Reith Dynamis, on 26 February 2013 - 10:19 AM, said:
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God forbid PGI made TAG and NARC do something its supposed to do....
First, NARC is completely countered by ECM.
Second, TAG does not counter ECM. It counters one portion of ECM. The TAGger cannot be inside the ECM bubble or his tag does not even help him. Apparently ECM also scrambles lasers, not just radio signals to other mechs. In order to use TAG, the TAGger must 1. get and maintain Line of Sight to the target (opening himself up to return fire). 2. target, hit and maintain hit on the target. 3. carry or have a teammate carrying missiles. In order for ECM to function, the user must... Mount it on a mech.
The costs in terms of weight and space are not comparable. The impact on the game is not comparable. Regardless of whether or not people can deal with ECM (I routinely hunt RVN-3Ls for sport), the device is not balanced. Leave all the functionality in game, just make it cost what it should. 5+ tons and 5 crit slots... 20,000 GXP and 3 module slots. etc.
Heck, just make the other items as useful as ECM. AMS costs the same weight and space at a minimum for a miniscule reduction in damage from missiles. ECM is more effective against missiles *and* provides a whole bunch of information warfare functions as well. Buff TAG, NARC, BAP and AMS until they are as useful or make ECM more expensive. Simple enough. Anything less is a mockery of the concept of balance.


















