

When Will We See A Hunchback/centurion Buff?
#1
Posted 21 February 2013 - 05:07 PM
Light mechs get light armour (plus lag shield), moderate firepower, and very high speeds. Far superior at hit-and-run, and with the lag shield, no less protected.
Heavies get heavy armour, heavy firepower, and moderate speeds. Literally a direct upgrade. The maximum speed difference between HB/Cent and Cat/Phract is about 7KPH with Speed Tweak. In return, the heavies get far more firepower, and far more armour, plus, a heavy can be more secure in mounting an XL engine, freeing up even more tonnage for weapons and armour.
Assaults get very high armour, very high firepower, and low mobility.
Mediums, I imagine, are supposed to be jack of all trades, master of none, but they're not even jack. They'r more like... Six of all trades, master of none. Lights and heavies are superior in pretty much every way. Assaults are just so much better at brawling that the low mobility doesn't matter against a medium.
There is no reason to use a Hunchback or Centurion, and if you're going to play a Cicada, might as well just use an actual light mech. My suggestion would be to increase max speed, at least, and make them a little smaller, maybe.
#2
Posted 21 February 2013 - 05:13 PM
And the Trebuchet and Cicada are fast.
As is the CN9-D.
#3
Posted 21 February 2013 - 05:13 PM
#4
Posted 21 February 2013 - 05:14 PM

#5
Posted 21 February 2013 - 05:14 PM
Solis Obscuri, on 21 February 2013 - 05:13 PM, said:
And the Trebuchet and Cicada are fast.
As is the CN9-D.
Turn rates are tied to top speed. A HBK that runs 81 and a DRG that runs 81 have the same turn rates.
#6
Posted 21 February 2013 - 05:17 PM
They will be adjusting the matchmaker to further refine how it looks at elo matching and weight matching, but of course they have to find a balance between 'making even matches' and 'finding matches in a reasonable amount of time'.
#7
Posted 21 February 2013 - 05:19 PM
There is the heavy scout (Cicade atm) but yeah, i'd prefer a Shadowcat.
The other ones are support for the heavier chassis. I had very good results sticking to Atlases, just keeping pesky lights and other mediums off their back. You are not that great on your own, but if you pick your fights, you can do amazing.
One problem I see, is that the meds we have now are not really suited for XL engines. Hunch or Cent with an XL is an easy kill. Too big, or huge side torsos. Can't carry enough dakka without suffering in manouverabilty.
#8
Posted 21 February 2013 - 05:19 PM
Lefty Lucy, on 21 February 2013 - 05:14 PM, said:
Turn rates are tied to top speed. A HBK that runs 81 and a DRG that runs 81 have the same turn rates.
no, it isn't. Turn rate is a separate factor they can adjust.
Quote
- Increased CN9-A and CN9-AL max engine to 275 (from 260).
- Increased CN9-YLW max engine to 300 (from 280).
- Increased CN9-A and CN9-AL torso twist angle to 100 (from 90).
- Decreased CN9-A, CN9-AL, and CN9-D max horizontal arm angle to 35 (from 40).
- Increased CN9-A and CN9-AL turning rate by 10%.
- Increased CN9-YLW turning rate by 5%.
- Decreased acceleration rate of all Centurions by 10%.
- Increased the deceleration rate of the CN9-A, CN9-AL, and CN9-D by 10%.
#9
Posted 21 February 2013 - 05:19 PM
#10
Posted 21 February 2013 - 05:25 PM
Redshift2k5, on 21 February 2013 - 05:19 PM, said:
no, it isn't. Turn rate is a separate factor they can adjust.
Afaik, turn rate is affected by engine and weight. Faster engine on same chassis = faster turn rate.
The adjustments are made by % though. So some variants may profit more from larger engines than others when it comes to turn rates. At least that's how I understand it.
#11
Posted 21 February 2013 - 05:26 PM
Light mechs have relative to mediums, too much armour. (my opinion)
Light mechs should run hotter. (my opinion)
Netcode,
No collision yet.
Edited by Cferre, 21 February 2013 - 05:28 PM.
#12
Posted 21 February 2013 - 05:32 PM
#13
Posted 21 February 2013 - 05:34 PM
#14
Posted 21 February 2013 - 05:35 PM
Cferre, on 21 February 2013 - 05:26 PM, said:
Agreed.
Cferre, on 21 February 2013 - 05:26 PM, said:
Double TT values. For everyone. Anything else... oh boy.
Cferre, on 21 February 2013 - 05:26 PM, said:
Unless you pick your loadout carefully, they do. Light mech that overheats = dead.
Cferre, on 21 February 2013 - 05:26 PM, said:
Far better then it was, still some work to be done. Belongs together with the armor values you mentioned.
Cferre, on 21 February 2013 - 05:26 PM, said:
I'd love to see them return. Problem was, they were abused too much (Dragon Bowling). Once they are back, you'll see far less lights. Especially hunting in packs. Same as overheat, stationary light = dead.
#16
Posted 21 February 2013 - 06:16 PM
#17
Posted 26 February 2013 - 10:06 AM
#18
Posted 26 February 2013 - 10:14 AM
BloodGhost, on 21 February 2013 - 05:35 PM, said:
Unless you pick your loadout carefully, they do. Light mech that overheats = dead.
Unless you're space poor or not using DHS on a light for god only knows what reason, then no they don't.
DHS favors lights because everyone is going to have engine heatsinks, and lights might not have to run others. The fact that you're already cramming the largest motor you can in most lights means that they are disproportinately favored by the 2.0/1.4 split. Why? because they are less likely to run extra heatsinks, and when they do, less penalized by the crit-space taken up by them (because lights naturally are more concerned about tonnage than crits).
#19
Posted 26 February 2013 - 10:14 AM
No boost is needed (except to the cents hitboxes and the cicada being pointless), more functional matchmaking is. That's all. That's it. End of story.
#20
Posted 26 February 2013 - 10:21 AM
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