. It's just all stuff that I tried and moved on from.

Edited by MourningZero, 26 February 2013 - 11:33 AM.


#40 Duckwalk

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Posted 26 February 2013 - 11:56 AM

Streaks as a defense against light (who almost universally will have ECM) is a bad idea. Relying on PPCs to "enable" your streaks is a worse idea. If youre such a good aim with a PPC why wouldnt you just one two shot them with SRM6s?

You can still mount PPCs if youre so intent on sniping. I just dont get the reasoning of putting streaks in anything other than lights/DDCs or possibly as a gap filler for mechs with extra weight and slots (Stalker).

If you can aim enough to hit them with a PPC why would you need a weapon based on the premise of not be able to aim....especially when non aim assist counter parts are much more powerful relatively.





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