Does any oceanic players especially from Singapore or Malaysia encounter serious lag spike? My ping is like 270 and yet somehow my shots was delayed for few secs and my movement for torso was also lagged for 1-2secs..
Im running quite a powerful gaming rig and the game was installed in a SSD and my ISP have no issues playing any other MMO with 280+ ping.. Im not sure what is happening to MWO but this is not good.
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Heavy Lag Spike For Oceanic Players After Jan Patch
Started by Vaan, Feb 25 2013 08:38 AM
10 replies to this topic
#1
Posted 25 February 2013 - 08:38 AM
#2
Posted 25 February 2013 - 08:40 AM
I have the same ping as you - no lag spike (Thank you tech gods)
#3
Posted 26 February 2013 - 11:40 PM
since netcode patch game has been fine.
since the latest patch though rubberbanding and the old good fps on off syndrome is back again.
guess i'll have to wait for another good netcode patch again?
since the latest patch though rubberbanding and the old good fps on off syndrome is back again.
guess i'll have to wait for another good netcode patch again?
#4
Posted 26 February 2013 - 11:48 PM
I am based in Australia and have found that lag has increased for me. In fact it was so bad a couple of days ago that I resorted to using ssrms on my Jenner just to get some damage against other lights.
I am now using 1x4srm and a ssrm2 on my Jenner just just to ensure that I can be competitive.
Cheers!
Eboli
I am now using 1x4srm and a ssrm2 on my Jenner just just to ensure that I can be competitive.
Cheers!
Eboli
#5
Posted 26 February 2013 - 11:55 PM
Latency has been about the same for me but ever since the tournament started I've been getting bad rubberbanding. I assumed it might have been server load etc but it continued even after the tournament finished.
#6
Posted 27 February 2013 - 12:34 AM
Same here getting matches with rubberbanding, the ping doesn't seem to explain everything as it only goes up by 50 when this happens.
#7
Posted 27 February 2013 - 12:38 AM
Jan patch fixed a lot of issues... then Feb patch brought them back to a lesser degree than before.
It's been spotty.
It's been spotty.
#8
Posted 27 February 2013 - 12:45 AM
was getting low 200 pings until the patch, now high 200's sometimes into the low 300. swapped most things for lrms/ssrms also based in the land of Oz
#9
Posted 27 February 2013 - 01:06 AM
I started a post about this several days ago, I was certain it was due to the server load, still my best guess. I used mostly gauss over the weekend and generally had a firing delay of about a second, a few games had no noticeable lag and a few were so bad I gave up for a while. One game the delay blew out to about 3 seconds, some shots just didn't fire at all.....interestingly I had third highest damage in that match, but thats probably an Elo discussion.
#10
Posted 27 February 2013 - 01:16 AM
For myself, ping has remained about the same.
What I find has increased a great deal, is a lack of responsiveness from the servers, particularly during NA peak times.
This means an SRM shot may be delayed by 0.5-1 seconds, making them even more inaccurate. Ballistics too have suffered to the point of being unuseable completely. Lasers are completely unpredictable, making lagshooting near impossible.
If anybody need Streaks, it's the Oceania community right now.
Never said anything, because I thought it might be imagined. Pings as I said are the same. The issue is the time the server is taking to respond to things it needs to authenticate..
What I find has increased a great deal, is a lack of responsiveness from the servers, particularly during NA peak times.
This means an SRM shot may be delayed by 0.5-1 seconds, making them even more inaccurate. Ballistics too have suffered to the point of being unuseable completely. Lasers are completely unpredictable, making lagshooting near impossible.
If anybody need Streaks, it's the Oceania community right now.
Never said anything, because I thought it might be imagined. Pings as I said are the same. The issue is the time the server is taking to respond to things it needs to authenticate..
#11
Posted 27 February 2013 - 01:25 AM
Agreed.
Server delay for firing and other commands has increased. Latency has increased by about 50 so now riding the low 300's.
Not good.
I have switched to long range support build to remain effective.
Server delay for firing and other commands has increased. Latency has increased by about 50 so now riding the low 300's.
Not good.
I have switched to long range support build to remain effective.
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