I am sure many of you don't know this but everything in this game is drawn server side, hitboxes, weapons firing, even cross hair placement.
This is the first game i have seen that forces every single thing to be server side. I am sure it has some sort of benefit to prevent cheating or something, but this is murdering us high pingers.
With 300ms this is how i have to aim to successfully hit a target with a PPC. I have to guess where the enemy mech will be according to my ping ( 300ms) then add the enemy mechs ping which if different for each mech making me have to check the scoreboard for each different enemies ping. Once i have estimated the total ping it normally ends up being around 450ms, once this is done i have to aim my crosshair so that it will it will be aiming 450ms ahead of the target with an aditional 300ms because my crosshair will be 300ms behind where i am actually aiming. Once i have added the 450ms lead then the 300ms crosshair delay i have to further guess another 300-500 ms extra because of the firing delay of the weapon and hope the weapon convergence is not calcuated to a spot where i was previously aiming.
I know the first response most people with write is " your ping is 300 so too bad ", that is not the point. The point is why do i have to do all this in a modern game, where is the lag compensation? Why is the crosshair server side ? Why is weapons firing serverside?
I should not need a degree in calculus to be able to try compensate for a 300ms ping.
/my whine.
Edited by armony, 27 February 2013 - 02:36 AM.





















