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A Suggestion For Matchmaking And Team Balancing


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#1 MayhemStrider

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Posted 25 February 2013 - 11:07 PM

I approve of your efforts to do your best to balance out your game PGI, and I really adore this game. But I have to say I have a massive complaint and a recommendation about the game in its current state. Players in many clans are exploiting the game's matchmaking system by dropping 2 lances simultaneously (syncdropping)

I'm sure you are well aware of this and it is a huge problem that is very much negatively effecting player experiences across the board. I also have a problem with single lances being put up against 8 pugs, that is just awful for both parties because that pre-made team does not grow in skill and the other team just gets stomped quickly.

I recommend identifiers to be put on social groups in the matchmaking system to insure that 4 man groups will always queue against another 4 man group (or 3 if none available and so on) and also that it is only possible for a 4 man group to be queued on a team with players that are solo queuing. The game in its current state WILL begin to lose players from constantly dealing with these cheesy shenanagins. Thanks for the read I eagerly await any response.

-Strider

Edited by MayhemStrider, 25 February 2013 - 11:09 PM.


#2 Test Monkey 13

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Posted 25 February 2013 - 11:09 PM

2nded

#3 grayson marik

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Posted 26 February 2013 - 01:21 AM

instead, the better solution is to enable the groups to do their thing without hurting your drop experience:
http://mwomercs.com/...r-team-players/

#4 MayhemStrider

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Posted 26 February 2013 - 09:50 PM

"You're reasoning is wrong for reasons I won't explain but this post I did is better"
-This guy ^ 2013
But seriously I'm not even going to go through the trouble of pointing out flaws in your logic because enough people already did that in your thread.

Edited by MayhemStrider, 26 February 2013 - 09:50 PM.






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